Do in need 4 crafters in the workshop to advance the project?
Its just silly.:mad:
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Do in need 4 crafters in the workshop to advance the project?
Its just silly.:mad:
Personally I'm glad that we finally have something that crafters can work together on.
To make sure it's a real free company and not a solo person home? Seams reasonable.
Personally a bit bummed it's just having 4 people is the only requirement they can be lvl 1 crafters for all the game cares.
Because FCs are teams and workshops require a team effort.
it should be 8 people not 4
You should search for threads on this topic. There are alternatives.
We divvy up the work in ours each stage. People crank out what items they can - that way it spreads the labor around and saves us money since we're not just buying crap off the MB.
The entire thing is a FC effort at stage 2. We needed 728 cokes for the stage 2 darksteel plates. Everyone in the FC cashed in their GC seals to get ready for that. We've all been mining Darksteel whenever we're free and the node is up.
Getting 4 people together to push the button is the least of our troubles.
This is the reason I lost my trust with SE's "Please look forward to it"
I was supermuch looking forward to it, but since my fc has 6 active members and all with different timezones it's hard to put 4 together.
And asking a random person into my house is weird to me.
This was one of the things I was most excited about since most of my members prefer crafting to combat, and I only like gathering, so we would work together. But now we have managed to build like one upgrade or so because its hard to have people online at the same time.
Please just change it and let all of us HAVE FUN instead of GATING us behind EVERYTHING.
I'm sorry this just makes me sad and angry
I've been told all the crafter don't even have to be in your fc. We have a large fc and getting 4 crafter is easy for us but I would recommend trying it.
They can be any level, so I think it's not too hard.
So? If someone wants to do solo a thing that was balanced around the idea of 10, 20, or more people working together, why should they be stone walled against getting it done? In AoC you could build entire cities for you guild. It required hundreds and thousands of materials, people with good skill levels in crafting professions, etc. etc. Thousands of hour of time spread across a group to make it maybe 10 per person. But there were people who, as a challenge, or just to say they did, put in those thousands of hours themselves, worked the marketboard as much as possible to get materials faster without breaking the bank, bartered, traded, and otherwise worked themselves silly to do, alone, what would normally take a full guild.
And I'm not sure why that's not a valid style of play.
Are you also going to say they should require 8 people in undersized parties so no one can duo coil raids (which folks have been doing)? Are you going to go after the summoners who would solo 1-50 leveling dungeons by going in with three friends who would then agree to leave and/or sit at the start?
It's a game. It's all valid. It's already designed to take a metric crapton of materials. Enough that doing it with a single person (or even a four person) FC would be incredibly time consuming and require an inordinate amount of effort. There's absolutely no reason to force you to haul in 3 other people for the final turn in every time. It's already obviously set up to vastly favor large FCs that can devote a lot of resources to it.
I understand the desire to deny certain content to solo players, after all, it's an MMO. But then then system should start to suspend FC benefits when the FC has less then a certain number of active players.
For example when only less than 4 people have logged in within the last 30 days, all Company Actions are disabled. When less than 4 people have logged in within the last 90 days, the FC gets an removal notice that in 30 days their land will be taken away and re-auctioned. (Obviously, with other detailed rules to prevent people just grabbing someone off the street and kick them after 3 seconds.)
If you're going to slap one-man FCs on the face, you should have prevented their establishment in the first place.
And create instanced personal housing that doesn't have access to these FC-only content. Win-win all around.
its so people dont just make a ton of airship parts n throw on marketboard i assume lol was already parts on market board for 20m in odin tho day 2 of expansion lol
How is it "win" to deny small groups something? When I pop a +10 gathering buff in my one-man FC, does that harm you somehow? Does my 15% chocobo xp bonus offend you?
But yeah, you just need 3 crafter dudes in your basement to progress a stage. Gather all of the mats you need in advance, snag 3 random people from your friendlist or linkshells, and get it done in less than 5 minutes.
I honestly think the restriction might be so that if one FC member contributes 90% of the materials, a lone player who only contributes the last piece of lumber doesn't get to hog the cutscene all to himself.
No. My post is based on the big premise that Square Enix wants to deny certain contents to some players.
Noting the premise that solo FCs cannot enjoy FC crafting properly due to a design put into place to specifically require more people, I argue that they should have put up that barrier to the content and saved people the trouble and the disappointment. Then provide an alternative to the part of the content that they don't mind solo players to have, i.e. housing itself.
Of course, I'd also like to have my own housing with my own personal airship and so on. Definitely.
Ah, well, all good then. But yeah, the barrier in this case is really easy to work around, so it's not really a problem. I think, if you are the kind of crazy person (which I am) that goes to the trouble of grinding an FC to max, buying a house and workshop, gathering all of the required materials, leveling all of your crafts high enough to be permitted to do the turn ins, you shouldn't have too much trouble in luring 3 people into your basement.
I've been doing it by inviting whoever I know that's online, and if necessary, snagging a low level crafter with promises of new HQ tools and some free shards. If you have the resources to run a solo FC, you have the resources to get people in your basement.