does anyone not notice any difference between dx9 and 11 or is it just me? i can tell water is different but everything else looks the same to me
Printable View
does anyone not notice any difference between dx9 and 11 or is it just me? i can tell water is different but everything else looks the same to me
You have to go and manually change the new settings in System Configuration for it to really make a difference. Like, turn on live light reflections, etc.
dx11 uses the same assets the dx9 uses for textures so looks of most things will be the same. The difference between the two is that dx11 has better code and tools for better handling of the assets. The change you'll see is in game performance though fps and memory usage. DX9 is very dated and old. FFXI runs on it and that is over a decade old.
#1. Make sure you are running the DX11 client
#2. Make sure you set the detail to Maximum
The first thing you will notice are floor reflections in places like Gridania. What you should be noticing are the HBAO shading. http://www.geforce.com/hardware/tech...lus/technology
And if you do video capture stuff, you'll notice a giant framerate drop if you leverage the videocard encoder. Switching to the CPU(eg Quicksync) encoder is no better.
I noticed a difference - I kept crashing to desktop in Ishgard whenever DX11 was turned on. I have a DX11 compatible video card and benchmarked DX11 with no issues. I had a lower score with DX11, but no crashing, so not sure why I just couldn't play with it enabled. I had to go back to DX9, and the game was noticeably easier on my system with no more crashing in Ishgard.
Try looking at the night sky.
I tried DX11 but found that it significantly lagged out the game on my system. I run an i7 CPU at 3.2G and a Radeon HD 5800 Vid Card. I know that the Video Card was one of the first ones sold to support DX11.
What is the bottleneck? Would I get good DX11 performance with a new Video card or is my CPU holding me back?
Everything looks better and more detailed. And those lighting effects geez <3
go inside some building. you can see the better lighting from lamps and etc.
http://i.imgur.com/hQZchb4.jpg
The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
Characters have super kissable lips too
Maybe... But I've been experiencing some really strange frame-rate drop at the oddest times. Sometimes, not all, I'll have like 10fps when I'm at my company house, other times it's fine. It'll change mid combat, too. It'll be fine when combat is happening, then right as it ends, it drops.
The in-game seetings are showing me 120+ fps, but the game clearly isn't running at that level. There's no consistency as to when it drops to crap and when it's smooth and flawless.
At times when I would expect it to lag, it runs flawlessly. Yet, it'll run drop to crap when I'm the only one in the area just sitting here. Outside, inside, near water, just on the sand, etc.
The skin texture on our characters and NPCs are also uncompressed now so it looks much better, especially under certain types of light. Alphinaud looks a little less like he has a severe case of herpes as a result.
It looks great under DX11 on my laptop, but I'm taking about a 10-15FPS hit pretty much across the board. Seemed like it was bogging down further into the <30 realm at times too (I get 50+ just about anywhere with the DX9 client). IDK... just feels like we are missing some options in the DX11 client that may let us reclaim some frames? Seem to recall we had a lot more tweaking available in the benchmark.
DX11 can in theory provide all these, but for this game the visual improvements are relatively minor, and depending on your hard can severely impact performance. The DX11 client uses about 20-30% more GPU memory than the DX9 client. Most graphic cards released prior to summer 2014 will still likely get higher max framerates with the DX9 client, though they may also still bottom out lower than the dx11 client.
I have a GTX 680, and personally leaving the SSAO setting set to "HBAO+ Quality" really seems to impact performance rather severely. "HBAO+ Normal" runs considerably better. The water tessellation doesn't seem to offer any noticeable visual improvement. The Parallax Occlusion option does provide a minor improvement to some surfaces by providing the illusion of depth. And then there are times when the DX11 client looks no better than the DX9 client.
I gained about 15 frames switching from maximum dx9 to max dx11. The reflective surfaces is the biggest thing I've noticed so far. I only got to play for 20 minutes since early access though.
I noticed Ifrit Egi and Titan Egi look shinier.
Haven't paid attention to anything else.
Pharos Sirius and Hullbreaker Isle both look breathtaking now. We had to stop and just admire the glittery water in a few places.
The water, the lighting, the reflections, it all looks so pretty <3
Everything is smoother now, too, although the diffrence is not big in that area.
Something I do not understand is HBAO. With the maximum setting (HBAO+) it looks slightly better than HBAO, but I drop down 40(!), yes, FOURTY fps.
That's just messed up. With HBAO, I have no trouble staying at up to 80 fps unless it's something like S Hunts or the equivalent of HW, but when I switch to HBAO+, the highest I get is 40 fps, which, of course still is enough to play smoothly most contents, especially instanced ones, but I dislike not hitting 60 ._.