Some white quality jewelry that only goes up to level 58...Hooray?
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Some white quality jewelry that only goes up to level 58...Hooray?
Not everyone prefers to level through dungeons, and others might not have good luck with drops. Most other NPC vendors sell only left side.
That said, the currency choice is a bit odd.
I think mainly it was their way of getting around the whole "you find a blue chest during your leve... yay! pink item! open it up only to find an item you absolutely don't want, like tank armour when you play caster" issue. This way you get to choose the piece you want.
But yeah, just plain NQ jewelry was a slight disappointment to me, too ^^; They could at least have offered HQ versions for a couple of amber thingies more.
The point of amber vendor is to make battle levequests even worse than before.
Less xp than a single fate, FAR less xp than a tradecraft or fieldcraft leve despite sharing a daily limit, no more aetherial gear drops for armor and weapons, and the amber currency has such a low drop rate you need to do at least two days worth of leves to buy a single item.
When an aspect of the game falls THIS far behind the rest, you've got to wonder about the dude programming it. You'd think he would say "the part of the game I'm working on is far inferior to the things other people are doing, should I change it?"
Amber provides a non-gil method to obtaining accessories which would otherwise be tougher to obtain to be a high enough IL to do the endgame dungeons. Nothing more nothing less, people don't understand how useful it actually is for hitting 60 if you don't have any other means of hitting that il 145 cap for doing the 2 endgame dungeons.
Yea, gear is easy to obtain from the left side via dungeons but on the right side it is a tad trickier. You might think nothing of it because you are past that point but personally it helped me out when I needed that extra IL to do the end game dungeons.
Amber is the same color as the liquor he drinks every night after work, as he rambles on to the cute bartender about how he designs parts of a videogame that most people ignore in favor of more rewarding content. You think the Amber trader is modeled after the matron of his favorite bar? Poor guy, I'm going to go to a few battle leves now.
Eh, accessories drop all the time in dungeons. Not sure what you're talking about. After my first character, by the time I actually get a new class to 60, I've already got a ton of laws just from doing daily roulettes that I have full gear for my new class.
Regardless, a vendor selling the jewelry for gil would have made far more sense than creating a special currency that can only be obtained through specific means.
It honestly doesn't have to make sense. It's throw-away "upgrade" gear for people to do with what they will if they do battle leves. No other intent beyond that. It's similar in concept to coffers during leves giving pink gear, except the difference is that you can choose what you specifically might want. That's it.
I guess it feels much worse for me, since I usually have high crafting levels in everything. For 1-50 battleleves, the pink gear was nice because you could equip it at -1 or -2 to level requirement compared to the crafted versions, and was basically like HQ + a few materia in terms of stats.
The amber items are literally the exact same as NQ crafted items. I have 10 battle classes left to level from 50-60, and I can give them HQ jewelry the whole way due to having a level 60 goldsmith. The aetherial items may have been random, but they were still useful for someone like me.
Yeah, they feel different, but HW operates differently than ARR did when it comes to gear. NQ stuff in HW aren't as bad as they were in ARR. Part of the reason being the frequent upgrades compared to how it was before. Every 1-2 levels is an upgrade (or set of upgrades) waiting to happen lol. Be it dungeon gear or crafted. The other being that the stats are high enough that the loss of say... 4 <stat> is nowhere near as impacting as it was at level 30. That being said, they're simply there for those that might find upgrades out of it because all they do is quests, FATEs, and leves to level (or perhaps they have incredibly horrid luck on dungeon drops and don't/can't buy/craft upgrades). For everyone else, it's not for you.
Amber trader really help me to reach IL req of last dungeon in story quest when lv 58 accessories still very expensive during launched. At present, it still help new players too imo.
btw Large Scale Battlecraft leve give nice exp in a few minute and if you got chest, there're 5 Amber in it.
I was just about to ask that. I thought it was weird that normal leves only gave one amber.
I normally blow my allowance on single leves, since those give more reward if you plan on grinding out ten in a row. Maybe when I'm sitting on 100 leves again at the end of the expansion, I'll do the largescale leves and desynth the jewelry. At least it's something.
....I wish crafting/gathering accessories followed that trend ¬_¬
Really, the difference between the level 58 bracelet and the level 60, insanely-expensive-to-craft, bracelet is.... 3 CP or GP. That's right. Three.
The difference between the level 53 gathering bracelet and the level 60 is.... 5 GP. (At least for crafter, the difference between those two pieces is 8 CP...)
I hate to say this but I have never acquired a single piece of Amber and have no idea where to get them.
From blue chests in the new Ishgard leves. The normal leves (that cost 1 allowance) drop 1 Amber piece from such a chest. The largescale leves (that cost 10 allowances) drop 5 pieces from such a chest.
It's still random if such a chest appears or not.
Edit: Yep, Battlecraft leves only, same as you only got blue chests from Battlecraft leves back in ARR =)