But believe in the heart of the cards.
http://31.media.tumblr.com/tumblr_lt...e5pio1_500.gif
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But believe in the heart of the cards.
http://31.media.tumblr.com/tumblr_lt...e5pio1_500.gif
Was that purple part his hair or a hat?
That is his hair, used to be addicted to that show for the first season or two...then they started changing so much stuff. As for the Range, I just roll with what I am given and make the most of the situation.
Waiting for "it's time I turn this duel around" raise macros.
"It's my turn ! Draw !!"
"I'll use this card on BLM : The Spire !"
"I"ll use this card on DRG : The Ewer !"
"I"ll use this card on other healer : The Arrow !"
Draw ! spire ! "no need for this lets shuffle"
Shuffle ! spire ! "#%^%&*"
I'm just going to bookmark this thread for errr....Raid Macros.
Actually been working on a "Monster Reborn" macro for my ascend ;)
I've made a macro for disable.
"You've activated my trap card! Disable!"
Still trying to think of other cheesy macros.
If I'm tanking a dungeon and get an AST using these, you get my commendation whatever happens.
CARD GAMES ON MOTORCYCLES!!!
current raise macro for asend only "You see <lt> You activated my trap card which allows me to play this, Monster's Rebirth, this allows me to take one card from the graveyard and return it back onto the field in attack mode, so return to battle <t>" <se.4>
the last target can mess up some times but i wish i could do it on focus target so that way it dosnt have me yelling at the tank XD
don't worry i only use it in teams that are heavily jokey and i only use it once.
Exodia-> Zodiark= Exodiark
Putting a card into Spread could also mean Setting a card (which is akin to setting a Trap card onto the field).
Revealing and activating the Spread card is the same as activating your set Trap Card.
Activating Disable is similar to activating Lightforce Sword, which is a Trap Card that features swords that pierce the opponent's hand.
Activating Royal Road can be similar to activating a Continuous Spell, which is active so long as the effect remains on the field.
Using Collective Unconscious can be similar to using Hallowed Life Barrier, which is a Trap Card that reduces all damage you take to 0.
Yeah, I play the game too much, lol.
This class is just begging for obnoxious macro text.
...brb leveling AST.
Also, this thread is a good thread.
*Joey's accent* Trap card! Kunai wit chain!
"I activate Ascend to bring <t> back from the graveyard and onto the field"
"I activate Astral Stasis to regain all of our life points"
"I activate Cleric Stance to switch my Mind and Intelligence points around"
"You activated my trap card! With Disable I can cut your next attack by 10% on your next turn"
"I activate shuffle, allowing me to swap on card in my hand for the next card in my deck"
"I activate Royal Road, this allows me to discard one card in my hand to receive a more powerful card for my next turn"
Astrologian is gonna be a goldmine!
LOL this job is really nice for macro because almost all skill has same effect like Yu-Gi-Oh :D
"I summon Eos!"
...
...
*sob
so alone...
I ran with an AST this morning who had macros for each card in the Divining Deck, and they were pretty good macros at that! But man, they must've had quick fingers to see the right card and hit the proper macro each time.
/cast Ascend
It's still time to d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-duel
Never got around to watching that show back in the day. For me it was all Pokemon, Dragon Ball Z, and Digimon after school xD ah... good times
If only you could screw the rules...
Ahem...
/micon Draw
/em draws! Believe in The Heart of the Cards!
/ac Draw
/micon "The Card"
/em plays The Card card on <t>! I end my turn!
/Draw <t>
Replace "The Card" with individual cards.
It takes up macros, and will annoy the heck out of anyone with custom emotes on, but it is sure fun to play. I haven't played enough instances yet to hear reactions one way or the other. If it is too annoying you can simply overwrite your Draw macro with the regular Draw action, etc.
Thanks to the suggestion I now have a much appreciated view on how fun I'll make AST. I don't particularly like healing in general but this will help me enjoy it more for sure. Thanks! :D
P.S. There are Yu-Gi-Oh cards that relate to the other actions which you may draw upon for inspiration. For example Magic Mallet for the Shuffle action. I don't have these actions yet so I have not set any of them up.
i thought it might be nice (and probably balanced hoho) if they just rolled balance into all the cards so you're always buffing damage alongside some mediocre sprinkle effects.
I love the manga of Yu-Gi-Oh! It has so much more cheesy macro potential than just the show alone because there's more types of games featured. I mean, I could prolly pull a Monster World arc one with the name of Anzu's healing spell on Benefic 2, and there's loads of Summoner ones from that arc, plus a couple MCH ones.