Whm's who fluid aura was bad enough, now we got machinists with blank sending mobs flying all over the place -__-
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Whm's who fluid aura was bad enough, now we got machinists with blank sending mobs flying all over the place -__-
Tell them "No!" and flick them on the nose.
The only time I use Fluid Aura in a party is when we need DSP and I know that the enemy/boss won't move when I use it.
Eh, I don't think it's really a big deal, takes some heat off me for a few secs in most cases. The WHM I run with uses Fluid Aura (now AST) so having a MCH doing it is nothing new. Sure, you might have to move a bit to get the mob to rejoin the rest, but there's probably AoE anyway. If your people are using it correctly (which isn't always true in the DF) they should be hitting a mob that no one else is to avoid any targeting issues.
its no different form bards repelling shot, a few idiots might use it but that's it.
Well that was fast.
I never tire of using it as a finishing blow. See you in DF! 8D
huh, there are many cases where using repelling shots is perfectly fine. I think you would be idiotic not to use it as much as you can providing your not going to get yourself killed. There is also a huge difference in pushing the mob away and yourself.
The mch atk doesn't bind so the mob just runs right back to you in less time then 1 gcd. Just stop freaking out its maxing dps.
Last i checked repelling shot did not push enemies forward and such....
I agree about fluid aura as have had whms use that also while i be casting flare on the target, yaargh
I basically only use it if the mob is on me. Blank + Leg Graze or Foot Graze to buy some breathing room. I know why they're using it-- it's a free 100 potency off global, but I can definitely understand why it's bothering tanks.
This person gets it. It generates little to no hate so within a couple of seconds it's back with the tank. The only difference with Fluid Aura is that Aura binds for a short time. The mob still comes back to the tank. On one mob it's a waste but on a group it allows a bit of breathing room if needed.
I just use it for a stylish killing blow. And that stone head thing to stop it from running in sunken temple if we fight the bee first. And I guess on the bees if they wanna sting people.
I've seen some using it to setup bind cc since aoe is limited at the early levels. Which is kinda overkill, but fine.
Oh look, the complaining thread for machinist is here. What took you so long? I wonder when the thread for for Dark Knight and Astrologian will be here to?
There are two types of machinists that use this.
There's the ones who are panicking about the enemy with a cast bar aimed at them, and use it to get them away. It's annoying, but understandable.
And then there's the ones who are doing it simply because it's on their quickbar, and if the devs didn't want them to use it, then they wouldn't have gotten it. These ones need a swift education.
It's also good to use on a boss that can't be knocked back. Other than that or trying to save yourself, I don't really think there's a need to use it.
I don't really mind it if it's used intelligently (pushing outliers back into the group, pushing enemies out of buff fields or damage fields the melee can't stand in, pushing it into a wall for that free DPS without sending it halfway across the map, etc) , Which is the problem really, 90% of DF people don't do anything intelligently in any role.
The only specific time I got annoyed with it (though it's also hilarious) my friend would use it to interrupt a skill, and I'd get the stun off first just before he blasts it away, so the reason it's not coming back is because I stunned it already >_<
The pushback MCH skill is on GCD and has weak potency, they would do better using the base combo instead of that. If they do the reasons could be: they got aggro, they are assholes, they don't know.. If it happens often just tell them.
It will most likely be a viable raid tool at some point but the issue as it stands now is most of the mch out there don't know what it's uses are.
A good indicator of this is any mch saying it's "free dps". If the mobs are grouped together there is no reason to push one out unless the mch is being beat on.
As a tank I hate these moves specially when I have a group of mobs I'm tanking because then I have to reposition then lets not also forget it mess up people who dps as something that has directional positions for their combos so while it may up their dps it didn't up other people's who has to go to it just to hit it.
and oh ya just so you know those moves are ment to keep things off you not dps people. As to why only range jobs have these moves.
I main a tank and any knock-back is super irritating but I can understand anyone using them if they are getting aggro for some weird reason but to just use for a "DPS increase" is just asinine.
As a Tank I generally Hate Knock Back moves that Healer and DPS have, if you use it as an interrupt or a boss that's fine. But nothing is more annoying then after you stack all the mobs together, then someone knocks a ranged mob out of that group of add...
But occasionally there are a few good players that knocks ranged mob towards my group of adds. If i see someone do this correctly, they normally get my commend.