I never thought I would say this... but I miss Hamlet Defense. We had all disciples working together in unison. Sure it was kind of a grind fest, but for me personally, I'd take that grind over the once a day roulettes any day. Anyone else?
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I never thought I would say this... but I miss Hamlet Defense. We had all disciples working together in unison. Sure it was kind of a grind fest, but for me personally, I'd take that grind over the once a day roulettes any day. Anyone else?
Didn't they say something about that back during talk about 3.X in the run up to the expansions release?
I don't know what Hamlet defence is but my experience is the best way to combat the feeling of grind is to offer variety of activities.
I think new options can always help.
Hamlet was a part of the relic grind in 1.xx that was kind of like fates i guess. Except they involve all disciplines and player contribution.
For those who don't know, Hamlet Defense was from 1.x.
Essentially, you would help a small village or hamlet get ready for attacks by beastmen.
It was separated into two phases: Preparation and Battle Phase.
During the Preparation phase, which took 50-hours, crafters and gathers could turn in items the hamlet's quartermaster asked for or any kind of materia-enhanced gear, while the fighting classes could Caravan Security missions to help effect the hamlet in positive ways.
Then, during the Battle phase, which took 25-hours, you would go into instanced fights to do things like defeating enemy leaders or protecting the hamlet's supplies. Even crafter and gatherers played their parts, with crafters making weapon from things in the hamlet, while gatherers stole alchemical pots from the beastmen to do various debuffs to them.
FATEs took some of these ideas and rolled with it. >3>
After Diadem, I don't think I want DoH/DoL to be included in such "open world" events anymore
The devs' main mistake was forcing combat and DoH/DoL classes into the same parties for Diadem. If they had an option for people to queue into strictly combat and strictly gathering parties, I don't think it would have been anywhere near as much of an issue.
It doesn't sound like you needed to be in a party for this Hamlet Defense thing, at least.
Wasn't this the thing where tanks would aggro stuff then kite for 20 minutes?
No, you had to be in a full party and be at least level 45 to join.
However, Hamlet Defense had more of a goal then Diadem does and you were rewarded based off of points you, your party, and the Hamlet accumulated.
Things that rewarded points:
-Hamlet readiness level (flat multiplier, level 2 hamlet = 2X bonus applied on final score)
-Time remaining.
-Number of surviving non-player characters.
-Number of enemies killed by non-player characters.
-Number of enemies killed.
-Number of times that DoL/DoH effects have been used.
-Number of deaths.
-Number of provision craters remaining.
-Using all different types of DoL/DoH effects.
-Using multiple DoH/DoL effects at the same time.
-Top 20 provisioner present in party.
-Not having any battle line breached.
-Killing "special" enemies (such as beastmen with unique weapons or "scout" animals).
-Emote use:
/psych targeting oneself before the first wave begins.
/rally targeting the troop NPCs before the first wave begins.
/laugh targeting the beastmen leader right after he spawns.
-Gear condition:
Score bonus by using level 10 or below weapon / tool.
Score bonus by using broken (0% durability) weapon/tool.
-Party composition:
All party members on the same class.
All party members on the same job.
All party members on different classes.
All disciplines of war present.
All disciplines of magic present.
All discipline types present (at least 1 DoL, 1 DoH, 1 DoW and 1 DoM).
All party members on same discipline type.
Number of party members using a job crystal.
I had a lot of fun with hamlet defense and would love to see it reintroduced! :o
Different from Diadem, where the objective DoLs have is completely different from the DoW/DoM objective, I don't remember there ever being a conflict in Hamlet Defense, since the whole system was made so that DoH/DoL classes played a huge role.
Like Mimilu explained, they played an active role IN the battle, it's not like they could wander off and just gather something to take home like in Diadem. Having them in the party was just as valuable as any DoW/DoM character because of the strong debuffs they caused on the enemies.
Hamlet Defense is instanced with 8 players max
If i remember it right, the optimal party setup to earn enough points for the relic quest items was 2 tanks, 1 healer (or was it 1 tank and 2 healers?), 2 DoL (to debuff the enemies) and 3 DoH (to buff the NPCs).
No DPS, because the NPCs did the damage.
Diadem had a perfectly valid concept, the developers just fudged it up royally. Instead of gatherer's actually being actively involved in Diadem, they just go off and do their own thing...
Instead, those treasure chests gatherer's can find? More common, and should reward various temporary items that go to the party. That way someone gathering has a positive impact on combat, they effectively become a pure support role (Diadem requirement could then be changed to 1Tank/2Healer/4DPS/1Gatherer). Someone is gathering, so you get powerful potions and poisons to use against enemies to speed things up.
Those caves? Make them pretty much the main objective, so people want to explore them. Then, block them up, with either large roots or rocks. Allow them to be destroyed with DPS, but DPS would be very slow. Instead, the roots/rocks would have gathering nodes on them, and if a gatherer clears them, it does massive damage. Then you've got a situation where gatherers are a massive boon in exploration. Root blocking the path? Call in a Botanist.
Throw in a "Gathering causes noise and attracts more monsters" system, and you've got a situation where defending a gatherer gets you more stronger enemies to defeat.
That is how you work gathering into Diadem... SE just put nodes in the zone and figured that would be enough, honestly it is pathetic how little thought they put into Diadem...
As for Hamlet Defense... If it comes back, I really hope it isn't instanced... I want something open world like Besieged... Although really, I'd pass up Hamlet Defense if 4.0 gives us Campaign... Hamlet Defense was XIVs attempt to replicate Besieged with its terrible server. Campaign took Besieged and improved upon it ten fold. We shouldn't settle for another Besieged clone, 4.0 should have some massive campaign against Garlemald with the developers taking Campaign and improving upon that ten fold. Works better for gatherer's and crafters, too. Not a great deal you can gather/make to defend a hamlet, but a full on war? Siege weapons say hi.
I always thought hamlet was fun.
I miss hamlet! I'd love for it to return.