Just posted on the Lodestone:
http://forum.square-enix.com/ffxiv/threads/23365-dev1134-Guildleve-Revisions
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Just posted on the Lodestone:
http://forum.square-enix.com/ffxiv/threads/23365-dev1134-Guildleve-Revisions
Thank God, no more doing leve just because reset timer is coming..
Thank god, I can repeatedly get that ONE high level crafting leve over and over! =P
In all seriousness though it sounds pretty awesome, especially the evaluation and super bonus round leve.
D: maximum of 99!?!?
I have mixed feelings about this. On the other hand I'm glad that they're removing part of this artificial gameplay restriction but then again I thought they wanted to make this game be about something other than just leves.
Maybe next year when they've done the major revisions to broken gameplay systems the future direction of XIV will be more clear when they can focus on new content and we'll see what kind of content that will be.
Quote:
・ Players will receive an allowance of four leves every 12 hours (Earth time), up to maximum of 99.
・ The allowance will be shared amongst regional, local, and faction leves.
Correction:
Current system is 5.3 leves per 12 hours... so the reduction to 4 is nowhere near as drastic as my initial miscalculation. ^^;
Quote:
Original post:
4 leves every 12 earth hours ... that's 1/3 of what we have now.
Currently we have 8 regional battle/gathering/faction leves + 8 local crafting leves every 16 hours... Scaling that down to the new 12 hour period for comparison, that's 12 leves every 12 hours.
That's a pretty big reduction!
um currently we have 8+8 every 36hours, next patch we'll have 12 every 36hours. Only lose 4 leves, but in exchange you can get more SP/36hour if you are focused into one class.
We still haven't seen how the XP gained from chains and enemy links is, not to mention they are outright revamping XP rewards from enemies. It should be more rewarding to counterbalance that now that we are getting less leves as a whole. I'm personally hoping dungeon xp gains a lot of ground.
Also: hurray for retries when you dc =)
I like it. I'll no longer have the pressure to keep up with every leve cycle.
so if it happens I cant play for a week then I get 56 leves to burn,lol, I like it
^ that what im thinking, like every 12 hour cycle i will keep on collecting and colelcting then burn everything on the weekend. that is so awesome.. but, yea i dont really understand what it says...
lost 4 quest /36h but dont have to "force to do it and rush because its time" , I do like the idea, no more force to do this and that because its time, and with the 12h/reset it will fit every timezone....but what is the maxium of 99 ? does it mean you can save the quest /12h and do it at another time ?
ninja edit: crafting will be a bit easy now, 8/36 will be 8/24 ^^
@Seirra:
This is the gist of it, somebody correct me if I'm wrong:
You get 4 slots every 12 hours, max of 99 slots.
Available Leves reset every time you complete or fail a leve or when that 12 hour timer resets.
You accumulate leves on your history list, up to 8, that can be cleared with an evaluation that gives you a new guildleve with boosted rewards based on how many were in your history (I'm guessing its something like a bonus crafting leve if it was all/mostly craft leves, for example).
You can retry a failed leve immediately at the counter, journal or through a popup if it's a craft leve, at the aetheryte if its a regional. Each retry consumes 1 of your "slots".
@Devs: Does this mean we're getting new guildleves finally? =) The wording makes these evaluations sound like they're new.
Can you redo the same leves? I assume not so you couldnt stack up like 50 uldah ones haha.
I dont really get it, its so annoying how vague it is.
The actually best is that you can save leves to do it when you can, and you can focus on a DoW/DoM/DoL or on a DoH, becaouse all are leves slots are unified :D
@vionn: I think you can, since when you complete it it goes into your history, so if you go back to the counter and it's there again you can pick it up again. Probably can't do it if you already have that leve in your "To do list"
That's the only catch that i'm forseeing at this point, if they don't diversify the leve portfolios outwards, you're still going to be stuck with only 2-3 leves that benefit you SP-wise per cycle. Anyone who's taken crafts over 40 can attest to this. The only way around this is to allow the same leves to stack if they're not creating more, otherwise there's no potential for crafting 25 of the same DoH in the same sitting, or taking on 25 battle leves, etc.
Perhaps the intention is to entice players to level multiple classes again, where you can stack ten R20 leves, ten R30, etc. etc.
I think if we combine a few posts here we have the gist of it:
4 "slots" every 12 hours
8 slot Leve History that can be turned in for an evaluation, thus giving you a boosted leve.
Upon clearing/failing a leve, your "Available Leve" list is updated, thus granting you an "unlimited" list of leves, just a limited amount of tries.
Did I miss anything? So basically, if you HAVE saved up (hypothetically) 99 leve "tries", you can do as many as you have "tries" for. The list keeps updating based on your completion.
SE has a chance to really make this a good system. What we don't need is a large "leve slot stock" and can only do the same leve once (unless failed and retried). Fortunately, it doesn't seem like they're going that route, unless they create a whole slew of new leves per Camp. A Dev post would really help us out here :D
I like what I see here!
My weekdays have been kind of crazy lately, the artificial pressure to make sure I finish my leves in time was starting to become a chip on my shoulder. This new system sounds like it will be ushering in some much needed freedom of play-style.
I know many other weekend warriors who will be excited for this change as well! Can take it easy during the week, and all group up on weekends and head out of town with a rabid SP crazed look in our eyes, and burn everything in our path :D
Sucks for those who like to do 8 local and 8 field leves every cycle. Field leves are by far the best way to rank up DoL so you're in effect losing 4 awesome leves per cycle. I took both MIN and BTN to 50 while spamming local leves for BSM and ARM. Had this change been in place I'd probably not be anywhere near 50 in one of those. Though I wouldn't have missed the 5 or so leve cycles I have in the past couple of months so I'd have made back a bit ground. Still less over all.
I'd like to take fishing to 50 but with this new system it's not going to happen now until all my crafts are 50 since I will prioritise crafting over fishing. I'd love to sit and spam as many fishing leves as possible before 1.19 but it's probably not worth it until rank 25.
Over all the new system is great, but they should have made it 5 leves per 12 hours to try keep almost the same number.
I don't really understand what they mean with:
•Players will receive an allowance of four leves every 12 hours (Earth time), up to maximum of 99.
Does it mean: You can do 4 leves and 12 hours later another 4 and 12 hours later another 4?
Or is that wrong? :-)
I like all these revisions....
Except there are not addition of more DoL leves...
so -1 for that
Where does it say you can only get 8 at a time, I know you can in current system but in the current system you can get 8 Field also so its like 16, this says you get 4 spread across all, so where does the 8 factor in?
My assumption was that you get 4 "Slots" every 12 hours that you can fill with any type of leve. If you wait 36 hours without doing any leves you now have 12 slots which you can then collect 12 battleleves or 12 fieldleves, up to you, you can grab 12 in a single instance and then go do them in a single instance and you dont need to come back.
To prevent people getting up to 99 and then blasting through, the system would only provide you 1 unique leve every time, so for example if you've collected "Dinner for Dunesfolk" the next reset, that leve does not show up and another does, when you've collected all for that category it no long has any and you pick from another.
I also think this due to the 99 build up.
For example:
00 : Collect 4 rank 40 leves
12 : Collect 4 more rank 40 leves (all unique)
36 : Collect 4 more rank 40 leves
48 : Collect 4 more rank 40 leves
60 : collect 4 more rank 40 leves.
Now after 2/half days you have 20 leves to go through in 1 night.
Just my guess.
^ Yup, that's basically what it means. It also means that, if you decide to not do 4 in the first 12 hours, that four will carry on to the next 12 hour cycle. For example:
0 - 12 hours = 4 leves added.
You have 4 leve allowance.
You do 4 leves.
You have 0 leve allowance.
12 - 24 hours = 4 leves added.
You have 4 leve allowance.
You do 3 leves.
You have 1 leve allowance remaining.
24 - 36 hours = 4 leves added.
You have 5 leve allowance.
You do 0 leves.
You have 5 leve allowance remaining.
36 - 48 hours = 4 leves added.
You have 9 leve allowance.
You do 8 leves.
You have 1 leve allowance remaining.
........
This is a hypothetical situation only, so not perfect, but I presume that's what it will be. Also, it's not hours of how much you are online, but in terms of earth hours. :D
and NOW im waiting for 1.19 (crafter)
I'm looking forward to these changes. I don't usually have a lot of time to play during the week, so when I do get some time to play I should have a nice allowance of leves to use.
I think this way gives you a lot more choice in your play style too. As well as allowing you to do the leves when you want to do them, rather than being stuck in a 36 hour cycle, combining all the leves in to a single category means that if you want to focus more on a single job you have a lot more freedom to do so but the option is still there if you want to throw in some variation.
This should make linking a whole bunch easier.
Everyone should be able to get every possible variant of a certain camps leves:
Say you have a r35+ Full Party, and you all have around 16 leve allowance.
Every member can (theoretically) get the same 8 r40+ leves (if they keep the max amount of leves carried the same) for (using Grid as a reference point) for Camp Nine Ivies, and proceed to get 8/8 links for every leve started.
After doing that, people may choose to drop out, and the party may go back to grid, and get 8 of the same r40+ leves for Treespeak, and get full links on that.
Makes me wonder if they are going to limit leve selection types, or linking bonuses in some way.
You lose 4 total leves per 36 hours however you can do whatever you want with the 8 you get per day. If you want to focus on gathering then you can take all the gathering leves you can handle each reset. It's not split so you have more freedom of what you do with your leves.
[SIZE="7"]IT'S KILLING IMMERSION! EASYMODE!!11[/SIZE]
JK :cool:
one thing i would have to wonder is say for example is i am wanting to work on miner and i had built up like 20 points would be the way the points add up. for example, could i go run the treespeak leves and run back and grab those same leves over again 10 times and use all 20 points built up on the same leves over and over? that's how it seems, but kinda sucks they are lowering the amount of leves you get per 36 hours.
i have a set method i've been using since 1.18 that works well with 8 crafting, 4 gathering, and 4 battle. i guess battle leves will get neglected after this one for me, but otherwise not bad to be able to build them up if you can't get them completed during the week.
@Darkstar that's how its going to work, you can run the leves as many times as you want. Basically we're giving up some leve variety for more flexibility in how we can choose to run them. I for one am planning to focus a bit more on crafting and gathering leves since I can set aside a day to do just those without much restraint.
Finally, no more (lamely self-applied) pressure to try and do leves every 36h, fearing to lose easy optimal sp. Perfect system for average playtime players and casuals.
Really good decision from Yoshida and his team.
The only nice thing about this is I will be completely done with crafting(all 50) when this hits so i can use 12 per "old cycle" on fishing and combat
nice change. 1.19 is looking to shape this game up in a lot of ways. 3-4 more updates like this and we are ready to go.