Which PvE skills, spells and ability u think will be nerfed for pvp mode?
Up to me we will see SMN burst potential reduced, and even if I don't know how I think Tridisaster will receive a nerf (maybe just a longe cooldown)
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Which PvE skills, spells and ability u think will be nerfed for pvp mode?
Up to me we will see SMN burst potential reduced, and even if I don't know how I think Tridisaster will receive a nerf (maybe just a longe cooldown)
Probably a lot of the new 50-60 actions will see some nerfing in PVP. As to which ones, I can't be sure as I only play SCH at 60. I'd say Deployment Tactics would be in for it or we'd give everyone Eye 4 Eye & Adlo almost permanently with the right team.
When I saw Deployment Tactics I tought that Eye for Eye preading would be almost only powerful in PvP, and alwo it has a long cooldown, so I don't think it is so much OP to require a nerf.
They havnt specifically stated that any other PvE skills other than the ones already changed in pvp previously
Where was it stated that SE is thinking of nerfing PvE skills?
This has always been the case. A few examples are cleric stance is disabled in PvP and sleeps have reduced effectiveness (15s instead of 30s). I don't think this necessarily means there's any more nerfs. A few of the new skills have already had a tooltip with how they are different in pvp since the launch of heavensward, I don't think there's anything new here.
I tought that they would implement new change with the release of the new FL, but yes, maybe not not and I think they meant the provious changes.
So deliverance and fell cleave still exist and fullswing, but not cleric stance, yayyy. :/ balance~
I still remember the day a full group of WHM's absolutely demolished both opposing factions with just Cleric stance + Holy. Any damage they received they just Medica'd away like it was nothing. So yeah, if there is blame to go around, blame the WHM's who abused it, gimping the other healers who aren't cheeseballs.
ohh death flare would get a heavy hit a battle high summoner in the match i was just in wiped the whole party and a few others with just one death flare dealing up to 12K damage on me (primary target) i don't know how much to the others but they all dropped.
imo they should nerf bards and machinists.
bards are screaming for a nerf in pvp for quite a while
BRD f***ing far away shoots an arrow for less than 100 damage but hey! cast interrupted. they can troll BLMs too much imo.
the interrupt rate should be AT LEAST based on distance and should only happen 50% of the time, at most.
machinists are on the same bandwagon and on top of that they have that bishop robot thingy spamming AoE in allagan pillars, making it impossible to anyone to uncapture/recapture the pillar thing. If you kill the stupid bishop, it can just place it again and again since the cooldown is low and it doesn't cost anything. This is beyond broken.
They mussn't nerf anything, players in the battleground need only 30% more life...
No I accept that we WERE strong, but they've made a lot of OVERALL changes since then (the new disparity between a 60 dps and healer, regens not stacking, individual LBs), and if you can't see that you're in denial. xD Astro is capable of buffing DPS of others, while one of the main strengths of the two other healers isn't allowed to be used effectively.
Edit: and oh, the holy nerf as well, It's nice to know you are still living in 2.0 >_>
Instead of nerfing everything new that's found to be effective, how about they start to gradually unnerf things to compensate. Like are all the PVP-specific Flare nerfs still needed knowing that the ability got its PVE Nerf now, so why not lift some of the PVP specific nerfing on Flare vs screw with deathflare, which is a fun ability that has a lot of people playing and brought new life into PVP.