I stole an idea from someone in my FC. "/Facetarget" helps alot when being a caster dps, and I add to all of my abilities. It lets you continue facing a moving target without interrupting your casting. Give it a try. :P
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I stole an idea from someone in my FC. "/Facetarget" helps alot when being a caster dps, and I add to all of my abilities. It lets you continue facing a moving target without interrupting your casting. Give it a try. :P
This only faces it once right? So a target strafing past you would require repeated presses.
I've seen that my character is continually rotating when the boss is strafing, but that's probably because being a blm I decided to add the line to any of my abilities that use a casting bar. The only time my cast is inturepped is when the enemy does a sharp turn or jump behind you.
You can change what your control stick button presses are mapped to. So instead of having R3 be first-person view, I changed it in the options menu to face the target. Casting a spell automatically makes me face a target in the first place, so I just press R3 if the target begins to move past me.
On PC, I have F mapped to facetarget so if I need to face the target during a cast I just hold F. I'd rather not add another icon to my already cluttered hotbar just for something I can do with a keybind.
i just press F once (face target hotkey) whenever im targeting a moving target. never had issues with canceled casts like that
You can also hold down the right mouse button if you're on kb/m. You can freely rotate yourself without interrupting a cast.
You can also remap your controller setting to have have a button or a trigger to do /facetarget. Mine is R3
Many thanks!!
DO NOT macro face target on your abilities... What this does is it prevents you from buffering any gcds, meaning it is a dps loss since your gcds will go out slower. Simply pressing F while casting is the proper way.
Or you can bind F to a controller button or whatever as the above post suggests
As a dps NEVER use macros on any of your damaging skills. I've written this somewhere before but acceptable macros are as folllows for blm:
Aetherial manipulation, eye for an eye, apoc... and that's about it.
Is this the same as in the character/control/target settings?
"Automatically face target when using action"
From above posts, seems /facetarget has continuous tracking.
Normally, you can queue up your action during the previous action. Like if I'm casting Bio II, and I press Miasma at 0.5s remaining in Bio II's cast, then I'll begin casting Miasma the moment Bio II's cast finished without any further input needed.
If Miasma was in a macro, and I pressed it with 0.5s remaining in Bio II's cast, then nothing would happen. Even if you mash the button, you'll still take longer to begin casting with the macro. The delay seems small enough by itself, but it easily adds up to lost attacks over the course of an encounter.
I was wondering the same, I have the above enabled, so I'm wondering what a seperate facetarget keybind would do for me. Unless maybe the action above just applies for when initiating a cast, and a subsequent facetarget could be used mid-cast if the target is moving significantly?
The automatically face target setting makes your character instantly look your target when you begin a cast/weapon skill. Without it, you'd have to manually pan your character to look at your target to attack. It initially faces your target, but does not follow it.
The /facetarget feature everyone is talking about forces your character to face your target even when your target moves. Your character will turn for you mid-cast so that you do not get interrupted due to the target not being in your line of sight.