Originally Posted by Shurrikhan
Just, for a moment, imagine Gathering done right.
Do you imagine a zerg on a quarry or stacks of rocks that conveniently become vulnerable to pickaxes and sledgehammers only when encompassed by a blue circle? Or is it something less disjointed, more in its own style?
For me, it's exploration, it's figuring out patterns, guesses, gambits, and testing. If I imagine actual iterations of that, it tends to be a node-less system that samples and prospects consistently in search for the most lucrative areas, a relatively lonely venture when using the base open world, except in mining anything that might spawn according to a new pattern every so often, enticing players to share their findings (crystals and most rare fish come to mind). The iterations that come to mind for you are probably completely different, but somehow I doubt that blue circle events quite match that motif.