Originally Posted by
Colt47
Case in point, all of it is artificial, it's just when people say something feels artificial they really mean that it feels unfair, cheap, or only difficult in a specific way to waste time. Anything that is a heavy "damage" check can be a time waster so a lot of people put that as being artificial difficulty, for example.
For myself, things feel artificial when the mechanics are brain dead simple and the only thing the group is struggling with is running numbers. That is why I hate enrage timers, instant kill after a certain amount of time, etc. If a group takes longer to kill something they shouldn't get punished for it. The point is to learn the pattern and survive it.