Seems End-Game crafting is now gated to 30 mins a week.
The new system is a joke and a bad one at that. :(
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Seems End-Game crafting is now gated to 30 mins a week.
The new system is a joke and a bad one at that. :(
Maybe you're super good!
Well, as I can see, you're nearly full-meld-ilvl150 and have all crafting classes lvl60. There's not that much adventurers who have reach that level yet. So... it does sound logical that the endgame stuff isn't too time consuming, so people can keep leveling during the week.
Give it a little bit of time! It'll surely get better.
I don't see how it can when it's a weekly cap lol ^^
http://oi59.tinypic.com/25ey8vr.jpg
It's really not that much of a question of skill. The collectability requirement is a joke, and the higher tiers don't increase your yield by an appreciable amount, so really, anyone who's at least 60 with the Patrician wannabe set can easily hit their cap.
What level / sort of recipes are needed for red scrips and how much do they give? At work so can't check, but dying to know. Thanks.
My order list is mostly 0-star items from the master book, though my cooking order is Stuffed Chysal, which is just a Lv 60 recipe. The scrip count varies a little, but none of them give more than 15 for the minimum collectiability.
Glad to hear that, I don't want to spend my playtime after work only to cap Eso and Red Scrips each week. :D
Perhaps it would be better to have a daily cap. The sealants took about half an hour each day. Well, this way a LOT of crafters will be able to get the red scrips once they are 60. Supply shouldn't be 'too' bad.
I'm on holiday and I don't get how do you cap red scripts... Can someone be kind enough to explain how they work? Thank you
I could give them a pass on the weekly lockout if they drop rates of the mat didn't suck so much.
On the crafter scrips, the problem isn`t the time it takes to cap the weekly limit, but the gil sink players need to take. Unless they harvest/mine all their materials, which is a time sink cuz glorious unspoiled. And, the main issue, is how the scrips are either for gear or materials, and finally, but not less important, how this system literally leaves out of the game casual and midcore crafters while only leaving the few hardcores on, which have the one resource casual and midcore don`t, time.
Boycot market boards, halt the economy and watch SE fix this fast
http://i.imgur.com/J3n4CRJ.png
Well, that was fun while it lasted. Too bad crafters aren't allowed to craft for fun anymore. I'm done for the week.
Thanks for answer! I think the main issue is the amount of money I'm gonna throw to make this stuff :/ the amount of red scripts rewarded is poor (24) if it was like 50 bonus or 40 normal I could survive and look forward to the grind but right now I need for bsm TWENTY adamantine saws to turn in for red scripts....
Am I missing something with this red scrip crap?
I only have ONE available turn-in, it costs 100k+ in mats, and awards 4 scrips at max "collectability" o.O
Meanwhile, crafting ONE of the new i170 crafting gear items requires mats that need hours of work, millions of gil, AND scrips... from EACH OF 5 DIFFERENT DoL/DoH CLASSES.
WTF?!
The second part you have right. The first part, each craft has one turn in available for red scrips, but it'll only show up at Lv 60. The scrip count varies from day to day and from craft to craft. Some give piddly 8 or 9, while some give upwards of 25. The more options you have available, the easier it is. The ironic thing about scrips is that, for being part of a system meant to encourage specialization, it sure is a lot easier with more crafts maxed than less.
I only have master BSM at the moment, and the collectables hand in for red scrips is way too expensive for the return. I'd need over 100 Adamantite nuggets, among other things...
So much for making 'Omni crafting' non compulsory... I'm gonna need to get more master books, in the hopes of getting an economically viable collectable to grind! :/