Why is this not a thing yet? AST need this since trying to cancell a bad card in the mid of a big pull or an intensive damage phase can be quite dangerous. And gamepad players have it even worse.
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Why is this not a thing yet? AST need this since trying to cancell a bad card in the mid of a big pull or an intensive damage phase can be quite dangerous. And gamepad players have it even worse.
Same for blood for blood in case you pop it at the wrong moment or just get into bad RNG...
We understand that it can be difficult to remove buffs when playing on a gamepad, so we're currently looking into implementing a text command that can be used to remove specific buffs.
Just wondering but why cancel a "bad card"? None of the cards have detrimental effects. Unless you mean you're trying to set up some perfect royal road combo.
But that's still inefficient because that would be 30 seconds of no card effect.
Trying to cancel a "bad card" is a waste of time. Also there are no bad cards.
Astrologian card control is about extending your options with their card management skills. If you royal road before having a card on Spread or knowing that your abilities won't be ready to use for next draw means you're minimizing your card output instead of maximizing it. So basically you're more dependant from RNG, the same RNG that you should be controling will be controlling you.
We have to take a look at the situations, that happens in real.
I queue up, get invite and have a party with DRK/Caster/Caster.
Then I have increased strengh in the royal road.
I draw. Tower -> Shuffle -> Tower.
Many times this happens.
I don't want to waste my RR for that card. I don't wand to hold it because I will never need it.
So what do? Cancel or let it run out.
Tower????!!!???
Never is a strong word miss. Guessing "tower" is Spire, You sure don't know how it can be strong. If you don't wanna spend your RR it, either use imediately or Spread. This gets inside the case I told you earlier that Royal Roading before having Spread minimizes your possibilities, specially on four man content. Guess what, the DRK would be pretty happy with a Spire.
If you deslike RNG that much, stop playing Astro is always an option you know.
I'll occasionally cancel Expanded RR when I draw Bole and want to place it on the tank.
There's no benefit to having a half-strength damage reduction buff on the tank and everyone else. I want the full-strength buff on the tank to maximize its benefit.
Though I'd rather the Expanded effect be changed so that its primary target gets the full benefit. That way, if I place spire, ewer, bole, that the others get a 50% buff that's useless to them doesn't really matter. The primary target is still getting the full effect.
Yes. The TP Regen card name in English is Spire. As a word, Spire is sort of synonymous to Tower, just a bit fancier word.
And in your scenario I'd either put it in hold to cast on the tank after taking changes with next card, cast it on ta k right away (yes, it uses the increased effect but by the time good card drops there might be something else good in RR) or RR it to get spread, hoping next card offers something that's good to spread. As with card games, I can't plan ahead to have cards I want, instead I need to plan and replan with cards I have, changing plans on the fly to adapt to the situation.
Cleric stance simply needs to be automatically removed whenever a healing spell is cast. I find it's VERY easy to forget this is turned on when heavy healing is needed...
AEing the non damage/attackspeed/damage reduction = half duration. Also extra TP, or mana when neither is needed = ineffective. So sometimes no card effect (and not blowing your AE buff) is better than a card effect you don't currently need
PLEASE PLEASE PLEASE let us cancel cleric stance with this potential macro. Yes I know you currently can't cancel it. But currently cleric stance is simply bad design. Any good healer operating correctly is able to DPS when they want and heal when they want. The problems arise when are tired or lag/rotation lag crops up and the stance shut off fails to register... which is just not fun. Its not interesting gameplay, its just stupid. Thank you for considering my request!
I doubt this macro will make possible removing persistent buffs.
Uh no, please no. If any good healer can heal with the 5 seconds delay on Cleric Stance dance why remove it? The delay is there for a reason, wich is to to punish players that activated it on the wrong moment just Like Gauss and Minuet have a 15 seconds delay on it.
Not that hard. Select a couple times, move the D-pad to the desired buff, click X. It's easy when you practice. With all the noob regen-before-pull healers nowadays, practice is in no short supply.
When you draw The Bole, canceling a Royal Road Spread buff, keeps it in full effect if only the tank needs to have damage reduction. Casting The Bole would have wasted the buff anyways and made the card less effective. I play with a mouse and Gamepad. ;-; There's one reason.
Because automatically toggling it off when you cast a heal is infinitely more useful.
We aren't talking about the recast, were talking about that annoying time you toggle it off but it doesn't turn off. Most notorious when you click cleric stance rather than hotkey it.
Exactly. If I have a DRK/SMN/BLM team, and I have an enhanced RR effect, I'm not going to want to use a Spire on anyone when everyone is at full TP. If shuffle is on CD, I'll not be afraid to cancel the spire card to start the draw CD early. By then, shuffle will be off CD. If for some reason I drew another useless card, shuffled, and got the same card, ok. I'll try to find a use for it because I'll have gone on a little too long without playing a card.