I made a HUD layout with the 7-10 vertical bars to remind myself what the combinations were for each mudra ability. It may be useful to others, or even improved.. so i thought why not share. Anyways here is a picture.
http://i.imgur.com/J3OrTaS.png
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I made a HUD layout with the 7-10 vertical bars to remind myself what the combinations were for each mudra ability. It may be useful to others, or even improved.. so i thought why not share. Anyways here is a picture.
http://i.imgur.com/J3OrTaS.png
That is the ugliest UI I have ever seen in my whole entire life.
It's not intended to be pretty or even permanent for that matter. It's just a little guide to help me play ninja until i remember the mudra combinations and skills effects. And i hardly doubt it is the ugliest either. Everything other than the mudras is basically default lol. To each his own i guess. :)
EDIT: Oh, also, you can move the hotbars where ever you want...i wasnt even considering the placement of the bars. I just wanted them to be useful.
When I read the title of the post first reaction was "Noooooooooooo you idiot" but this is actually quite clever use of /micon I had never thought of, though I have no room in my bars to do such a thing so I guess that has something to do with it, but yeah nice thinking props for that
Re-arrange your Ten Chi and Jin?
I put Ten (Heaven) at the top, Jin (Man) on the left, Chi (Earth) at the bottom and Ninjutsu on the right. Helps me remember the combos that way.
Raiton = Heaven > Earth like lightning.
Katon = Earth > Heaven like a flame.
Doton = Heaven > Man > Earth, the rotation is downwards for an aoe.
Huton = Earth > Man > Heaven, opposite of Doton.
Suiton = Earth > Heaven > Man
Hyoton = Heaven/Earth > Man (rarely used)
http://s28.postimg.org/agquqn8jh/ninjutsu.png
Consider trying this instead. It makes all jutsus the exact same 1-2-3-4 execution and can be prepped at any point in a rotation without a damage loss, and doesn't bogart four whole hot bars. I've included /echo effects as per the OP's macro paradigm, but they can be removed for anyone who doesn't care for the echo spam.
For jutsus that are only one or two mudras, replace the unused spaces with Ninjutsu.
Huton
- /hotbar action Jin 1 1
- /hotbar action Chi 1 2
- /hotbar action Ten 1 3
- /hotbar action Ninjutsu 1 4
- /echo Increases attack speed by 15%.
- /micon Huton
Fuma Shuriken
- /hotbar action Ten 1 1
- /hotbar action Ninjutsu 1 2
- /hotbar action Ninjutsu 1 3
- /hotbar action Ninjutsu 1 4
- /echo Delivers a ranged ninjutsu attack with a potency of 240. (Physical -- 288 with active Kiss)
- /micon "Fuma Shuriken"
For cross hotbar, the command is /chotbar set
Raiton
- /hotbar action Ten 1 1
- /hotbar action Chi 1 2
- /hotbar action Ninjutsu 1 3
- /hotbar action Ninjutsu 1 4
- /echo Deals lightning damage with a potency of 360. (Magic)
- /micon Raiton
(type /? chotbar for more info on that command and available button codes)To use these macros, change the bar and slot numbers to fit your scheme. The first number in each line is the hotbar number, and the end number is the slot. You want all macros to point to the same four buttons, so that every ninjutsu becomes a 1-2-3-4 sequence. At any point during your rotation, use the jutsu macro. It will not perform any actions, but it will rewrite your hotbar so that your 1-2-3-4 becomes the ninjutsu that you intend to perform next.
Raiton
- /chotbar set Ten BARNUMBER BUTTONCODE
- /chotbar set Chi BARNUMBER BUTTONCODE
- /chotbar set Ninjutsu BARNUMBER BUTTONCODE
- /chotbar set Ninjutsu BARNUMBER BUTTONCODE
- /echo Deals lightning damage with a potency of 360. (Magic)
- /micon Raiton
Assuming no duplicate jutsus, and assuming you care to have all of them available, this will use eleven buttons total -- 4 for mudra-mudra-mudra-ninjutsu, and seven for the jutsu prep macros -- and will allow you to place the prep macros in any bar, in a way that is meaningful or convenient to your ability effect arrangement scheme rather than their execution sequences.
You shouldn't need a visual guide that big to remember. Mudras are just based on 2 things. How many did you press, and which did you press last?
You could condense your visual guide to only a 2x3 above your mudras.
Arrange them like this (using those macro icons for jutsus)
Huton Doton Suiton
Katon Raiton Hyoton
Ten---Chi --- Jin (your actual hotkeys)
Now you have a visual reference right next to your skills. Press 1 of the others then the one you want to use the bottom row, or press both others then the one you want to use the top row.
Alternatively if you just learn Japanese it's really easy to remember the mudras and combos.
I'm only half kidding; it really does make it easier
Simplier way is to remember the direction instead
just put them in this order : Jin Chi Ten
3-combination
from left to right is Huton
right to left is Suiton
Anything end in middle is Doton
2-combination
Anything end in middle is Raiton
Anything end in right is Katon
I never use Hyoton is competitive fight
...I just made an idiot of myself for several dungeons until muscle memory kicked in.
Then you press 1 slightly before the internal cooldown of mudras is over, it doesn't queue or register, and your macro remaps the hotkey so you can't go back. Face it, macros are horrible and should never be used for any skills outside of slow scrip grind crafting.
Never macro anything dps related in this game, ever. It is just bad.
Why don't you try to just remember the sequence for each spell? It will make your reflexes better and it will make you count the mistakes you make in order not to make them again. The cooldown for a failed Huton hurts. ;)
Then i would share my way of learning/remembering the sequences. (Keyboard users only).
Keybinds:
E: Ten
R: Chi
F: Jin
T: Ninjutsu
So that makes a mini hypothetical word game for each skill.
Huton is FRET,
Katon is FET or RET,
Raiton is ERT or FR,T etc...
Hope i contributed :)
Ha! I use a controller and I've set it up so the three mudras travel logically (triangle = Heaven, square = Earth, "x"=Man) I like how I can keep track of them as if it were a fighting game.
I gotta give the OP some credit, haven't seen anything like that before, pretty interesting.
I would only advise that it's a bit of overkill. You don't need to know every combination for each ninjitsu, only the one that works best with your particular control set up.
Like my set up is 1-2-3
Suiton is 1-2-3
Huton is 1-3-2
Raiton is 2-1
Doton is 3-2-1
Fireball thing I forget it's name is 1-2
The other combinations don't matter if you just remember the one that works best for your set up.
The best way to remember is just practice, though. I hadn't played nin in over a year, it took me a minute to remember the right combinations but once I did the muscle memory kicked back in and that's all I needed.
^ I have a very similar setup to this on my Naga, only difference being I use slightly different combos (Suiton = 123, Huton = 321, Raiton = 12, Katon = 21).
You don't need to learn all the combos, you just need to have a good button layout. Since they fixed mudra lag, I can count on one hand the number of times I've missed one of my Ninjitsu actions.
I always see my mudras as numbers. I can't even remember the name of skills most of the time.
'Go fast thing' = 3, 2, 1
'Trick attack blue thing' = 1, 2, 3
'Lightning attack' = 1, 2
I keep mudras on the order I learned them.
There was just some similar post that pointed out you don't need to remember exact sequences, but what mudra each move ends and if it's three or two hit. For three hits, the first two are both others in either order, and for two hits, the first one is either of the two others.
That's not the interesting part though, but someone later pointing out that the choise actually does matter. In some cases were you would have been preparing three hit mudra, the order of the first two changes what you get if you have to adapt and only use the first two.
That is a moot point to be honest, since every fight is so heavily scripted that you should never be caught out by a phase change or boss jumping away. There is no meaningful randomness in any content that is worth discussing, so you just need to get that muscle memory working for each fight.
Fights are infact so heavily scripted that it is often possible to work out the optimal rotation for that fight in advance, just by knowing the timings. A3S is a good example of this.
casting the ninjutsus is just like kakashi
http://pa1.narvii.com/5727/04b14f8e3...94c478d_hq.gif
I just do it like Ashbury
456 Suiton
654 Huton
645 Doton
45 Raiton
I like the buttons on my mouse http://www.cute-factor.com/images/sm...on/th_099_.gif
I would have used this if it was made in 2014. I ended up having reflex memory with my Mudras at this point in time.