I think they should change goldsmithing name...
Printable View
I think they should change goldsmithing name...
A few things in these lists are odd. Like how apparently Alchemists no longer make the dyes, but they drop straight from the rocks? I am not looking forward to these changes for Clothcraft, however. 1 yield is a bit harsh.
I've always hoped the gold and electrum mats would be separated some day due to the amount of gold materials around. Gold should be a completely new economy when the level cap increases. I'm disappointed that they won't convert current gold ore and sand into electrum however. But it seems sand is going completely.
wait until the level cap raises!
There was gold ore, but no gold nuggets. It was used to make electrum nuggets. Maybe will make more sense to add in solid gold later for more higher levels. Would make more sense to me anyway.
I would imagine that items like gold and platinum as people have already mentioned will be a higher level synth
It's not so bad but a few of the changes are a bit harsh in my opinion.
basically yarn synths no longer yield 12, but yield 1 instead.
Which, for the same synth. You go from 12 thread from 2 Diremite webs, to 1 thread from the same 2 webs. This might have changed in the last few months and could be subject to more change, but that's a bit steep. particularly as 1 bolt of undyed velveteen cloth requires 1 dew thread.
Same for alchemist and glue and pretty much everything, its going to make crafting a massive massive time sink.
It could become a timesink for some. For others it'll actually stimulate the economy.
With the ability to stack leves without worrying about resets every 36 hours effectively "erasing" any unclaimed leves you'll be able to do 99 leves back to back. This will be great for casual crafters.
Making the yields on a lower level product will motivate sales to higher level people who need that item to grind it into higher level recipes as it will no longer be financially feasible to grind SP'less synths for mats only.
Now, it's feasible to grind certain synths even though you don't get SP from them. Afterward, it's not going to be as valuable due to the crystal costs. Cotton Yarns should net a higher price in the wards after the patch. Depending on who you are that may or may not be a good thing. Regardless, it motivates people to spend the gil they've been sitting on rather than avoid it and stimulates the economy.
With materia thrown into the mix the economic system of XIV should start to pick up. Now if they'd only add incentives to sell in the other cities. I'd like to see further tax reductions if you sell an item in a city that's the home of the guild that synths/gathers that item. Alternatively, or in conjunction, they could add sales slots for items that pertain to that particular guild/city.
For example:
- 7% tax for selling an Iron Spatha in the Crystalier's Row in Ul'dah.
- 5% tax for selling an Iron Spatha in the Battlecraft Row in Ul'dah.
- 2% tax for selling an Iron Spatha in the Crystalier's Ward in Limsa Lominsa.
- No tax for selling an Iron Spatha in the Battlecraft Ward in Limsa Lominsa.
- No tax for Bazaar items regardless of location.
- You can sell up to 10 Iron Spatha's per retainer at one time in Ul'dah.
- You can sell up to 20 Iron Spatha's per retainer at one time in Limsa Lominsa.
It makes sense for local governments to offer economic incentives for their local area businesses. This suggestion only applies if they choose to keep the city-state wards decentralized. If they decide to go to a universal PC item sales counter then this doesn't really apply.
gold ore would be worth tons, you would be lucky to get gold flakes