its amazing on big pulls and especially for warrior, it negates the auto crit from raw intuition
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its amazing on big pulls and especially for warrior, it negates the auto crit from raw intuition
Um, they do?
You have 3 mandatory skills in all situations:
1. Convalescence
2. Internal Release
3. Provoke
So, you've got 2 other spaces to fill. The 3 best choices are Second Wind, Awareness, and Flash. In 4mans and A2/A2S, you want Flash + Awareness. In places you don't need Flash (Ravana, A1/A1S, A3/A3S, and A4/A4S) you take SW + Awareness.
Basically, there's no reason not to take Awareness. Flash can be optional in 4mans/A2/A2S, but it's a good safety net to have just in case. Second Wind is half an Equilibrium that you can use in Deliverance, which is really good for a lot of things. Mantra is also an option, but usually not that great. Everything else is garbage.
I haven't leveled up PLD to that state. I've heard it's amazing and works wonders against Shiva. Maybe I'll consider it. Still playing with builds and arranging stats and all.
oh good. some people in my ls was mad at me cuz a newbie WAR asked what to cc and they suggested mantra over awareness like wtf???
I heard mantra was a waste. Not a good enough was the reason.
I don't think Awareness is worth taking in some situations.
As someone already stated, your CC skills depends on the fight for Warrior since you have a lot of viable choices. It's a luxury you should enjoy because other classes don't really have a choice.
Ravana is a mix since your job description varies depending on your role. If you're just OTing while full time DPSing outside of soaking Blindings, then I would take Second Wind and Mantra. Mantra helps healers during the stomp phases and SW helps when used after a lot of the mechanics just to help healers out. If you're MTing, then Flash is probably worth taking since you can spam it for aggro generation during seeing phases.
If you're pure DPSing, Awareness is not really worth it since you're just popping Raw Intuition for the stack it gives you and you shouldn't be getting randomly crit by stuff. At least Mantra helps healers a tiny bit.
The biggest problem I have with Mantra is... it's 5%. Obviously if you're absolutely never tanking anything (like Ravana OT), then it's better than Awareness which would be completely useless (don't think the cleave can crit). But in any fight where you're actually tanking a thing for any period of time, Awareness is better, especially in fights where you're only tanking for a short period since you're getting more use out of Awareness.
Also Flash is pretty garbage even for MTing Ravana. The aggro it generates is minimal and unless you're on the verge of losing aggro, the aggro you generated won't matter.
Personally if I don't need flash, I usually will take mantra and rarely ever awareness.
Awareness is like a 15 second super parry. Sure it's great when it works, but the odds of taking critical damage in that 15 second period is usually pretty slim, except in the obvious situations where crits are likely.
When you take mantra, although it's only 5% increased healing, at least it's guaranteed to do something.
Awareness is really only good with Raw intuition. I only use them together. I don't even use flash anymore these days, I'm testing out second wind and the trade off Is pretty good for STR stance dancing WARs like myself.
Awareness is good without raw intuition. It just makes raw intuition better. There are certain mobs/adds on boss fights that have extremely high crit rates.
Really using awareness with Raw intuition is a bit of a waste if you are going to be single tanking something.
You should literally never take awareness off your bar if you are tanking. OTing certain fights it obviously won't be needed.
As someone else pointed out in this thread, understanding your cross class abilities, and selecting them properly depending on the fight is the way to do it.
I usually have Awareness on my bar. Before HW I'd only take it in to Shiva for the bow. It was also useful in turn 11 sometimes, the cube auto-crits as does the raid-wide there.
Now, it pairs well with Raw Intuition, even outside of large mob groups. In bosses where you might pop RI for basic mitigation and have to dodge it'll keep you from taking a crit while running around ect.
I'm lazy so the other slot is usually flash, since that gets some use against adds and random stuff. I really should swap second wind in and out more. Mantra just isn't very good without the trait.
Awareness is one of those skills that either has a very specific role (like Bow Phase Shiva, or the cube add on T11 with their critting) or is something that you can just pop liberally. If you think of it as a generic "I don't really want to surprise my healers and have to take some burst healing" cooldown, it's worth having just to ensure certain phases go predictably. I tend to pop it during moments where lots of raid-wide AOE is going out simply to ensure I don't take that random crit from a boss at a point the healers are focusing on other things.
As people may not realise too, Crits take priority in the "roll to hit" over parry and block. Meaning that even with 100% chance to parry or block active (perhaps from Bulwark or Raw Intuition) if a mob crits you the crit will go through the parry/block and override it.
Thus it's usually worth popping awareness at the same time as either of these in situations you just -really- need to smooth out your damage intake.
Warriors....just go watch Xeno's Guide 3.0 to Warrior tanking...doesn't everyone know by now. That is all you need from one of the very best.
https://www.youtube.com/watch?v=HUXck-0vh5k
Awareness is completely situational and subjective on a good or bad scale. I personally use it but I could completely understand why people do not. It's not this OMG YOU NEED IT thing that people make it out to be.
If you're doing anything serious and being attacked by more than 1 thing for about 15 seconds, Awareness is probably worth it. If it's just you and the boss then just pick whatever you want. It won't make a significant difference.
I use Mantra, Second Wind (used to bad healers or situations I need to selfheal)
Awareness usually (currently its Featherfoot in that slot as we tried to 3 man healless do first boss Fract as WHM dcd and I was too lazy still to put it back)
Provoke and Flash are the common ones
I tried to swap Mantra for Internal at some point for more DPS but I feel more comfy with Mantra so switched back. And nope I know 5% more heals arent that good but its a small help for my healers when I help getting up melee or other people that are close enough, that I miss on Conva, so I dont use it.
Consider Awareness to be a 5% chance to block 33% damage from an auto attack. Unless paired with Raw Intuition, you shouldn't care about it much. Paladins are stuck with it (and a trait to enhance the badness) but you don't need to subject yourself to it as a Dark Knight. Maybe pick it up if the devs make another fight that has auto crits.
What if SE bumps boss crit rates? I guess the non-believers will start using Awareness.
Awareness got a bad rap in 2.X since (if I recall), only a few raid bosses actually crit (probably because a crit-ting tankbuster = death from RNG). I think ravensbeak could crit? Maybe? Anyway, because of the lack of raid bosses that crit, few people ever used it. And people got used to the safety net of other abilities (like flash). The main reason I think most people carried flash along was that it:
1. gave you something to do during pacification - GCD going to waste anyway
2. Had a few corner cases where you could hit two adds that spawn too far to hit with OP, but could stand in middle and flash
And that really sums up everything good about flash. Awareness suddenly has a great use though. Raw Intuition is fantastic, even if it did _nothing_ because of the free abandon/wrath stack. Before I realized that awareness nullified the negative side of RI, I'd just pop it and click-off the buff. The stack was all I wanted. But w/ awareness? 20% physical damage down is pretty sweet. Especially if used during a part of a fight where you know the majority of damage is physical, 20% damage down is fantastic, with no risk of crits.
You just need to be aware that the CD on awareness doesn't line up with RI. If you are using RI for the mitigation, be careful if you pop it on CD since awareness won't be up. If you are using it for the stack, pop and click off.