Is when party members decide its ok to run ahead of me and start pulling mobs. i don't mind a challenge but please let me tank the way i want to tank.
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Is when party members decide its ok to run ahead of me and start pulling mobs. i don't mind a challenge but please let me tank the way i want to tank.
Welcome to everyone wants to be a tank but refuses to play the classes that can tank 101! lol
let them suffer the consequence by letting them tank the trash they pulled.
this is common stuff even in raids lol, just let them die from their pull. New negative iq attitude is when i mark mobs in Vault and still a dps miscalculates and decides to kill no 2 first. Of course i don't expect from 55lvl people to understand that 1,2,3 is kill order and helps me maintain aggro over mobs so yolo!!
Its just really irritating. It was not just one time just about after every fight. Same thing run full speed right pass me and never slowing down.
Let them die.They will learn a hard lesson but sooner or later they will understand you are the tank not them
i leveling this paladin to get a DRK and yeah Ranged Dps attacking with full burst everything except MY target and runs in extra rooms to pull a few more pacts then they run in circles and killing the mobs meanwhile me as a paladin listening to the benni hill Music and runing after these mobs trying to hitt them with no chance getting aggro back.
if there is Only 3 mobs even then they will attack the 2 target im not attacking and barely touching the 1 im on while pulling their full burst.
you know what ?
fine but if they dare blame me when they die if they dare to even think to blame me......
One thing that's been driving me nuts lately in these new dungeons is ranged DPs and healers getting aggro on like an add that spawns during a fight , instead of running to me so I can take it from them they go into full kite mode and run away from me so that I Noe have to chase you to save you. And what's even more frustrating is when this has happened to me in these new dungeons its from DPs or healers with the savage T8 title on. Every time.. Like you should know better! But I'm starting not to trust anyone with that title anymore lol
There's two things you can do. Let them die, or say "Challenge Accepted!" I do both, depending on my mood. Also I generally keep marking targets because if anyone turns around and says "You didn't hold aggro" I can at least say "You didn't follow my marks."
Oh, and if they kite it I don't take it back. If you pull aggro on something (regardless of who's fault it is) then do everything in your power to make it harder for me to pull it back, you can deal with it.
If I've made a mistake, I will hold up my hand and say "Sorry, I done goofed." But generally at this level of play I find impatient DPS are usually to blame.
You know, once upon a time we tanks were lazy. A bard or a thief would run off into the great beyond and come back with a monster hot on her tail. We'd provoke it off her, and the party would go to town.
Of course, things change and now we are in a modern mmo dungeon, but whenever someone runs off and pulls some mobs back I remember those days fondly and just pull them off. You can try to "Teach Lessons" all you like, but the fact remains that monsters aren't very dangerous in lower level dungeons (and even some higher level ones) and DPS aren't as squishy as they might be in other games. Plus sometimes healers like a little challenge and spamming Cure II isn't what I would call a challenge. So that's why you'll see them healing the rest of the party members - nowhere in the healer manual doth it say thou shalt heal onry the tank.
That behavior doesn't generally carry over into serious raids.
The Vault is the absolute worst for this, since the mobs aggro on you from 3 miles away.
It's because there is almost zero challenge in 4-mans. I'm not going to say it's right(it isn't), but people just feel no danger in doing it. Mostly because they just want to finish faster, or feel you aren't moving fast enough. As a tank, you control the pace of the group. If you are slow and methodical in doing things, people are going to do a lot of standing around, and get impatient. This thinking is a pain in the ass for newer players of course. If you are newer, just express that to the group and hopefully people will chill.
If you are a veteran, you really have no excuse though. When a group is almost dead, you should already have an eye on what you are pulling next, and be ready to grab it to keep things moving along. Rarely should you be standing around.
As a Tank, I died several times for not having my teammates there *_*!!! I think either I am moving too fast ( chain pulling, ain't nobody got time for resting) or the rest of my teammates are just too slow.....
And if they decided to go ahead of me and pull mob, I sit back and watch them die. They can kick me but I don't give a damn. I get back in Dun faster than they can find a replaced tank. Ha!!!
If you don't want to play a tank play a DPS.
We could simply get over it... I don't mind my DPSs pulling, as long as they run to me afterwards. That's challenging, and they're not that different : If they think you can handle it, they often have some kind of experience in tanking, they know what a tank is capable of, you gotta try and handle it. If You can't, explain them, or tell you're not confident in doing massive pulls... If they have never played HL tanks but pull anyway, then you're free to tell them to stop pulling... But managing that kind of behaviour is our duty as well
This is why I trained myself early on to, if I do get aggro, run straight INTO the mess of mobs around the tank so that hopefully I'll be able to position it somewhere their AoE enmity generation moves will hit it, and at the very least they won't have to chase me down. As far as I'm concerned this is like rule 3 of dpsing (rule 1 being "don't stand in the fire", and rule 2 "watch your aggro", actually doing damage comes quite far down the line xD)