If your request gets denied, you cant send another to that person for another several hours.
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If your request gets denied, you cant send another to that person for another several hours.
No that's bad idea, what if you accident deny a real friend. You can't allow him to send any mail or etc for hours. Just blacklist that bot.
Others option is to turn off friend invite. We need some function like in Facebook, privacy control in-game.
/busy
The best suggestion I've seen is to have a feature that allows you to filter /tell and friend requests based on the level of the sender. Set this to level 50 and you won't get bothered anymore by the disposable, level 1 gil selling bots. Adding a white list feature to exclude those on your friend list, FC, etc. would make it perfect.
Sadly with the current setup you'd have to start by stripping Trial accounts of most of their rights starting with mail until 10 and no messages until 10 either, that is of course unless this is in place already. We'd be better off if you SE were willing and or able to put in-game GM bots into the game that actually tally multiple results like reports and in game complaints and automatically send people to gm prison where they can be identified and dealt with afterwards by an actual person from tech support. Much easier to do than an anti hack system.
This is all assuming that SE themselves aren't the RMT's
Considering the current friend request requires you to actually go into the Social > friend list window and right clicking their name to decline it because for some stupid-ass reason simply clicking no doesn't, I find it incredibly hard to "accidentally decline a friend request"
Limit friend requests to face-to-face interaction within 10 meter radius, and any party to the request leaving the range automatically cancels the request completely (i.e. not even leaving a record in your friend list) similar to how trade requests are handled.
This permanently invalidates any kind of friend request advertising.
As others have said, you have to purposely decline friend requests.
It's a hell of a lot easier to accidentally accept a friend request than it is to decline it.
And, in the event this was implemented, if you are completely absent minded enough to accidentally click "no", retrieve your friends list and then accidentally decline them a second time, then you could simply send them the friend request in return.
In before "What if they accidentally go through the arduous process of declining my friend requests on accident also".
(Sometimes I wonder how these people tie their shoes in the morning)
It doesn't work that way because they just create more accounts.
This is what I posted in another thread:
Of course, SE could also just have a bunch of tickboxes in settings to control the problem too:
[ ] Refuse all party invites
[ ] Refuse all friend requests
[ ] Refuse all free company invites
[ ] Ignore all tell's that are not part of the FC/Linkshell/Party/Friend list
[ ] Ignore all tells from outside your current zone
If we want to get really nitpicky you actually make a permission table:
http://i60.tinypic.com/xdgjls.png
I tried playing with busy status on and I really didn't like it so now I have tell sounds shut off, which makes it somewhat more tolerable, but yeah the friend requests that you have to decline and then go into your list and decline again are just stupid. I really wish SE would give us more ability to filter this sort of thing. Players have been complaining since release and gilselling only seems worse. It's completely out of control.
All of these can be solved by having tells and friend request from people who are not within 10 yalms of you unable to be sent. Similar to how /say works where you need to be within a certain range for it to be heard. Only those on your friends list will be able to send tells to you from anywhere (as is currently in game). Im actually surprised this wasn't implemented as such. This would make player search almost redundant since they would have to track you down and stand near you to send the friend request and tell.
Downside is that bots might start flooding main chat again.
The Friend Request thing isn't that bad, but the /tell one is horrible lol. You mean to tell me that you think its uncommon for people to actually talk to each other through a /tell, be it LS members or FC ones, when they're not on each others Friends List? I dunno about you, but that happens a lot to me. I'd imagine that'd be a problem for people that fill up their 200/200 list limit too... and there's surprisingly a lot of people like that. I know of at least 4 people offhand that are on my FL or have been in an FC/LS with them. Mind you, this is coming from someone that hardly initiates interaction with anyone, yet I came across that many lol.
Actually they can send friend requests and it also seems what they are doing.
http://support.eu.square-enix.com/ru...&tag=freetrial
There could be a limitation of no friend-requests until lvl 15 or none at all for those accounts.
The main issue i have with the fact that Bots are spamming Friend Requests, is that when you click on “No” you would still have to go to the Friendlist and actively Decline the Friend Request in there.
What i would like to see is that when i select “No”, that i’m automatically Declining the Friend Request without having to go the Friendslist and do it again. I also understand that people might accidentally click the wrong button and thus decline the Friend Request by mistake, but SE has found a solution to that in other situations. The “Wait/Hold” button. So, why not use it there as well?
I also think it would be better if they were to change the “Yes” and “No” buttons into “Accept (Request)” and “Decline (Request)”. That way, it will be clear for everyone that you are actually accepting or declining the Friend Request.
The same would apply for the Free Company and Linkshell Invitations.
So, in short, whenever you get a Friend Request or FS/LS Invitation, you would see the following options:
http://img.finalfantasyxiv.com/t/4a7...bf52d59_32.png
[deleted] only appears if the user has deleted their character. SE may ban accounts but they do not delete them.
They should at least make it so that "no" on the pop up cancels the request, and then they can have an additional box that says "blacklist aodhgaodughagsellgil?" would be SO much easier.
I believe the logic is to prevent permanently banned persons from simply recreating their character with the same name on a different account. The access may be denied but the name is forever locked from use. As you said though, it would be immensely more convenient if there was some sort of indication if a user was active or banned so that others could know if they may safely be removed from the blacklist or not.
I started suspecting SE of some RMT sales in XI. I have still have no proof but i'm getting that loving feeling again. Then again Blizzard sold gold using RMT and everyone loved WoW and never suspected Blizz.
My favorite argument is what benefit would it be for company to have RMT?
Extra money for game and profit for company.
I wish XV would come out so i can put all these mmo trolls and bads and crappy reps and their nonsense behind me.
As long as it is us against us they can hide.