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The top post of the subreddit for today was a post asking bards to chill out, and to wait for endgame rotations and theorycrafters to give the final verdict. I come to you as an i179 endgame BRD to reaffirm why we're angry.
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Damage Per Second
You wanted to do more damage like a black mage. You got exactly what you wanted.
Talk about strawman. I don't recall any BRDs, or at least any respectable number, complaining about our damage. We were largely happy with our role, and we understand that as a support class our numbers won't be on top. We never cared. I still strove to eek out as much DPS as possible, and hung around the rest of the group.
Style & Diversity
Their utility was paramount before, but now [...] isn't a requirement for end-game raiding anymore.
It became very apparent to me early in the Heavensward discussion that the FFXIV team was looking to homogenize the classes. This makes sense in the context of class viability. There are 2 slots for healers and tanks, and 3 different varieties. If WHM kept their stronger Protect, and SCH kept their ability to heal effectively while in Cleric Stance, there would be a clear disincentive to use AST. Yoshi & Friends wanted to make any combination of healers be effective, thus the stances with AST.
There has always been a complaint, or maybe an observation, that BRD was pretty much required for any serious endgame raiding. I can already hear you tripping over yourselves to proclaim how you cleared all of final coil with a 4 SMN party, so please save your breath. Either you felt it was required, and it still is due to the utility that BRD / MCH still provides, or you felt it wasn't and it still isn't. No matter which side of the argument you came from, the only thing that has changed from 2.X is the introduction of MCH as a possible alternative to that required support DPS slot. Foe's Requiem is still as good as it ever was.
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A Jarring Change
Throwing off your rotation because you have to avoid an aoe, isn't that what basically every other dps job has to deal with?
There's a reason we chose BRD. We accepted the lower DPS numbers and begrudgingly play our Mage's Ballad or Army's Paeon, but I'd rather play a song that reduces my DPS by 50% than cancel casts and become a stationary Bard Mage. You can try justifying how other classes have to deal with this, and it's a perfectly reasonable change, but this is a rude shift that basically throws away everything you've learned and loved about BRD so far. We are now seemingly forcibly pushed into being a BLM with worse DPS and some utility. There's a reason my BLM is 30, and I am loathe to level it any farther. I simply don't like BLM play style, period. Many of the people you hear complaining feel the same way.
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The Illusion of Choice
Can only be executed while under the effect of the Wanderer's Minuet.
Anybody experienced with MMOs might be familiar with this concept, perhaps in the context of gear. Some games out there might offer a seemingly horizontal array of gear, with different stats to compliment your play style. When this is poorly implemented, and hard numbers dictate that one particular set of gear is definitively better, the rest become noob traps. The different choices purport themselves as being equally viable, while this is just not the case.
20% increased damage at the cost of auto-attacks, by itself, is the definite correct choice. Iron Jaws and Empyreal Arrow are only able to be used while in this stance, and the tooltip for Sidewinder says it can only be used while in WM, but currently can be used outside of WM. These skills (4/5 of your total new skills for this expansion) further drill home the fact that being outside of WM is incorrect and you will feel bad until you can return to WM.
This is not a choice, this is not an optional play style. Wanderer's Minuet is always the optimal stance, period. If there are extended periods of moving, you have to decide if it is worth it to turn off WM to keep using skills, or if the 3 second time to turn it back on is not worth just not damaging the boss during that time. This is something that will be learned in raid progression, but it just feels bad. Call it a skill cap, fine, it just isn't the job I signed up for.
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Fluidity
[...]why choking a double-oGCD class into single-oGCD mode is irritating people.
BRD has forever been a double-oGCD class, meaning you could pop 2 buffs, or a Bloodletter and a Blunt Arrow, or any match-up of 2 oGCD skills in between GCD skills. With a cast time now, you only have room for 1 oGCD, and with the current amount of skill speed that is now expected of BRD, even using a single oGCD delays your GCD and feels clunky. BRD has always relied on Bloodletter spam and quickly spotting Straighter Shot procs to maximize your DPS.
•Seeing a Straighter Shot proc next to your character, and queueing a Straight Shot during your current GCD will cast a full-channel non-proc Straight Shot, while the buff is applied right after you start casting.
This means you either let the cast ride, which is a waste of TP and DPS, or you cancel, wasting time and DPS. Or you can mash Heavy Shot again, wasting another potential Straighter Shot proc. The only way to win here is if you were going to use Emp. or another oGCD, but even then DPS would be more efficient if you could fire the Straighter Shot before that oGCD. You are being punished for quickly recognizing that Straighter Shot proc, which was what previously separated good BRDs from great BRDs.
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You miss out on potential Bloodletter procs by not being able to spam it while channeling other skills.
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Unable to queue Flaming Arrow while channeling. You lose time and DPS by dedicating that second or so to use the skill and place it.
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Using Repelling Shot, landing, then queuing your Heavy Shot spam, the Heavy Shot will be interrupted, and you'll have to recast it.
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After applying your dots the first time, you have to pause before using Sidewinder, or else it won't proc as having both DoTs. Inefficient use of cooldowns.
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Unable to queue Flaming Arrow while channeling. You lose time and DPS by dedicating that second or so to use the skill and place it.
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Currently a bug exists locking you out from casting skills for 1~10 seconds.
Summary
Black Archers still do great damage, and are still all-but-required for endgame raiding. We just aren't happy about having the carpet ripped out from under us. Stay salty Bow Wizards, don't let them silence you.
Found this great post from reddit.