Why do we even have this?!
Medica
Medica II > Cure III
Asylum
How situational can a spell really be? I feel like taking off my action bar I don't even care about the proc.
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Why do we even have this?!
Medica
Medica II > Cure III
Asylum
How situational can a spell really be? I feel like taking off my action bar I don't even care about the proc.
Titan. And any time you need to quickly heal people in a stack.
Cure III is rarely used but there are some instances you will want the huge AoE burst heal to top everyone off. Yes it has a short range but if everyone is stacked and you use cure III it's better then using medica II. An example is bismark extreme or titan extreme where the group stacks up, if you time cure III you will fully heal EVERYONE basically making their ultimates do nothing to anyone's health. It's very situational and I would recommend keeping it on your bar.
There are specific instances where a Cure III comes in handy. Titan and even at times Ifrit Ex are examples.
Cure III is situational, but nothing does the job better when you must immediately and hugely heal a stacked group (sadly this means that it is rarely necessary outside of raid content).
I use Cure III fairly often. When it's on proc, if there's more than 2 people in range it's worth the MP cost. So if you're doing a dungeon with 2 melee, I'll throw my Cure III out on the tank and it'll (usually, because loldatrange) hit the DPS too (melee and AoEs are like cats and dogs. QwQ).
It also has its uses in EX primals; Titan and Garuda being the biggest two that I know. I use it in t13 (when the party is stacked middle for divebombs). And I've used it in BisEX (when he has that part where you're supposed to stand middle to avoid the wind, sometimes adds are up and they AoE and people get hit by it. Since everyone is already stacked so closely, I can get away with using it and actually having it hit everyone 90% of the time).
But, yes, Cure III is very underused. I think its range needs to be increased. I want to be able to cast it on the tank in front of the boss and have it actually hit the melee DPS on the rear and flank. It's fine for small bosses like Laha in Prae, but on basically any other boss, it will rarely hit anyone else.
Wait till alex before u take it off ur bar.
U'll be like y damage so much my HoTs don't have enough time to top ppl off what do. Ppl reply
< cure 3> < please use it> in auto translate.
Even if the new combo feels better than cure 3 you still should find times on when to use it.
Don't use it if u think is crap, we whm will keep using it because we know why we haveit
Cure III was usefull during T13 (without echo and desynch, of course) during Ark Morn with both MT & OT.
It's still usefull for up the party quickly. The WHM from my static use it on ravana EX when MT and OT take both damage and need to be full hp quickly.
And you can have a Cure III for less than 50% mana cost, that cost less than a Cure II (pre 3.0, don't know if it's still the case).
As most ppl mentioned before: yes it is very very situational. but in this certain situations it is just unparalleled. just keep trying and you will learn to read these circumstances when it comes to shine.
Cure III is a very useful spell in raids, when the entire group will take big gobs of damage that you want healed fast, not over time, and not attracting the attention of adds that pop in.
The spell also has some limited use in dungeons. If melee are getting squashed you can reverse that more or less instantly with a well placed Cure III. If positioning is a bit unpredictable, use yourself as the target.
Best skill in the game!... If you can find times to justify it's use.
I use it in Twin on soak team - even if I'm on the other side of Twin. It's a good, potent (high numbers) AoE heal that you can throw from afar. It's also a lot faster to cast than medica and medica II. You don't need to be in the action to use it. T9 Megaflare,, T8's tower explosion, Bismark's room AoE, the last Trial's room AoE (I can not, for the life of me, remember it's name), Titan, etc..... every now and then I'll do it if a bunch of melee DPS need heals and they're all sort of smooshed together - but thats fairly rare.
IE, anytime something calls for stacking or if people are stacked to absorb damage elsewhere than where you are. It is very situational, but it's also very helpful. It heals more than Medica and it casts faster, too >_>
Cure III is great. It is situational but for coordinated stack-up mechanics (of which there has been plenty enough so far), it works very well as a very efficient heal. If anything I think it's a bit underused by many people. Not saying it should be spammed, but yeah.
There's an easy answer to this, but it's situational.
You use Cure III when your party configuration is a MNK/NIN/DRG configuration... which is way too damn often. Even then, just running up to them and casting Medica is more efficient. Cure III cures the Target and the surrounding players. Medica/Medica II cures everyone surrounding YOU.
The thing that I love about it over Medica and Medica II is that it heals around the one it's targeting and not just around yourself. there are times where a huge group of people are together and I can just get a quick group heal off by targeting one of them. It's our best burst heal especially if it crits on a bunch of party members. I don't really like over using Medica II on some fights because it makes the life of others difficult if it has an add phase. It's lost DPS if the adds are running around all over and the OT has to go gather them up.
+ Strongest heal in the game
Without proc:
- Melle & Tank heal
- Tanks sharing damage/stacking heal
- Organised group stack heal
- Forced stacking from mechanics heal
With proc:
- Need to heal more than a cure, but less than a Cure II
- Same as without...
</thread>
Its ideal where you have to stack. In ravana extreme I find it quite usefull especially when some people take an accidental vurnabilty up..
Currently in HW, Ravana EX is a very good use for Cure III when both tanks get the soak damage. Also Bismarck's Ultimate to the last phase, everyone is usually stacked anyway. One Cure III to full. The last story trial has a spot where everyone stacks for damage too.
Turn 13 had many uses, rage of bahamut top-off, stack for dive-bombs, shared Akh Morns. Turn 9 since everyone is generally stacked in-front of Nael during Heavensfall. Turn 8 tower. Man I can go on about it's awesome raid utility.
Keeper of the Lake 2nd boss if you happened to be separated from the rest of the party due to the flames.
You know you got a good WHM when they can use Cure III in unique situations successfully. Whereas using Medica II can end up overhealing due to wasted regen ticks, which generates aggro.
Cure III saves time and mp than using Medica twice, Cure III is best used when the party is stacked or when both tanks are soaking big hits.
IMO as a scholar they should increase the range for Cure III. After all we now have access to both a 400 and a 300 potency 15y radius heal. I see no reason why WHM should be limited to 6y for their aoe heal nuke.
I guess the only real difference is that indom/succor cast with us as the center of the effect. Whms - would you rather be able to cast cure III from a distance but have less radius, or be the center of the cast but have a larger AOE (genuinely curious)?
As others have said its situational.
One thing I wanted to add is that the cast time is nice in some speed clears of dungeons. If melee class takes dmg after a big pull, you can heal them without stopping your outgoing heals to the tank
Anytime group stacks to share huge dmg (Rav Ex). It can also be cast at ranged, so if tanks get a huge cleave, (Rav Ex, A3) you.can use it.