I.e Nunchucks for Ninja, A third eye for a monk, generating energy, so they can punch from long range, clubs for warriors, and dark Knights, dual pistols for machinists, etc. it would be a fun way to spice up the game.
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I.e Nunchucks for Ninja, A third eye for a monk, generating energy, so they can punch from long range, clubs for warriors, and dark Knights, dual pistols for machinists, etc. it would be a fun way to spice up the game.
Warrior: Duel Wield Axe
Paladin: Shield and Mace
Dark Knight: Scythe
Scholar: Wand
White Mage: Chakram
Astrologian:Orb
Ninja: Kamas
Monk: Tonfa
Dragoon: Lance and Shield
Bard: 1H Crossbow or an Wristbow
Machinist: Duel Wield Guns
Black Mage: Flying Grimoire
Summoner: Staff
I only have one real request.. and that is that I can glamor all of my miqo'te paladin paladin swords to be one handed axes~
Nah,
That would give us options and diversivy the playstyle for the same class (like your example monk going from close combat to ranged).
SE is pretty clear about not wanting that, and if you listen to the "proraiders" and min maxers they will open your eyes about how useless choice is because in the end we will all have to take the most potent choice even if that gives only a 0,0001% advantage.....
[/Sarcasm off]
Would be interesting and if implemented right quit fun, could even come with switching weapons mid battle if possible (but then maybe more then 2 weapons per class so that switching between weapon 1 and 2 does not redue the value of choice again).
But it should definitly lead to very different playstyles.
For example Paladin could choose between sword and shild, a more agressive Two sword style or an two shield style.
For the two sword style they would replace all the shield skills with new attacks that concentrate on more damage.
With the shield stile ALL of the sword skills become thinks that either support the group and reduce damage, only a few damage attacks like shield bash and for example a shield charge would remain this would emphasise the defensive and support role of paladin (aggro could be generated with the support actions and the defensive attacks).
Well we both know this will never happen.
I could live with some weapon glamours to change the look of them. Only thing is that it has to fit the animations already ingame or else it would look weird. As I doubt that they would make new animations just for some glamours of weapons.
Edit: I know people dislike the Mogstore for adding glamours. But perhaps they could make some themed packaged with glamours for the weapons.
This is the only way I can see how a new weapon (visually) could be added.
Job changes use weapons. The weapon is the job, that is how it advertised so I don't think it will change. Not to mention it'd require a lot of work for all those new animations.
I'd actually like them to do sale packages... like I just want the Scion hairstyles (Minfilia, Thancred, Y'shtola) so having a hairstyle pack would be nice(and unlocked for all characters on the account)... but yeah, you aren't going to get new weapon types, you MAY get something like balloon weapons, that would be hilarious, but not totally new weapons.
what's the point? are they going to reanimate every weaponskill or do they have to make all brand new ones?
While in complete agreement with the following two statements...
I simply feel compelled to mention...
How much I want a scythe-wielding job.
Obviously wouldn't be Dark Knight, but man, I want it. I love the animations in this game, and I think that the team who does them could work some real magic with the moveset for a scythe!
There is a scythe wielding job. Botanist.
And I don't ever remember Dark Knight using a scythe. Was 1 and 2h swords in tactics, and I think in IV it was sword and shield as well.
Alternative weapons come with alternative skills, that you can only use with the alternative weapon. And you can't use the origin skills while equipping the alternative weapon
Please add this to post 1
Nah. Monks need this as their alt weapons.
I am all for alternate weapons. Monks, for example, had weapons where the end was pointed and would clearly do piercing dmg instead of blunt. The Zodiac mnk fists are a good example of this. I would love to equip/glamour the red hammer that Nero used in Praetorium. He had the exact same move set as warriors but was holding a hammer. One compromise that I think would benfit all parties is to put these "alternate" weapons in the PvP shop since its now become a glamour grind, with the removal of required ranks to equip said weapons. Devs can experiment with new weapons while still developing content for pvp, and more people will pvp for them.
Reminder that cnj/whm already have second weapons in wands and thm/blm have scepters. Squeenix just quit using them.
If the White Mage, and black Mage can wield both wands and staves, I think we could get some more weapon types.
I would actually love rifles or carbines for MCH. I don't like handguns/pistols.
Would be nice if they could at least allow WHM/BLM to glamour wands/scepters and shields at least
No they already sands one handed was a mistake. That's kind of why they even added 2 handed versions in More Donuts for the 1 handed primal weapons. They're trying to erase all trace of their one handed mess ups