I have been playing as a WAR and may want to try a DPS class next. Any suggestions?
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I have been playing as a WAR and may want to try a DPS class next. Any suggestions?
MNK if you want best DPS melee (drg is kinda middle)
I suggest you try DRG.
It's not too difficult to learn, and you learn some important skills that other DPS need for cross class anyway (Invigorate and Blood for Blood).
Plus you won't have to level another class since the DRG sub class is Marauder which you already have.
Though I suggest you get Pugilist to level 12 for Internal Release, and second wind.
Dragoon is just as fun as warrior and, no not 'middle' dps; dragoon is now fully capable of out dpsing monk as of 3.0 with the blood of the dragon setup. I started as war a while back, leveled drg and was not extremely happy........ until 3.0 when Dragoon (and Warrior for that matter) got boosted and more reliant on skill speed. This is a fast paced job, you have a large rotation , if done properly you can sustain more damage then a monk.
Depends on what you want. Ranged fighter? What type of ranged? Do you prefer melee? What kind of melee?
Be careful going DPS; the community is not friendly to our kind anymore due to the many DPS-checks in the game.
Only at endgame content...and after 60 levels, you better at least know a standard rotation from 2.0, considering how many hours that you spend just to get to 60. The new skills...I admit they really change things up for all DPS classes with the exception of MNK (which still uses the standard 2.0 rotation, excluding off cooldown moves).
Ninja didn't really change either, just Armor Crush and learning the best times to refresh it.
I'd say a melee dps. It helps make you more mindful of them and their positionals when you go back to tanking :P
go blm.....hue hue...
SMN > BLM due to Deathflare <3
Thank you all for the help. I think I am going to go with the Dragoon.
It has a high HP pool, defense, and damage rating which is similar to the WAR. I also really like the DRG endgame gear.
http://i.kinja-img.com/gawker-media/...h18nbopceg.jpg
Keep in mind there are more dragoons running around than any other class it seems like
I do agree. My alternate decision would be BLM. I guess I will determine between the two when the time comes.
http://38.media.tumblr.com/f7dbe11cd...i738o2_500.gif
BLM is king of high damage and crits <3 but again vs SMN which has better DPS and able to crit 9-10k Deathflare if geared :)
BTW if you go BLM and get to 50+ people will LOVE you for your AOE's (vault/library/end game) :P
I'm sort of in the same boat. I've been playing a white mage since launch, but want to try a DPS class for a change of pace (also, there seem to be waaay too many healers for some reason).
My main limitation is that I'm playing with high (250-300) latency... so any class that relies on precise timing, tight burst windows and/or double weaving is probably out. I have summoner leveled up fairly high, and it seems to be OK... but how about other classes?
High Latency, you can forget NIN (Mudra lag) and probably BLM (very time sensitive if you want to be effective on your cycles).
SMN is probably the good way to go if you want pure DPS. Best AOE damage, fair single target damage, and good mobility.
DRG or MNK don't mind latency too much either and you can achieve good dps with both.
MCH and BRD ... well ...
I've played on the big pings and the one that responded the best to me was BLM.
Pretty much MNK too, didn't even notice I was on the 300+ until I changed to NIN later on...
Dragoon is one of those classes that most people have leveled at least somewhat due to how nice Blood for Blood is and how many jobs use it (BRD, MNK, MCH, and NIN). It's also a really solid 'starter' melee DPS class. On top of having high HP and defense for a DPS class, you'll learn positioning (though not as important as NIN or MNK), how to apply and time DoTs (though not as important as for BRD, SMN, or SCH), how to watch your buff/debuff timers, how to synergize lots of cooldowns for maximum DPS, and handle a complex rotation all in one job.
And that doesn't even go into how to handle your jumps for gap closing and gauging distances for tricky maneuvers with Elusive Jump.
A lot of folks like to make cracks about Dragoons tanking the floor, and to be fair, there are plenty of bad Dragoons out there, but it's actually a job with a whole heck of a lot of complexity and a skill cap I'd approximate at pretty close to NIN.