http://forum.square-enix.com/ffxiv/threads/24910
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>.> holy crap... looked at the scroll bar and went C.C;;;; O.O!!!!!!! *eyes popped out of head*
because of forum posting not that far but like the appearance of the new tutorial features!
Exactly ^^ still going over them but im HYPED!
GC SPECIFIC SALUTES!!!!?!?!? pretty awesome!
Wow, I am about half way through the patch notes and I have to say that this is the best patch ever
http://static.finalfantasyxiv.com/to.../ee/1214_4.png
look in the background of the blue... that face scares me XD!!!!
This is almost a mini-expansion รต_o
So much good stuff in these notes.
wow. I'm still only about half way. I have nothing but good comments on everything. Only one little spot even worries me.
SO much content! I'm a very happy camper!
Longest patch notes I've ever seen.
Too much to comment on so I'll just say <3 Featherfoot buff
and people thought that the weapons were the only ifrit drops! seems like there will be armor to! again another "surprise"
One thing I do not like. If you kill/defeat ifrit with everyone belonging to the same company, the rewards are increased. The population on servers is already low enough and now my LS will prolly shun me if I choose a wrong GC. This bothers me.
Archer Nerf!!!
some pictures aren't loaded, hope SE fix this ASAP! xD
This concerns me because right now, like it or not, everyone is in Ul'dah ul'dah ul'dah.Quote:
Those who defeat Ifrit in a party formed exclusively of members from their own Grand Company will earn greater rewards.
Anyone with levels or aspirations to fight this guy will know that parties will be formed with this in mind and feel forced to join U'dah. What other way can there be if you want to significantly increase your odds?
Maybe people won't care after all, and i hope not, but it worries me.
OK, read them. Now I need to read them again :D.
Anyway, the only problem I have is it isn't Tuesday. Why can't it be Tuesday?
[dev1032] The following actions are no longer executable while in passive mode:
* All magic spells
* Actions which can be used on self or other party members
typo I assume? maybe are now allowed to be executed in passive mode
Yes its a typo and was corrected already.
Yup it's a typo. Magic can now be casted in passive mode. At least that is what I think they meant going by the image.
And wow the patch notes are nice, this is going to be so much fun. :D
I agree and that is literrally the only thing that worries me after reading the patch notes. I want to choose gridania because I love the lore but I won't now. I'll choose uld'ah now.Quote:
This concerns me because right now, like it or not, everyone is in Ul'dah ul'dah ul'dah.
Anyone with levels or aspirations to fight this guy will know that parties will be formed with this in mind and feel forced to join U'dah. What other way can there be if you want to significantly increase your odds?
Maybe people won't care after all, and i hope not, but it worries me.
Thought the notes would be a bit longer...
It is going to take me at least a month to get use to this awesome patch.
If it was tied to company seals you'd think they would make that clear by saying: "Completing the repeatable quest "Ifrit Bleeds, We Can Kill It" exclusively with other members of your Grand Company earns you extra rewards (or just simply say company seals)
With both Ifrit and Darkhold being tied to Grand Companies there is a good chance future content will be as well, I think it is a pretty serious issue that needs to be gotten to the bottom of.
Amazing update :D (Other than Victimize getting nerfed ; ; ). Also why are conjurers getting their abreviations changed? I used to call my ls' conjurers just 'con's but now I wont be able to resist calling them conjies!
Also +1 to Rage Of Halone begin awesome and +1/2 ~ -43 depending on what they did to my shield, im skeptial but I trust yoshi o.-;
The patch notes sound really good and hope the dev team keep up the great work. It's times like this when you really get to properly see and appreciate the level of work they are doing to get the game back on its legs.
[dev1191] The credits have been updated.
hahaha i lol'ed hard at this xD
The sheep got bigger XD!!!!
Victimize got a buff not a nerf. The 60 seconds is nothing especially when a Pugilist can equip Keen Flurry and do it twice in one minute. However it got a debuff which if any good will give Pugilists a needed and viable role in parties.
This could be an awesome patch for Pugilists.
WOOT NO MORE GUARD! lolol! thank god! oh and im just soo lovin this...
I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana. :(
You know, considering the monumental amount of work that went into this tiny sliver of the update,Quote:
[dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.
the size of this patch is astounding.
Correct, it seems that if a monster is attacking you, even if you're standing still, you won't regen HP or MP. Everyone else would be able to regen. "HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
Incurring means acquiring so unless DoT generate enmity and you have a DoT in effect (I don't believe they do generate enmity at this time), then you are not incurring enmity just because you have engaged and incurred some already.
It is a present participle of an action verb. Unless you are "doing it" in the moment, you are not technically incurring enmity.
Though it was already clear they changed it:
HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
The recovery amount will reset under the following conditions:
The player is attacked
The player moves or performs an action
Oh okay, thanks both of you for the clarifcation! =)