Here we go: https://ffxivcensus.com/
P.S. This one is a little bit more accurate.
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Here we go: https://ffxivcensus.com/
P.S. This one is a little bit more accurate.
If it's only counting people with the minion, it isn't accurate in the slightest.
Why would this be considered more accurate? If anything, it's the opposite as it completely omits new players or those whose interest lay outside the story. The other census used the exact same criteria to determine people who have completed content up to 3.3, but added additional methods to gauge the remaining playerbase. This one only does one, then stops.
How is the data generated?
At first glance, it seems to be roughly the same as LuckyBanchos Lodestone census, except that the latter counts people above level 20 with a change as "active players" whereas this one only sees people who completed 3.3 as "active players". The numbers for that criterion roughly add up (It was 225457 in the LuckyBanchos census and is 232647 in this - that could simply be explained by more people clearing it).
Interesting difference: This one counts 112,570 JP players having 3.3 completed, LuckyBanchos showed 112710. That...I don't know how that can be explained, really.
It also sheds some light on aspects Lucky Banchos left out entirely, such as race distribution. Also: An alarming number of total bots, what with the vast majority of characters having no GC affiliation (Though this likely includes banned bots and the glitch copies as well?).
Interesting and some new aspects. Also much easier on the eye than the other census. Can't really say it's more or less accurate without knowledge about how the data was generated, tho.
You trying to tell me Lich has the most characters MADE on an EU server yet no one plays here???
Interesting to note I rarely see many bots. Unless they're chilling under the map; I'm not looking there (obviously).
Even i feel that 230K numbers on active are a little low. This would actually pressure Yoshida to do something. While I don't have numbers, I just feel more the game is actively between 500-600k. But one can definitely say the activity on some of the servers have died down a lot since previous patches.
I'd just like to point out when people look at the % clear rates on stuff like coil they should also consider what the % clear rate on MSQ in itself is when they try and berate people for wanting changes to "Stuff only a small % of the player base plays"
lol The funny thing is that more people have completed Hildebrand then the MSQ xD But I gotta admit that there's at least a bit of accuracy to this, because lately (even during peak hrs) Idyllshire has been feeling quite baron. I'm sure most of the WoW players have gone back for Legion (like most of the people in my FC/LS), and took some people with them. =/ So I highly doubt that there's that many, 450-500K at best
Depends on what numbers you go by of course.
I'd really like to see a actually official census come out with the data we want but we all know that's not likely to happen.
Regardless it's scary to think that a majority of active players can't/wont even get to current content. Sometimes makes you wonder about the percentage of alts and bots make up the "Active" players.
Same. It would at least be an interesting comparison since I imagine Square has their own statistics.
Nonetheless, it's to be expected with MMOs, really. In fact, I only just finished 3.3 a couple days ago and I thoroughly enjoyed it-- enough I may take an alt through everything. Why take so long though? I have other things to occupy my time. For plenty of people with limited time, I imagine they prefer leveling, crafting or something since the story isn't difficult, and will wait for them.
Balmung is locked out for new characters 99.9% of the time with 137,547 but Jenova 177,144 is wide open for new characters?
http://na.finalfantasyxiv.com/lodest...06d0909189e479Quote:
During periods of high congestion, we may institute a temporary restriction on the creation of new characters.
It said this every time they tell us of character creation lockouts.
@_@ that low femroe count, I only seen like 3-4 femroes running around on this server :\
Even the numbers that come from square... well, you can say they're accurate, but they're useless. Since they count all characters ever in their official census. Which these stat sites also do with just as much accuracy, but then they track extra stuff (with less accuracy, but far from useless).
Like another poster said, Square will never give us useful info, because 9+ million registrations/characters sounds a lot better than "about 600k active subs".
The only number that matters to square and it's investors is the bottom line.
Does the phrase I bolded not make sense to you? "High Congestion" = high character count logged in during that time.
It's well known your best chance at getting a character into Balmung or other "Full" servers is to attempt creation during non peak hours for that region. Of course many people get the same idea and it also is locked out at times. I mean you don't have to believe me if you don't want to but that's the fact.
I don't think it's fair to try to justify bad content by trying to slice out players who aren't participating in it as 'not counting'. There are severe flaws in that argument aside from that pretense, the foremost of that is:
You don't need 3.3 to do Alexander.
No matter how you try to justify the percentage base even if you were to half the number of current 'applicable players' the percentage is miserable. The content just barely started to resemble something that narrow margin of raiders that established themselves back in Coil Era enjoyed. But we're forgetting that even Coil Era clears and participation was bad.
Seriously, quit defending raids. Pretty much everyone who raids has criticisms leveled against it - even those who are trying to say that they're not 'as bad'. Recognize the Stockholm syndrome and actually work to discuss improvements.
Oh, we did. Back and forth. To a degree that it became detailed "How to" instruction. But so far developers reaction was "Nope. Screw you".Quote:
Recognize the Stockholm syndrome and actually work to discuss improvements.
Another one of these threads? I love that people are trying to use actual data beyond "Nobody on my friends list logs in anymore, therefore the game is dying!" I hate that people are trying to make that data say something it doesn't.
The lodestone lets people hide much of their data so any data you get from it is immediately suspect. Taking what data is left on the lodestone and interpreting that to mean the game is dying is absurd. There simply isn't enough data to make that conclusion, all people are doing is confirming their own bias on this discussion.
Not everyone does end game raiding, not everyone does MSQ, not everyone does achievement hunting, not everyone gets all the mounts, not everyone gets all the minions. The fact is, the lodestone does NOT give you enough complete data sets to jump to any accurate conclusions. It doesn't even give you enough details to determine how to weigh partial data sets to draw correlations between them. This doesn't even touch on the reality that MMO subs have a cycle between patches/expansions and a give and take with other MMOs. All you have is assumptions and guesses, not actual evidence of anything.
For myself, I don't collect minions, I don't do end game raiding but I like the MSQ, I have leveled a lot of the classes but its been months since I've played anything thats not level 60. According to your methods I'm not an active player despite logging in almost daily.
Most of my friends are crafters and many of them don't care about the MSQ or mounts or raiding. According to your methods none of them are active players despite playing 6 hours a day, every day.
So...yeah...quit making these polls to confirm your bias that the game is in a bad state. They're inaccurate and misleading. Nothing short of SE giving us the data would enable us to draw any conclusions accurately.
This is just going to make everyone cry like the last one.
"This is all wrong! Everyone on the planet is playing this game at all times and if you say otherwise you're a troll!"
And so on.
I don't think anyone's made that argument. I believe it's a difference of HOW we want to improve raiding and make it appeal to a wider subset of people than just the narrow sliver that's currently passing it.
And the low clear rates were based off of what, double the number of 'active' people we have? So we go form 1% to 2%. That's still not nearly enough.
IMO Raids, and honestly all content needs to be reanalyzed and broken down to the four serious pillar questions of what makes a MMO content successful, Enticement, Engagement, Accessibility, and Longevity - cause right now I don't see a lot of the current content adequately meeting these, even to their 'target' audiences respectfully.
That's not to say the game is bad, just ... missing the mark. And Raid's a huge culprit in that department.
Accurate? It only shows the amount of players who finished the 3.3 MSQ. Thats not the amount of active players.
What is with the players at 60, that still didn't the MSQ to that point?
What is with all the players lower than Lvl 60? There are alot new players around.
Well, LuckyBancho uses the minion tab on the lodestone to get his data, so if that was the case, it should be the one with the lower number. We have no idea how this one got its data, so.../huh.
IIRC, you can't hide minion data on there (feel free to correct me on that one) and there is little reason to assume someone would not add a free minion that clogs up inventory space to their repertoire - you can't even sell it after all, so what else would you do with it? That's why these surveys (typically) look for minions you get from certain quests to see how many people did it. I wager similar goes for things like race and GC affiliation.
I'm not particularly fond of using the latest MSQ step as activity criterion either, tho. In general, many things are locked behind the MSQ, so it's natural to assume an active player would follow it to some degree, but I know all too many people who didn't bother with Nidhogg normal because it got a bad wiping reputation and the only thing locked behind it is NidEx.
I don't think excluding pure crafters from the active player criterion is too bad, though - crafting is a solitary activity, not a group activity, so even if you had 20 million active crafters online at all times, queues for group content would suffer nonetheless. And the social value of procuring goods is entirely artificial, as all crafting exclusive goods could easily be sold by an NPC (we could name it Market Board!) instead - for the most part, the interaction partners probably wouldn't even realize the difference, as the market board already is how crafters interact with most people.
"As of late October, at least about 50% of players who are actively playing battle classes have completed all four parts of normal Alexander Gordias." - Yoshida in a Famitsu interview translation on 3.1.
Literally all it took for wider appeal was to reduce the difficulty and put it in DF. Which isn't surprising at all, because against what people claim, the difficulty has always been the cause for the low participation - even the requirement of fixed groups/statics is ultimately caused by the difficulty. So the answer to appeal is easy, obvious and empirically proven - people just don't like it, because it goes against what the content is meant to be in their eyes. Hence, hourlong debates how to fix a problem without touching the cause.
The crafters i know spend time gathering their mats, crafting gear for friends and others, spend time helping friends go through some content, and in general act as part of their community. Crafting may be a solitary activity but they are not solitary people.
In a census designed to guess the number of ACTIVE PLAYERS, you don't get to exclude who is active because you think less of what they do. Anyone who plays several hours a day every day is an active player; it doesn't matter if they farm level 1 mobs, craft gear or do raids, they are active players. But this survey ignores them and thus gives a false reading of the numbers of players who are active.
Its a simple concept if your goal is to make a census of active players then you need to include ALL ACTIVE PLAYERS or your results are invalid. All this census is done has been to count how many people have used the minion from the end of the 3.3 MSQ. Which is fine, just stop pretending its more than that.