I'm not sure what it could entail, but it seems unfair that Limsa Lominsa and Ul'Dah each have 3, but poor Gridania only has 2. Problem is, what could possibility be added?
Printable View
I'm not sure what it could entail, but it seems unfair that Limsa Lominsa and Ul'Dah each have 3, but poor Gridania only has 2. Problem is, what could possibility be added?
Stone crafter? I dunno it suddenly popped on my mind about CNJ's stone :p
Minstrel, or something to that effect.
Ul'dah has Weaver and Goldsmith making equipment, and Alchemist making consumables.
Limsa has Blacksmith and Armorer making equipment, with Culinarian making consumables.
Gridania would then have Carpenter and Leatherworker making equipment, with Minstrel making consumable songs and instruments to be used in battle.
Perhaps also revamp Barcher while we're at it, because four songs does not a Bard make...
Would this also apply to Ishgard? I kinda figured they should have at least had a new gathering class... Shepard or something, to farm monster drops without slaughtering them... The nodes could effectively be enemies, either dead or alive, which you can harvest materials from... As for crafts... Well, I was always fond of the idea of effectively having two crafts do the same thing. When we get Samurai I imagine Blacksmith will make their weapons, much the same way they make most of Ninjas weapons, but I'd have opted to avoid recipe bloat and just added a Swordsmith class to take up the new blade recipes instead of making Blacksmith literally the most lucrative craft to have...
A musician class would be awesome! They could specialize in buffs and resistances, not sure how it'll all be done though. Maybe SE can use their Jukebox idea and turn it into this.
Also I'd like a Materiogiologist class that specialize in uniquely formed materia, allowing them to create materia to have amazing effects other than resistance and stat buffs, like certain spells or buffs that temporarily changes apspects of your character like, increased running speed or negate fall damage. Probably something Alchemist should've been but, meh, to all their own.
The question is what would make sense for Gridania? Stonemason clearly wouldn't.
Anything with aether manipulation or experience with nature could be good.
Or just another Gathering class?
Shepard perhaps, (Leather,Horn, Other animal product) since they already have the leather working guild and they are all for sustainability.
I'd like to see them make trampolines or something similar that can be placed on the ground. It's gear only for dragoons so that when they take a dirt nap, they just bounce right back up. Gridania takes care of Gridanian problems.
Uhm...what niché is there to fill for crafting? I mean, things that couldn't be covered by the other classes. And then it also has to fit with Gridania?
Maybe magic gimmick charms and trinkets. Voodoo dolls that inflict 1 health damage to everyone on your blacklist or sth.
I don't know. I feel we're already good to go.
Bonecrafting? Goldsmith kinda dies that already tho.
Nothing wrong with adding more content to flesh out more activities in the game. As we all know each crafting class benefits from each other in some way so why not add another? Man I'd settle with Eorzean Photograper as a sort of gathering/crafting hybrid class. maybe it could help make schematics for equipment and some sort of motivation function that the character needs to create an object (even housing furniture!).
Pole dancer ...maybe?
Hm...that's quite mature of you
http://stream1.gifsoup.com/view/1795...laughing-o.gif
But no, it'd be rather obscene in this game which is rated T and offensive to some to have that content in their game. A dancer class which is referring to other final fantasy's wouldn't be a bad idea though but thats another topic entirely.
I honestly don't see much room for any other crafting class in the game at the moment... Anything craftible at this point is already covered by another class, so you would have to create a whole other category of consumables.
On the other hand.
Shepherd / Hunter would be about the only gathering class I could see being implemented at this point in the game...
Hunting monsters for their hides / claws / wings / everything..
Gridania would be a good city for this as leatherworking is already here, and a sense of environment conservation seems to be the Grid theme.
Of course to make this work, SE would have to make hides / animal products that drop when you kill the monsters much more rare, or even make them only drop crystals to DOM / DOW jobs.
I would actually like a class like this.
How about an explorer class, basically you go around the world of Eorzea and study various mobs and gathering nodes and by using the right set of abilities you will eventually uncover secrets about it.
With this knowledge you learn how to craft scrolls.
Scrolls would only be usable once, only 1 scroll at a time and will last X minutes.
Based on the type of scroll it would give you benefits when fighting a certain mob type or gathering a certain node.
Benefits could be anything from more exp gained or increased chance of obtaining more loot etc.
You know, at first I thought you were just being silly. But then I made a list, and I realised...
every city-state has 3 combat classes (Limsa was short on this until the introduction of Rogue)
every city-state has 1 Gathering class
every city state except gridania has 3 crafters.
This honestly just... completely surprised me, as I never noticed it before. I guess that's the cost for being the best looking nation.
I think the reason Gridania doesn't get consumables is because it's the only one with a starting healer class.
Ul'Dah classes get no spammable healing skills, so they get Alchemist to make potions.
Limsa Lominsa gets Arcanist, which is a DPS but WITH a spammable healing skill, so they get Culinarian to buff you up so it's not so hard to heal when you're DPSing
Goldsmith covers Masonry already in furnishings.
The idea of adding something more doesn't make too much sense, but they DO have the start of the Sightseeing Log, if that counts for anything.
I wouldn't think of it as Gridania being unfairly lacking but instead as just having an open slot to be filled by something later. As Eidolon mentioned above, Limsa was short on combat classes until the rogue was introduced. I'm sure there is a list of things in development where that space may be filled by a new crafting class or maybe something totally unique down the line. MMO's are kind of like a constant "work-in-progress" in that way.
They missed out on the 'consumables' class crafter.
Uldah has Alch for pots, Limsa has Culi for food, Gridania didn't get one.
If I was going to dream big I'd want a 'Ranger' style crafting class that specialized in making camps. Anything from a simple fire to a full on forward camp with facilities. It could be tied in to the exploratory missions. Put up a camp where you can repair, call a retainer, get rest exper, generate buffs, void aggro, you name it. They would be the crafting arm of frontiersman.
I think 8 crafting classes looks good on the UI, and a ninth one would just require more space in the armory chest. I'm more a fan of "thing you work on that isn't a class", like sightseeing logs, desynthesis, GC ranks, and postmoogle quests.
http://40.media.tumblr.com/tumblr_lv...q9oo1_1280.jpg
DoH /Artist/
Main Hand: Paintbrush (Carpenter Craft/Repair)
Seondary: Art palette (Carpenter Craft/Repair)
Ability to craft: Special Dyes (Normal and Metallic) (High level's can make Jet Black or even Metalic Red/Blue/Green)
Wall Mounted House Items Such as Posters or Paintings (Filled with Happy Little Trees)
http://i.imgur.com/vHrfDFO.png http://i.imgur.com/5Xc1aEt.png http://i.imgur.com/DOJ8bdK.png
(View Paintings while inside your house for special buffs, (similar to eating food placed inside your house)
Able to create special Picto-Chat used for Special Communication (similar to PSO2's Picto-chat system)
http://bumped.org/psublog/wp-content...-zero-chat.jpg
OR
Turn Screenshots into special in game paintings which can be wall mounted.
Oh God yes...
https://i.imgur.com/frnXxyMh.jpg
The picto chat reminds me of PSO2, it was friggen awesome (aside from immature picture possibilities).
Well a fair amount of crafting is just for fun perhaps one just suited to crafting stuff with no real meaning behind it. Fireworks (maybe dyeable), special effect items, rings or items for vanity purpose that share or interact with one another. Doesn't exactly have to have a real use in the game for it to draw interest from people.
Gridania needs more than just another crafting discipline. It needs a tank. Really tired of wanting to try, really try tanking yet have no native outlet.
I propose Adding Enchanter to the game, we have a great deal from WoW already and item enhancement is something already played with in limited capacity, such a thing would be an awesome thing to add, we already have materia yes but it's a whole different thing between enchanting gear and popping gems into something.
Just because one city lacks a crafting class does not justify a reason to make one, but I can tell you that in future expacs they may consider adding one in Gridania.
What I mean is, if you add an entirely new craft, you're going to have to add the entire system that goes along with it. You need to add unique materials and recipes for 60 levels, so that a player can level up the class properly. Are you going to spam paintings or low level enchants to get to that higher level? How can you flesh out these ideas to encompass the range that the current classes possess?
Its better for them, game system wise, to add new features to the existing crafting classes, rather than to add an entirely new one to the game at this point. If they did add a new class, especially one that was just for fun, it would be 99% busywork to level, and 1% fun when you got it to the level cap and geared it up.
Compare that to postmaster moogle questline, where you complete tasks and "level up", even receiving glamour rewards, but you don't have to sit there for hours spamming "letter delivery" levequests just to get the next quest. Or sightseeing log, which could have been developed into a gathering class of sorts, is instead a fun little activity you can jump right into without spending days spamming macros.
People have good ideas here, but I'd rather see these ideas implemented in a way that doesn't come across as more chores.
It really doesn't.
The lv 50-60 quests don't even stay within city lines. There's no need to add another DoH.
Enchantment? Enchantment!
(Sorry, that immediately pops in my head whenever someone mentions enchanting but I agree with you I think it would be great to have!)
I kind of felt like the advent of Mch should have lead to some sort of engineering profession, but there aren't really enough things to warrant making one, plus it really wouldn't fit in to gridania anyway.
I could see some sort of enchanting system being added as a "crafter", that works as a version of materia that stacks with it without taking a slot.....
Also, maybe it requires fish souls to do the enchanting. Just because as a Fisher, I find that nothing hardly requires fish aside from a very small amount of CUL and ALC recipes, so most of what I can catch is completely worthless since I can't even sell it to vendors for the price of the bait used to catch it.....
oh, the fish I have smashed into sand, and the shards and crystals I have extracted from their bodies...
Fisher works well with culinary desynth, if you have the patience to smash through mountains of fish. You can even desynth in mid-fight, so probably more than one person on this forum has witnessed me tanking a dungeon and breaking trout between global cooldowns.
Yea, I've leveled my CUL desynth some, but right now I'm at the point, (desynth level 80 or so), where it's insanely expensive or time consuming to even barely level it. Honestly, desynthing is the only reason I even leveled my CUL to 30. I'm still leveling it a bit from the fish my retainer brings in from Ghestal ventures, but between needing time to rest and having a lot of other stuff to do in game, leveling it otherwise is problematic at the moment.....
Soon to be remedied in patch 3.1. I'm in the same boat with my armorer desynth.
But hey, you can get an item called "better crowned pie" from the guy in mor dhona that trades lucis tools. You trade for them with the lv45 levequest mats and moonstones. I had a stack of moonstones reserved for lucis weapons I never made, and dumped them into pies. The pies are desynthable by culinarian, and are equivalent to roughly ilevel 90. That was the item I used to get myself over the culinary hump.