I know it's only temporary but my hubby and I keep getting put into different instanced zones.
It's really effecting our enjoyment.
Please check what zone the leader of the party is in.
Or let us change with the /instance change #
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I know it's only temporary but my hubby and I keep getting put into different instanced zones.
It's really effecting our enjoyment.
Please check what zone the leader of the party is in.
Or let us change with the /instance change #
You should be able to choose which instance you go in if you walk/fly into the zone instead of teleporting into it
The sea of clouds didn't give an options.
Also exit an instanced CS for Main story toss us into different instances.
This is soooooo annoying x_x; Trying to do hunts or treasure maps together. Gah! SE! Please! ;-; Please give option when teleporting too..
I agree. Maybe like other games that have multiple instances of maps. Right click leader of party and choose, join leader's instance.
Or at the very least not separate you if already in a party.
Churning Mists doesn't HAVE a zone border entrance that allows you to choose your instance. I spent fifteen minutes and thousands of gil teleporting back and forth in the hopes of an instance swap the other day, just to play with a friend.
agree wife and I are getting annoyed with this
Well, if they plan on keeping this in place, they could take a page out of TERA's handbook and have instances aka channels have a place on the HUD and when u click on it has a drop down menu with all the channels/instances you can choose from. It's much more efficient than trying to ask ppl to wait while u find a zone line to change instances, which is dumb as hell.
Yeah, instances are becoming a pain in the ass. Give us an easier option than going manually to an area to select instance. Or at least if you teleport as a party, you all end up in the same instance.
Even better.. remove it completely.
Instance? Jeez is Balmung that packed? This is the first time I've even heard of instanced zones.
It should be /channel instead of /instance to avoid confusions
I just hope they don't keep them once the initial congestion has worn off. :(
No, this is for the larger populated servers, Balmung included, to help ease congestion when early access and 3.0 launched. Remember when the Gold Saucer came out months ago and how no one could get inside because the map was maxed out in player capacity? Square wanted to avoid that for 3.0's launch and it worked quite well overall. Give it another few weeks and they'll remove the instanced zones once the congestion dies down.
They exist for a reason. They are a giant pain in most of the areas they're in, but again, they were implemented to keep servers from having too many people in one area at any given time. Could you imagine if S rank level crowds were wandering around in each area killing stuff constantly? That would complete crash people who didn't have top of the line systems and internet connections. We don't need them removed until probably at least a couple of months from now when the servers are a little less active, (I would just say a month, but with Alexander being released in a few weeks still). What we do need is a more effective way of changing instances that works in all areas, and not just the ones that are easily traveled to, in order to allow us to still be playing with our friends in the meantime. I know that the Churning Mists in particular is a pain, because the only way to reenter the area is to leave and talk to an NPC to go back in, only to be placed in a random instance......
So, how do instances work for hunt marks? Present in one, not popped yet in another? Pops in both but killed in only one?
This. I think parties that can teleport together should land together. It makes no sense at all to split them up.
Bonus for giving the person doing the teleport an option to pick the instance. Click on Sea of Clouds, option for instance just like when you walk in, then everyone gets "Accept teleport to Sea of Clouds (instance 1) from your awesome friend?"
The idea for instances is cool, but implementation is very weak. Still bothers me to why party members don't end up in the same instances as a default. Zoning in and out to get into the same instance is not very efficient.
+1 for this. It needs to be easier for parties to stick together.
For an MMO you guys sure like to keep people playing solo.
I understand why they implimented this necessary evil, even though it is quite annoying, it is necessary.
That being said, all party members should be dropped into the same instance by default.
Only room for one person in instance one? Drop all party members in instance two.
I have to agree that it makes little sense to send people in the same party to different instances. honestly SE I can't understand how you thought it was a good idea to impliment this without adding for parties to teleport and end up in the same instance together. if I invite someone to my party and I'm in instance 2 they should end up in instance 2 nomatter how they get to me, or if the instance I'm in is rather full ask me to teleport to one less full when they teleport. to think otherwise is not very bright
For Sea of Clouds, do the Airship rides count as passing through the zone border? Give it a shot, I'm a loner, so my instance number has never been an issue, but perhaps the Airship will get you into the right instance.
I think only when you pass through the blue dotted lines does it count as a border transition
Wait...there are different instances of areas in this game? That knowledge right there has blown my mind. I've been playing since the launch of 2.0, and I have NEVER seen a different instance of any map in this game, there's never that many people in a zone unless there's an S rank hunt, other than that I've never seen any area outside of towns filled to the brim with people (and even then, only Limsa).
http://na.finalfantasyxiv.com/lodestone/
... under
[Important] Congestion Prevention for Heavensward Release (Updated Jun. 25 2:45 a.m. PDT)
Was added as a countermeasure just for HW (and therefore HW areas) and only for the specified worlds.
I have to agree with many of the comments in this thread. My friends and I are wasting way too much time per gaming session trying to get into the same instance (as we are in the same party), only to be separated again mid-map when exiting specific cutscenes or encounters. And for some of these instances we have not yet unlocked a way of entering through a blue-dotted zone border where an instance selection option is provided.
Groups should not be moved to separate instances. Failing that, groups should have a way of transferring to the same instance as the group leader. I realize instances are just a temporary solution that will eventually go away, and that feature support is as bare bones as possible for this mechanic, but these are features that should have been in place before instances were ever added. And since you're likely going to need to use instances again at some point in the future, why not flesh some of those features out now instead of later?
It would be nice to change instances via the crystal at camps. Many Many zones do not let you choose which instance.
Great idea from SE but poorly implemented. Me and my boyfriend are constantly split up deciding who is 'it' to do the multiple of teleports to get to the other. They should have implemented it so party members stay together or an option upon teleport. Only other way around it is through the eternity ring but that involves getting all the currents which don't always have as we process slowly through the story.
:/
it also makes hunting impossible if you get unlucky and put in a different instance than the one where the mob is
we really need to be able to swap instances
Just do it like Guild Wars 2 already. Right click on party member to join instances.
..........well this is a rather huge oversight lol
Being able to enter a text command to go to a specified instance # is sorely needed.
Oh look, this was a problem supported by folk in HW and SE still failed to remedy it for this expansion...