I just want to be able to use Blood Weapon in Grit
I could ask for a couple of QoL changes, but I think this is the only one that I really care about.
Mentally, I just know I have a cooldown I can't use while MTing which frustrates me. I can either drop Grit...which costs 1200ish MP to turn back on, or not really use it. During extended burn phases or Adds only phase like Bismarks Corona or A3 when the boss is a tornado it does get used...but I'd like to use it more.
I would accept less MP or no Haste buff while in Grit. I just want to get some consistent value out of it as MT.
Just Make it Share Cooldown with Blood Price
I also feel that Blood Weapon should be available in Grit, with the condition that it be made to share cooldown with Blood Price.
This is actually my number one request!
My reasoning is this:
There are just way too many fights when you practically can't do anything because you don't get the sort of multi-hit attacks needed for Blood Price to work. This is especially jarring in the ARR lv50 dungeons, where you don't even have access to Carve and Spit and Sole Survivor.
Even in lv60 content, the contrast between the fights that are "designed" for DRK and those that aren't is just staggering. Look no further than Fractal Continium: the first boss is literally *made* for DRK, while the second... er, you would not want to get hit by those swings. So you just run around and, uhm, not use Dark Arts.
So it would make the job more enjoyable, I think, if you had to choose which of the two skills to use according to the circumstances. It would not make the job stronger, but it would add another layer of strategy to it.