How come these beastmen tribes don't summon any primals or have any beastman quest rep grinds associated with them?
It feels like they are just an afterthought.
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How come these beastmen tribes don't summon any primals or have any beastman quest rep grinds associated with them?
It feels like they are just an afterthought.
Before Alexander the Goblins are in the same boat (regarding primals), another reason is more simple. The Qiquirn, Mamool Ja, Sylphs and Goblens are know to trade with or ally the Spoken races, and of the 4, only the Sylphs and Goblens had summoned a primal, and of those 2, only the Sylphs did it from the start of ARR. As the Primals are a focus, so too are their thralls, that means that Beastmen that summon a primal would get more focus then those that didn't up to a point. Eventually we will likely explore the Mamool Ja and Qiqurm lore and they will have a Primal for us to face, but for now the focus on primals is squarely on the Vanu Vanu, Gnath and Goblins (and Azys Lla's Warring Triad).
the remaining tribes could already be in the process of cooking up some pretty interesting fights in the future (hopefully) :cool: more stuff to kill is always a plus for me
I think the mamool Jaa could be in a position to summon a primal sooner or later depending on desperation. Compared to qiqirn, they really don't have nowhere else to go or to call home.
They're still somewhat accepted in Limsa Lominsa, but their home is in a new continent far away and it seems as if they're stuck in Eorzea for now. It was the Lominsans that brought them over. Now there aren't that many jobs for them and most are used as cheap labor
They temporarily had a place Wanderer's Palace, but the WoL kicked them out.
Well why no beastman rep grinds for the rat people and whatever the mamool ja are?
Because they haven;t summoned a primal yet, and because there is no society within Erozea that we can access yet (With a corresponding ares full of near max level mobs). All the Beast Tribes so far are those that summoned primals (Shiva being summoned by humans don;t count, the Moogles are embigious, and I suspect the Gnath and Goblins will get BT quests down the road)
I believe Qiqirn, Mamool-Ja and Goblins are foreign beastmen, not really originating from Eorzea, or that they have migrated from Eorzea (I'm sure Goblins are foreign though), so there might be only a few in Eorzea and they're not given much attention.
All three of them can be seen Limsa Lominsa though, so they might be treated a bit better.
Maybe SE save these beast tribes for later primal ? I dunno...
I'd argue the main reason we haven't had beast tribe dailies for them is for the most part both groups operate relatively benignly in society. We have Qiqirn work either as scavenger/thieves or traders. They don't as a group seem to be having any particular stuggle or issue. The Mamool-Ja are a possibility but its likely half the issue there is they don't have a set place and the ones in Eorzea are effectively a mercenary force. I could see beast tribe quests for them in the future as they look for a place to settle.
I think the Qiqirn I would laugh if their deity was Magic pot summon. though how would it work as a boss.
As for the mamool ja if I were SE I would bring back the pandemonium warden from FFXI for their deity, would make one hell of a fight.
They just migrated from Vandiel and were used since the models were easy to transfer over from FFXI. Maybe they'll flesh them out later, but I wouldn't bet on it.
I don't know about the qiqirn but the mamool ja have the bathing dance, beside which the power of a primal fades into insignificance.
Well, technically speaking, the Warden only has those attacks because he morphs into other enemies that use those attacks. And where did those enemies come from? The Alzadaal Undersea Ruins - aka, Alexander. It makes sense for the enemies in Alexander in this game to possess some of the same attack names as the enemies from Alexander in FFXI. The other primals are the same way (Mountain Buster, Spinning Dive, Thunderspark, etc were all attack names from FFXI).
No, but the models are a direct copy of the races from XI, even if they didn't migrate from there. Quiqirn and Mamool Ja were introduced in Treasures of Aht Urghan, and they both had fully fledged lore and societies in that game.
They really are just an afterthought in Eorzea. Maybe SE has plans for them in future expansions, but it'll probably require us visiting a new continent to encounter their home civilizations.
Oh I know that. It's recycled assets rather, nothing more.
Having them just for story and rep would be cool
Qiqurn are saving up all their shinies to summon Yojimbo, to power punch us into the next umbral era