so i just realized there are a bunch of optional dungeons and trials that you won't see by following the main story quests. i'm also just now learning about chocobo battle companion, pvp, gold saucer. kinda makes wonder what else i don't know about.
Printable View
so i just realized there are a bunch of optional dungeons and trials that you won't see by following the main story quests. i'm also just now learning about chocobo battle companion, pvp, gold saucer. kinda makes wonder what else i don't know about.
Actually, following the main story quests will lead you to the quests for just about all the other stuff.
Just pick up and do all the quests you see. If the questmarker is red, click on it to check what you need to do to unlock it.
that's not true. i finished all the realm reborn quests. the main story does not take you through many of the dungeons and trials available. alot of them are optional and you have to go looking for the quest givers to gain access to them. the main story does not direct you to pvp or gold saucer either. again, you have to go looking for the optional quest givers. so basically, if you don't know about this stuff and just follow the main story quests you will miss out on alot of content.
Well, to be fair the way the game is designed because sidequests reward experience there is an expectation that the player will be actively seeking out quests from npcs and thus keeping themselves up to date with questing by going back to areas they've already been and seeing if there are any quests available. But it is easy to get sidetracked and forget about them though.
Either way, this is a list of all known level-locked content and where and what level to unlock it:
A Realm Reborn level locked content guide
Heavensward level locked content guide
Those right there, wish I had stumbled across the ARR one before I had hit level 50 already, wasn't to hard to catch up on things missing though :D
I also used this sites as well.
http://ffxiv.consolegameswiki.com/wiki/Dungeons
looks like i missed alot. materia skills, guild heists, hunts, mists, glamour, challenge log, eternal bonding, retainer ventures, sightseeing log, treasure hunting, isle of umbra, relic weapons, more than a dozen dungeons and trials.
sounds like i missed half the game.
60 days of gameplay time I have a few jobs at 60 all dungeons and trials cleared ( minus Sephirot and Thor Ex) except all these sidequests laying around. ^-^'
I was thinking of using those sidequests for levelling, but I got too hook up on spamming dungeons and leve quests....
You haven't missed them. They're still there. Go get 'em! =)
cant u just go back later and do them
I did not say the main quest takes you to those places. It does bring you near the questgivers though. No need to run around and look for questgivers, you just need to pay attention and pick up the quests in question when you end up near them - which you will do.
Well, doing every quest you come across will give far too much XP, especially early on, so you outlevel your main quests even faster than you would otherwise. Many players prefer to leave most sidequests for other classes when they won't have the MSQ available.
The problem is that there's no in-game way to distinguish a simple sidequest that doesn't give you anything except a bit of XP and an item or two from a significant one that unlocks a dungeon or game feature. If you want to know which of those sidequests are important to do early on (like which to do with your first class/job), then you need to go to an out-of-game resource, like those lists that Enkidoh linked above.
If quests that unlock features or dungeons had a different quest icon, then having the MSQ send you through the area where you'll see the quest givers would be enough. But they don't. Quest icons currently distinguish only three types of quests: MSQ, repeatable quests, and everything else. I'd like it if they'd further divide that "everything else" category into: quests that unlock features/content, event quests, sidestory quests, and sidequests.
It's also worth noting that getting "too much EXP" is not really ever a problem. It may result in less efficiency as you do a lower-level quest and don't get EXP for killing its field monsters, but you will always be able to do lower-level content anyway. You'll never be in a situation where you can no longer do a lower-level dungeon, for instance, because you're already past its level. Again, it may not be particularly efficient as the drops you receive from there will still be for the lower level, but even those have additional usage (alternate classes, crafting, expert delivery, glamour, money).
Hm. Do you have a specific example? In my experience, everything is either story-based and of trivial difficulty in the field areas or is instanced in such a way that applies level sync so your level is limited specifically to what is appropriate for the content anyway.
You're right that it's a moot point with instanced level-synced content, but that leaves everything else, all the quests that you yourself referred to here as "story-based and of trivial difficulty in the field areas". If (as most often happens) you out-level it before you do it, all that open world content is completely trivial. Many people, though, don't like it being "of trivial difficulty" since the story usually claims that it's significant. Immersion in the storyline is a lot easier if you stay on-level with the quests you're doing, so that there is still something to accomplish with each quest.
just as a note, while there is no immediate way to distinguise the difference in a generic quest and a unlockable quest from the quest marker..every single quest that unlocks something or the other WILL have a picture in the quest description. while most others will not, there are some quests with pictures that dont unlock anything however, but those are few are few and far between, so you can just rush to quests and accept whatever has a picture on it
Any that unlock dungeons will have a picture, but that's not true of other features. For instance, none of the following sidequests include a picture in the quest description:
Level 15 — Color Your World — unlocks dye
Level 15 — Rising to the Challenge — unlocks the Challenge Log
Level 17 — An Ill-conceived Venture — unlocks retainer ventures
Level 19 — Forging the Spirit — unlocks materia assimilation
Level 19 — Waking the Spirit — unlocks materia melding
Level 20 — A Sight to Behold — unlocks the Sightseeing Log
Level 20 — My Little Chocobo — unlocks mounts
Level 25 — Melding Materia Muchly — unlocks advanced materia melding
Level 30 — Gone to Pieces — unlocks desynthesis
Level 30 — My Feisty Little Chocobo — unlocks chocobo as battle companion
Level 30 — Bird in Hand — unlocks Chocobo training
Level 50 — A Self-improving Man — unlocks glamour
Level 50 — Just Tooling Around — unlocks master crafting
Level 50 — Let the Hunt Begin — unlocks daily/weekly Hunt bills
It's still useful to consider any quest with a picture to be important, but it doesn't necessarily follow that ones without a picture aren't.
The MSQ isn't going to bring you anywhere near certain unlocks such as feisty little chocobo (companion unlock), treasure hunter, and even certain valuable dungeons like Brayflox and Cutter's Cry which drops really good low level gear and jewelry. These have to be actively sought out, and unlocking them by happenstance is rare. Usually only those obsessed with clearing area maps of quests will do it.
An FC mate and rl buddy unlocked HW content in just a little over a month. When I asked him questions like what rank is his chocobo, what's his favorite event at the gold saucer, which beast tribe does he like the most, or hate the least, or what should I know about this optional dungeon, he had no answers.
Anyone who rushes to endgame is going to miss A LOT of the game's additional content. Of course you can always go back, but experiencing these things for the first time as a new player or a vet are two entirely different experiences.
If we're being technical, the overly long and involved company of heroes section of the MSQ does bring you fairly close to a lot of the things you mentioned. That said, knowing which one quest in each of the areas in question unlocks optional content versus which are just extra exp and story to flesh out the world is not at all obvious. You either stumble into some of it(or potentially none of it), or you have to ask someone/look it up/do every thing possible in every place.
As to your FC questions, my bird is only rank 4 as ive been taking a break from training for quite awhile... i really need to get back to that soon, cliffhanger(round square version) is my favorite G.A.T.E., and i have to respect how many crafting levels the ixali helped me get(sylphs, sahagin, and kobalds are all essentially tied for least favorite).
This i agree with 100%. Take your time and see/do things. The end-game content isnt going away. Youll be doing(dreading?) weekly caps, lockouts, and all the rest soon enough. Besides, the "top" of the end-game stack is moved with every content patch. So no matter how long it takes to get there, eventually you'll be on equal footing with all those who rushed through as the new patch puts a bunch of new stuff out that no one has even had a chance to get yet.
Both Brayflox and Cutter's Cry are needed for MSQ. Cutter's Cry admittedly not until level 50, but somehow I had it unlocked long before that without actually looking for it. Feisty Little Chocobo is unlocked from a level 30 quest in Camp Tranquil. There is also a level 30 Main Scenario Quest at Camp Tranquil, so you will find that quest quite easily too. Treasure hunter did take a while to find , but eventually I came upon the starting quest for that too without having to search for it.
Knowing which quests unlock stuff and which don't is admittedly not obvious, but there is really no good reason not to pick up every quest available.
Is there a list of all Dungs, and trials with areas, and level req anywghere>?
plus the Trials: http://ffxiv.consolegameswiki.com/wiki/Trial
I think between those two, it covers all of them.
Thanks man!