Considering many are farming these for relic, it would be nice if the HP of 2.0 hunts could be raised back up.
Dies in 10 seconds. People are soloing. Early pulling. Would help.
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Considering many are farming these for relic, it would be nice if the HP of 2.0 hunts could be raised back up.
Dies in 10 seconds. People are soloing. Early pulling. Would help.
What happens if people stop farming these in the future? Ppl doing relic then would take ages to kill them? Drop them back again?
Not a good fix.
Better fix would be to scale HP based on number of ppl.
It should just raise it 5% of its max hp, Def, att, for every person within say a 40yd radius.
Ok, but what about the 2.0 hunts where you need to be at least level 50 to get credit and the place gets swarmed by level 60 players? GG?
I'm just tired of the hunt linkshells announcing it in chat when theres no chance to get there in time.
Last night there was one for the cactuar princess (whatever her name is) in central thanalan. As soon as it was announced I immediately teleported there. I loaded pretty quickly and once I got there on my mount it was already dead.
If people aren't going to wait at all then there is zero point in announcing it.
Yeah people keep pulling super early. Half the time it's already been pulled by the time I get there, even if I start heading over the second I see it called in any chat channel. :/
There have also been quite a few times where no one bothered to call it at all. It just dies and no one reports it. I ran into a guy trying to solo Forneus earlier. When we asked him to reset he didn't respond. Eventually it did get reset but the guy just ran in and pulled it again right away, totally ignoring the other people gathering around. (Note: he was almost dead when I got there...barely got a tetra off before he got squished, and he still just kept charging in...).
It's not really "dated" since the 210 relic requires items that can be bought with allied (i.e. level 50 hunt) seals. It's relevant to current content.
Those are lv 50 enemies.
just hunt them in level 50 /ilevel 100-130 gear with not more than 8 people.
Or SE can do it that everyone, who hit on a lv50 hunt enemy, get ilevel-synched to ilevel 125 for the next 1 minute (maybe as something like a counter-debuff). Every another hit on the hunt enemy will reset the timer.
they should increase the given rewards by 5 times, that makes soloing them way more worthy and people would stop with that silly waiting for others
Just because your LS announces a hunt, doesn't mean that THEY found it. I regularly see people moaning about early pulls when the reality is that their LS just announced it late and everyone else had already been waiting for plenty of time. The world does not revolve around you or any other individual player.
People are inevitably going to pull sooner now anyway because it's harder to get credit for kills on lvl 50 hunts when everyone is lvl 60. Waiting for everyone that wants in would result in no one doing enough individual damage to get any credit.
There's been more than one time where either I found a target or someone in my group did, and called it out...only to have someone else pull the very second they got there while chat is still being spammed with "inv please!!" and half the people on the way aren't there yet. We've had people pull while the rest of the group that found the thing isn't even there yet. We've also had a bunch of people trying to solo/duo them without bothering to call them out at all.
It may be harder to get credit individually, but that's why people form groups.
Obviously the world doesn't revolve around any one person, and I honestly don't expect much, but it'd be nice if people were more inclined to work together on things like this.
I think their health should be increased by at least 25%. Especially considering they are constantly making hunts relevant again, over and over and over.
Why am I not surprised that the TC is also from Sarg? I've given up on doing hunts, especially during certain times. Maybe if like there's a sudden influx of people porting in, like five or more people within a couple seconds, the mark will get an invincibility buff for a few seconds. You could even work it into the lore, Marks are special creatures so they know when their end is coming or whatever.