Hello
Are you guys seeing a huge difference in the quality between these two. I ran both on maximum and really couldn't see that much of a difference to warrant downloading a whole new client...
Thanks
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Hello
Are you guys seeing a huge difference in the quality between these two. I ran both on maximum and really couldn't see that much of a difference to warrant downloading a whole new client...
Thanks
Not at all.
Im going to download the dx11 simply in hopes that my computer quits crashing randomly when i play. I have an i7 with a gtx670 video card and 12gb of ram. IDK why i experience random crashes. I have installed the game on both my solid state C drive as well as trying it on my 1tb data drive and either way it crashes and even sometimes causing my machine to bluescreen. No other game causes the issue and I even went to the trouble of reloading windows from scratch and I still have the same issue.
Hopefully the DX11 client will fix my issues.
The difference will likely be more noticeable once you're actually playing it, and more likely in the older areas you've already seen a dozen times.
I notice the difference however.
Definitely noticed a difference, quick easy ones was the ground and water (tessellation effect). But in general there was slight changes (purty shadows), whip your head at the screen and look away or in a big combat scene and you probably won't feel the difference (minus perhaps less lag depending on machine) but imo you'll really take notice when standing around just looking at stuff.
Hopefully they keep adding in features and polishing some others, like I noticed somethings that looked like they should have tessellation (option) compared to its neighbor object (cobble stone next to grassy ground) and either didn't or was hardly noticeable. They said they would add more- which is awesome, and I already like the changes so at Heavensward I'll be ready to go DX11 :P
I notice the difference right away viewing my original Miqote in the Character creator.
The shadow quality and overall contrast are much better in the DX11 version, not to mention characters' skin is a lot softer-looking. Textures are the same resolution, but better scaling makes them look sharper. And the parallax mapping improves outdoor environments a ton.
All in all, it's a lot of really subtle, inexpensive effects that make the game look just a little newer without a performance hit.
The difference is there but it's not a huge leap since FFXIV is already a great looking game using Direct 9. It's the small things like lighting, shading, and reflection that add up to a better visual experience.
Lighting and shadows already looked great in FFXIV, what looks awful (at least to me) is most textures. They are fuzzy, especially when cutscenes zoom into stuff and look like they come from an older game for the hardware requirements that FFXIV boasts. I'm just downloading the benchmark right now so I'll be able to see how much it's improved.
Grabbed some screenshots to compare the skin shaders. For maximum effect, put these two images in separate tabs and toggle between them:
DX9
DX11
In the DX11 screenshot, you'll notice the shadowed areas are more saturated, and the brighter areas are just a touch brighter. It's a subtle effect, but just looks nicer.
I made a video to compare DX9 performance against DX11. https://youtu.be/R1BMZqSN5zk
Several spots in the benchmark my system drops below 60fps with Directx 9, however Directx 11 does not. When DX9 frame rate tanks the GPU usage tanks as well.
Min Frame Rates where DX9 dropped below 60 fps.
Time, DX9, DX11(DX9), DX11
2:07, 42, 95, 76
4:20, 43, 103, 95
4:56, 53, 117, 91
5:15, 50, 86, 72
System clocks: CPU is at 4.6 Ghz. GPU is at stock because overclock wasn't playing nice with shadowplay. I did set power limit to 110% to reduce throttling affecting scores.
CPU usage isn't reliable because I'm only displaying usage for 6 of the 12 logical cores. I messed up the audio so I replaced it; might fix it if I have time.
Thanks for sharing that.
I noticed the major difference in the water reflections during the fishing scene, which matches what Yoshi P said before. For now, there won't be a dramatic improvement for most places, but we'll see a noticeable difference in water and floor reflections and shadows, because DX11 allows them to reflect multiple light sources and has better ambient occlusion for deeper shadows.
lol, Nvidia has all the screenshots for comparison.
http://www.geforce.com/whats-new/art...ward-benchmark
Save your efforts :p
ie. click on those image on the article.
http://international.download.nvidia...parison-1.html
http://i.imgur.com/6LeAH4a.jpg
Holy moly, I didn't see what happened to the grass and bushes before.
Maybe this would change your mind :) Benchmark you can't really tell you have to see in-game area to see the different.
http://gamerescape.com/wp-content/up.../ffxivdx11.gif Like in this pic <---
Noticed my load times on the laptop were better in dx11 mode vs comparable quality levels in dx9 modes.
The trade off though is a very slight drop in frame rate--but then again there seems to be more definition in general so it is an acceptable trade-off I guess.
Dx11 looks noticably better.
I didnt notice much difference at first - some improvements on frame rate in crowded scenes actually which may sound odd.
However I then fiddled with the settings and notices that ambient occlusion was not set to DX11 High-Quality - re-ran after this and it only took my score down by 200 but made quite the difference visually. The coloured lighting from moving objects and spells was beautiful against the better reflections from materials such as stone floor, and the overall temparture of the lighting was more real for the scene. Hope thats making some sense.