https://m.youtube.com/watch?v=wL8qbggtlvU
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well thats neat. But too bad this will
A.) kill the market and drive the price down for clusters
B.) Get patched faster that ninja first did
Thanks for killing the market.
Why can't people keep their mouths shut?
because why should people exploit a possible error in the way something works to gain profit?
Its the same with the people that exploited the turn in system for crafting jobs when HW first came out and maxed all those classes to 60 in a couple of hours. HOURS for all the crafting jobs
Basically you have turn ins for your crafting jobs through leves, people took the lvl 45+ leves and pre made all the items in HQ to get double the exp.
So you take a leve with the triple turn in, HQ getting 800k per turn in. 2.4mil in one leve.
thats se's and not players fault than
There's no exploit in that video. That's literally how aetherial reduction is supposed to work. Those items have scare little purpose in existing apart from being turned into crystals and sand. Come to think of it, the video doesn't even show the real trick to it, so I guess there's no problem.
Err, no, you're not guaranteed to get that amount of clusters every time, it's a random number and you can get much less. Considering the MC3 stuff requires clusters though, it's much better to have the clusters needed for them freely available than just getting 45 an hour or w/e.
Great Video.
As a crafter AND gatherer, this is a fantastic thing. No more will anyone have to blindly, mind-numbingly grind in St. Coinach's Find for clusters to use for crafting.
There was/is another way to power level crafters through the new leves, and that's what i did to get 5 crafting classes from 50 to 55 in less than 1h for 150k gil
Most of the new crafter leve turn ins are gear that the main/sub story quests gave as reward. And it's HQ!!
Not sure how other servers are, but i bought tons of stuff for like 4-5k HQ or even less in the first days of expansion.
I don't think this is an exploit. It was SE decision to give HQ gear as quest rewards and put them on crafting leves for hundreds of thousands of exp. And it was random players decision to sell it so cheap.
It's pretty much the same with the video here. There is no exploit.
You are getting low collectability from the highest level available ephemeral node. and this rewards you with lots of clusters and crystals.
High collectability would give you rare crafting materials that could possibly sell for more gil than 50 clusters are worth. Even if getting only 2 collectable things to aetherial desynth instead of 4.
This is intentional lol.....
It's how Aetherial Reduction works, and it only works on those specific items too.
Only problem I'm feeling from this is that farming shards is still the same boring task as before. Culinary still uses lots of shards, and you occasionally need 2.0 ingots and thread for the new 3.0 crafts.
I need a couple hundred wind shards for basilisk whetstones, and probably a few thousand fire shards for leveling culinary. Strange that crystals and clusters are now so much faster to farm than shards.
Also ya know making shards n such a reasonable price. I remember back b4 I quit in 2.4ish shards were up to 100 gil each and you needed like 30 shards for a combine. Everyone was wanting the damn RMT back because the amount of shards you could get an hour was like 1/1000th the amount of shards you needed to do an hour of crafting even mid lvl crafts.
Thanks for all the postive comments guys! worked hard on the video. If you have any questions ill try to help :)
You can go for redsand with Higher collectability however it is not garunteed .. Rng plays a role.. With clusters there is no Rng. 300-350 collectable is always clusters on hidden items.
As an FYI, in FF XIV 1.0, nearly ALL regular Monsters you killed dropped Shards.
For a long time, most players *just playing the game* (killing Dungeon Mobs, not even Gathering) would have THOUSANDS of Shards in their Inventory.
And it worked beautifully: It eliminated any RMT trying to control the Shard market (because any average Adventurer / Player can just naturally get tons of Shards just playing the game, without gathering).
Then Yoshi P changed it and made Shards, Crystals far more rare, which in turn only benefits RMT Botters and those with massive amounts of time. (I think it was a bad decision.)
It worked fine in 1.0 with excess (so that anyone could try out Crafting or sell their excess Shards / Crystals if they didn't care). Sounds great.
With all due respect to your opinion - 1.0 had less than 50k subscribers within the first month? Maybe 100k? RMT with those numbers is... irrelevant
Thanks for telling everyone, I mean I didn't wana make money or anything like that -____-
Is the emergency maintenance because of this?
Wow... Are people here actually trying to defend an expliot that gives players an advantage and can easily ruin the economy in a MMO!?
Really!?!?
It's not an exploit. The way it works, you may as well say that using Bountiful Yield on an unspoiled node is an exploit.