Does anyone else feel the same way?
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Does anyone else feel the same way?
Actually no one other than machinist gets a main combo chain with RNG procs. (Not for NIN,MNK, DRG, WAR, PLD or DRK)
And yea, the ammo system is pretty damn weird.
I'm not put off by the system at all.
I like the reload and RNG system. It gives the job something a little bit different.
It'd be nice if it were expanded on a little - maybe stacking ammo w/ hotshot becoming 10%, or increasing Lead Shots potency. But i'm comfortable and enjoying it as is.
Machinist is fine the way it is. It's different, and I love it. /opinion
I don't mind the RNG but I wish there were more ammunition options. I want some shotgun rounds pls.
I just wish the ammo effect on Spread/Grenado Shot had an additional effect like "Applies Lead Shot to all targets hit", would save so many GCDs on AoE fights.
I feel like the reload/ammo mechanic was very much underplayed/under utilized than being clunky. It's only ever justified in using for 2 (3) abilities, and any other time would be a waste of it.
Yea my complaint is that all abilities other than combo waste it...
what is the point of them even proccing?
It would be far more powerful and also allow more lenient play if it only procced on the abilities that gave a secondary effect, rather than just 20x5 pot.
I second the motion that different ammo types would be cool, and also sweet, and also badass.
Here are some ideas:
1. Normal ammo - same dealio as now, combos guaranteed.
2. Shredding ammo - next 5 attacks put out a stacking DoT.
3. Explosive ammo - next 5 attacks deal 30% less damage but splash their damage (not effect) to nearby enemies.
4. Armor piercing ammo - next 5 attacks cause a stacking 2% damage taken increase by target.
5. Charged ammo - next 5 attacks cause your turret to immediately pulse their promoted ability (aka TP/MP regen), or their normal attack if they are in promoted form.
I like it generally as is, though I'll agree that it's silly you can waste Ammunition on stuff outside of the three main shots. Hot, Lead, Spread, and Grenado should get something besides the Potency buff on them, or not consume them at all. It would feel a lot better that way.
Imagine how clunky your wildfire burst would be without Ammunition.
Also, using ammo as a tool for movement while in gauss is nice.
TBH I find MCN very smooth to play due to how many tools are actually at its disposal.
AOE burst
AOE +AOE sustained
Single Target Burst
Single Target
In most content I find that the random proc portion is a pretty small part just due to the above.
As amazing as that would be, it would probably put us on the same level of DPS as SMN
(450 Potency X # of adds X Hot shot 5% x 30% Gauss Barrel) - Is like a super buffed Death Flare every set of adds OMG
But realistically, Ammo Spread Shot would be awesome if it proc'd into a lower TP cost Grenado Shot.
Yes exactly! I was expecting something like FFXI where different bullets/arrows had different secondary effects.
Example: http://ffxiclopedia.wikia.com/wiki/Bloody_Bolt
If Reload were 45 seconds instead of 60, I feel it would be better as it would align with our buffs better.
I don't mind it protecting us from RNG. That's fine. What I don't like is that it gets wasted by Hot Shot, Lead Shot, and any AoE ability without actually giving extra effects like they made it seem it would (other than a poor 20 potency buff). Have it make Hot Shot a 10% buff instead of 5%. Have it make Lead Shot AoE or something, or possibly increase the damage of your next attack by a significant amount. Make it worthwhile to use on all out weapon skills instead of just being a band-aid for RNG.