Fear not fellow pugilists, for the wondrous ability Featherfoot now invokes a MP Regen as of 1.19!
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Fear not fellow pugilists, for the wondrous ability Featherfoot now invokes a MP Regen as of 1.19!
I just hope there are no nerf behind this change ^^:
Also, with the passive mode MP recovery nerf seems like featherfoot will become mage action as well ^^::
I saw that too! I guess the MP Regen would only last until you evade due to the fact that's when Featherfoot would wear off. Or maybe it has it's on buff stacked upon the Evasion one. I guess that would make more sense. Either way, it's good to finally have a way to regain at least some of the lost MP without trying to resort to Stygian Spikes / Siphon MP
or just upon trigger regen? :)
I'm thinking it might not be an "over-time" regen, but a simple +MP burst.
I'm willing to be wrong though.
Neat, but why not just add MP regen to Second Wind to make it like Chakra?
The above is true, chakra should be the MP regen move although I dont compain, I suppose monk will have that.
I can think of two possible reasons. They may have gone with FF for the shorter cooldown, or because they didn't want to tie it to TP.
I can't be certain, obviously, but that's what comes to mind. Obviously, SW makes more thematic sense, so it had to be something. . .
So other classes may benefit from something that just balances out the unneeded/unfair mp costs on our attacks?
SE loves PGL too much. They should really tone it down...
Well, as soon as this addition don't nerf the evade rate of it it's all good. I just don't want featherfoot main purpose being nerfed...it was already sad enough seeing vic with 1 min recast :/
Yeah, only Victimize became PGL exclusive.
I agree, what does that have to do with MP management?
I never use cure, I'm more of a Sacrifice kinda guy
So has anyone messed around with Featherfoot I & II to see the extent of what this MP Regen is? I am assuming (hoping?) II would be more potent.
there is no mp regen??
From what I saw (and failed to notice when I read the description the first several times) is it appears to be an amount of MP generated upon an evade. Which I mean... that's good for the times you'd be using Featherfoot anyway but it's not like it's a Refresh effect or anything.
EDIT: I think it was 38MP from Featherfoot II? I only really looked at the difference once. @645MP it's not like I was running dangerously low...
Yeah, they really fixed our "MP woes" by giving us a boatload more MP. XD
But it'd be nice if the MP regen was more substantial. I maintain that it would make more sense for it to just be an MP restore on Second Wind.
I'm having no real problems with MP during beastmen farming sessions can go nonstop and not have my MP be an issue now. On first day I noticed a 9MP/Tick refresh when i first used Featherfoot II in LL and just looked at the refresh
You get mp regen when in passive mode only.
this was what i thought when i tested it a few times while with weapon engaged, noticed that MP didnt change even with featherfoot II up and only seem to notice that while in passive mode i regenerate MP much faster. Is this the only MP regen we get while in passive mode only?
Everyone starts to regenerate when they're in passive mode and have been standing still. Standing still longer will regenerate more at a time.
You don't get any MP from Featherfoot I/II unless you get an evade while it's active.