Personally I hate doing them, but you have to do them in FFXIV it's the only thing I hate about this game.
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Personally I hate doing them, but you have to do them in FFXIV it's the only thing I hate about this game.
Not at all. I am finding Neverreap and Fractal a little boring though. I really wouldn't mind The Research Facility being added to Ex.
I find them a bit too long, to be honest. I prefer trials. It gets especially monotonous as a healer, going through mob after mob... and it's downright painful when one or more of the party is lacking in some way.
I had to do Stone Vigil with 3 undergeared newbies once... thought I was never going to leave.
When ARR launched I didn't plan on doing any dungeons more than one time for story progression, and upon reaching the level cap I rejected the idea of repeating the high level ones endlessly for tomestones of philosophy and mythology.
Of course I soon learned to accept it because the design really makes you lean towards instanced content to make any endgame progression.
However, now that we have PvP with tomestones and unique rewards, that has become my preferred method of gearing DoW/M. This week I took my entire 450 Esoteric allowance from PvP and didn't do a single expert dungeon yet.
I was the same way at release, I avoided dungeons. Then when Heaven's Ward came out I had a lvl 50 character and my storyline quests were stuck at a lvl 14 dungeon. I had to do all the dungeons I avoided before just to get to the new content I already bought. Now when I see the quest saying I need to use the Duty Finder my spirit is just crushed.
You could do them one time to progress the quests, then get back to the things you enjoy. If you can jump into hunt parties in the open world, that can get you enough tomestones and seals to purchase gear, or otherwise there's the option of crafting if you like to play solo.
As a tank, I have very mixed feelings about dungeon running. Until recently hitting 60 and clearing everything, I did experience some mild pre-dungeon anxiety which frequently made me delay before entering the queue. I was confident in my own abilities, and far less confident about who I would get matched with.
Whether it was a healer extremely neglectful of their own levelling gear, a DPS who thought he knew how much trash the tank could take better than either the tank or healer, or someone that absolutely had no mind for communicating or assisting with switch-clicking duties. Basically I had this under-lying fear for all the things that I wasn't able to control (or is otherwise not expected of a tank such as being off and main at the same time in an 8-man). Other times it's simply that I dislike the idea of my character getting amnesia about his abilities by having a severe sync. I wish we just had nerfed abilities, even if it made the normal ones at that level slightly worse than for a genuine character of that level.
I think what I like the least of all though is a lack of diversity in the trash>boss>trash>boss>trash>boss>finish formula. Outside of boss battles, very nearly all the research I take in can be ignored. Environmental hazards are never threatening, trash just needs to be pointed away or sideways (which already happens by habit). The rest is just about keeping them there.
There are so many exciting boss mechanics which I don't feel should be restricted exclusively to bosses. Once you've slayed several thousands of trash mobs, you stop noticing that you're slaying them. It never feels like you're trying to recover from the back foot, but more like you're waiting to finish a fight that you won from the start. It can even feel patronising, like it's been made with the assumption that half of your party can switch their minds off.
I certainly wish trials, or at least the mechanics in them were given a lot more love. But other than the daily, the most exciting part of the game offers little reward to me that I can actually use.
I used to enjoy doing them to farm green gear as I levelled, but doing this for awhile, followed by the repetition zodiac quests demanded had pretty much just abandon them for fates for exp. Ls/fc alex and primals for tomestones.
I liked dungeons a lot.
Used to like 5 of them every day.
But then Zodiac weapon came, and that dungeon spam made me hate them all.
I don't even play dungeons anymore, capping esoterics just by doing pvp roulette and trial roulette.
They are not bad, but the crappy loot, my crappy luck, the DF retards (had a SMN that kept spamming Tri-Bind and didn't even DoT the 5+ enemies at the Vault a couple of days ago), and the disgust I still feel from farming so many dungeons back then for Zodiac has burned me so hard I still won't do dungeons if I don't have to.
The Bismarck fight is ridiculous. Bunch of elitist kids getting pissed and rage quitting if the adds aren't dead in 8 seconds. The worst part is I have to do this crap just to continue the story.
Dungeons are the best part of the game for me outside of the story, though I admit getting bad groups does make you start to dislike certain ones...like Aurum Vale and the original Qarn (though it has gotten better as of late).
I can't stand them. Once in a while is okay, but repeat over and over..no way. This game direly needs more open world content and other stuff besides these same dungeons.
My gripe with dungeons is they felt the need to make them all last so damn long. Like 10-15 min dungeons are much more bearable than these 20-30 min drawn out ones.
they're fun for the first few runs and range from tolerable to ok afterwards, haven't a dungeon I absolutely hated doing since Toto-rak.
I would personally like more interesting instances and/or raids with a larger scale but I seem to be in the minority so yeah.
I didn't subject myself to the relic.
Then again, I'm the person that'd spend 7-8 hours in a dungeon grinding AA.
The same uninstanced one.
Every day.
Try running them with friends. Much more fun than DF.
It's not elitist. It's just people that also want to complete the fight to continue with the story. If the dps on the adds isnt high enough you simply wont complete the encounter.
Especially if it's people that joined for a quick roulette, even more so if they are doing it shortly before the reset.
Running Aurum Vale and Satasha HM 20 times just to continue on with Nexus sucked BIG TIME..You can't even really advance until you get the drops but even then the game trolls you since you had to wait till after the dungeon was over to get that measly item that had a 9% drop chance. About the new dungeons we have I hate them I wish we had at least 3-4 more instead of these boring 2 that I yawn and yawn everytime I run them to get Eso capped ughhhh..
The duty finder is for discipline of battle and magic.
Open world is sadly for everything else.
This is what makes me dislike dungeons some.
How some players act towards others. You're new? Screw you we're going to speed run through and complain that you always suck and not help you. We might even kick you for no reason!
But I'm doing my best to break that. With communication. I say flat out if I am new to a dungeon or would like to map it, etc. I state when I am tanking that I am doing a full run and marking targets. If members don't like it, they are more than free to leave.
Depends on which dungeon. The new ones I like. The High Level roulette, well...Not so much anymore. Everyone overgeared and steamrolling through it. I am planning to enjoy every minute of it though, since these times maybe past tense soon. I heard somewhere that in the next update you can solo them, with hired NPCs from the Grand Company. I really hope this game doesn't turn into a Me Myself Online type of MMO like most others are.
Is this supposed to be aimed at me? It's not newbies I have a problem with, it's newbies with level 30 - 35 level gear in a level 41 dungeon. I do my utmost to help any new players and rarely kick outside of AFK or actual abuse, so direct your diatribe elsewhere.
I don't like or hate them. Indifferent.
I don't mind the dungeons... It's just that the long que times make for alot of wasted days.
Even the research facility has a 20+ minute wait on my server
I was really really enjoying them actually until i got blown up by bomb in copperhead mines because of lag :(
I have this AOE lag problem, and now I'm too scared to do stone vigil and my story quest because i read is hard for healer and is Aoes.
But i do like the dungeons so far. The early ones were a little too simple, but Haukke manor and Brayflox were a lot of fun :).
So are you a one of those persons that sucks the last enjoyment from pvp? because i have never witnessed so low quality matches ever before in this game. But if you actually play the mode how it is supposed to be played always going for the win instead roaming around feeding enemy teams then you are more than welcome addition to pvp.
The dungeons themselves are fine, I enjoy them. The problem for me atm is "Neverreap Roulette".
I hope for more variety of dungeons in expert roulette, 4-5 dungeons would be nice.
Stone Vigil normal mode is a pain in the butt with AOEs but mostly from the Aevises that roam there. The bosses, not such much. Just some ground AOEs. Turn your effects down or off.
I make it a point to isolate the aevises because two or three at once is just nuts. There's a room where it's unavoidable though.
Dungeons in this game actually awesome but :
- Doing them 1000 times because grind make me hate them
- Waiting DF proc 999 hours if i want play as DPS make me waste lifetime
- Matching me with "Elitist" or "Too Bad" players after waiting 999 hours DF proc .....
And Offtop : Fix PVP DF times :D cause it take 1999 hours to proc
I enjoy the dungeons- some i sorta hate. Im a bit tired of the same old arena type bosses. Be nice for something different..
Love some Dungeons, dislike some others. Endure it for the new folks who seem genuinely excited about it. Can't blame them after being stuck in Copperbell, Tam Tam, and Sastasha till level 24. (Most people don't realize Halatali is available since it's hidden until after you complete Ifrit.)
Other than that just go with the flow. I used to complain about Neverreap but after getting it every single day as my expert I got kind of attached. Much Aesthetics, patience needed.
This. I really enjoy some dungeons no matter how much I run them, like Tam-tara HM. It's also really fun to see new players run through it for the first time.
But I don't like how often we had to spam-run dungeons in ARR for seemingly everything, and that the trend came back so quickly in HW, only with far less content to break up the monotony.
As such, I normally log in and immediately queue for Seal Rock without even thinking about a roulette. I really like the dungeons in HW, and I don't want to hate them by the time we're forced to run them XXXX amount of times for new weapons or somesuch later on.
Like several of the people here I never disliked running the dungeons in 14 until they forced you to do so for both the Tome and Relic grinds. I have enjoyed the HW dungeons up until the last two.
That being said, this is really no different than the start of the endgame in ARR, with Wanderer's Palace and Amdapor Keep. If anything it's easier to deal with thanks to the additions of the duty roulette and the PVP.
My main issue right now is ilvl, having taken my time progressing through Heavensward I find myself behind in ilvl which is no ones fault but my own. Though being at ilvl160 and trying to hold aggro from ilvl190 (and onwards) DPS is near to impossible at times even with small mobs. I would blame my own ability as a tank, but anything below the EX dungeons I have no issue with aggro...
Conclusion, we need more dungeons with ilvl190 gear drops and (God help me for saying this) a 24 man raid for grinding tomes and pushing up ilvl.
I love dungeons. Instances are okay. I'd really love one I could crawl in for days... Though I haven't found an mmo supporting that model in a while... Anyway. I love healing, and doing that in open world is a little ho hum. :)
I dislike doing dungeons too, I don't find them very fun or enjoyable (I didn't like them in another MMO I played for years either). They are the only thing I'm not loving in FF so far. The storyline is fabulous but I do so wish the story progression wasn't locked behind the dungeons, I'd much rather quest and explore.