Originally Posted by
Radamanth
just a thought, but, as a mage the idea is to "not get hit". by no means am I saying your wrong in doing evasion or defense, but I think that would be a waste for a materia slot. I stick to hard numbers mp/hp, healing potency, magic potency, and the biggest one of all I think.... -enmity, a definite must have. only reason why i disagree to the materia you have chosen is that since numbers are static now, with no point allotment, some numbers arent worth raising cuase your jsut going to get one shotted as a squishy mage anyway, defense being one of them.
My current defense is 343
I know glads are pushing over 1000, hence that point
I know everyone's play style is different so its hard to say what a cookie cutter Conjurer is, but thats what I roll since I play with the idea of, im not "going" to get aggro or get hit. of course real in game is different, lol