During queues? I just set a personal record tonight with 17 for WoD, woot!
(Not me or yourself withdrawing/timing out, but other people doing it)
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During queues? I just set a personal record tonight with 17 for WoD, woot!
(Not me or yourself withdrawing/timing out, but other people doing it)
I don't remember the exact number, but when ST was new I had some really long chains of people cancelling the DF, possibly over 20.
Pretty sure I racked up over 50 back before the "three strikes" DF rule existed.
I haven't had any experience even close to that since.
And I thought getting about ten in a row on WOD the other day was bad... Always seems to be DPS, I guess the almost instant queues throw them off and they're used to going afk for half an hour after joining a queue...
Before the strikeout DF rule have plenty.
After that, it happened not much, just two or three times, and mostly by dps not confirming. I guess they had a wait time so long that they gone do other things and forgot to have the game still open :)
When CT came out and it was obvious people were doing the 'in duty' option used to get a good 30 mins of people pressing withdraw <.<
Surprisingly in my experience, it's not always the dps who do it. Healers are also particularly bad about doing it. But it is almost always 1 person who causes the queue to cancel. Very annoying.
10 with WoD
I'm so glad they added the withdraw penalty, used to get continuous withdrawals for a hour or more past the first pop after CT came out and before ST came out and it made it hard to do anything. In progress queue fishing was a major reason, even after they updated it to not show how much progress there was. There used to be CT partyfinders sometimes because it was the only way to get past whoever kept withdrawing... we said the hardest boss at CT was the front door, and a tank in my FC who was going to log off anyway joined a couple of us because we suspected it was a tank doing it, sure enough the next commence attempt succeeded, and they dropped when they got in and were immediately replaced by a tank who was surprised their In Progress join took them to the very beginning haha. One of the few examples of someone joining an instance and quitting being for the greater good.
It was interesting finding out who some of those selfish strangers were who would keep withdrawing, based on forum complaints about the withdraw lockout. The most rabid people were crafters who thought that it was completely justifiable to make 23 other people ready up and commence for nothing, several times a day, so they could craft uninterrupted (never mind those who cancelled/rushed/botched their crafts for that same non-commence they started).
Two words: Triple TriadQuote:
After that, it happened not much, just two or three times, and mostly by dps not confirming. I guess they had a wait time so long that they gone do other things and forgot to have the game still open
Wait, theres a withdraw penalty? I must have missed that in the patch notes at some point. I'm never withdrawing because I actually want to do what I was going in for. Here's a vid from a year ago when a buddy of mine and myself were trying to do Adapor Keep (i don't remember why we were in queue for it, I think I need something from there. But yeah well over 50 wasn't an unheard of thing a year ago >.<
https://www.youtube.com/watch?v=gLMDCqWGtUw
3 withdraws/timeouts from a DF queue (once it's popped- you can withdraw before then) within a daily reset cycle gets someone a 30 min commencement lockout, same as if they'd just bailed an instance. And for the rest of the day until reset, each and every withdraw/timeout they do is followed by a new 30 min lockout (insert evil laugh for 30 seconds here!). Once the daily reset hits, the counter goes back to 3 before the penalty kicks in again, so that leaves margin of error for legit or nonvoluntary noncommences. Like if you forget to unqueue for something you already ran when multi-queued, couldn't shake aggro and change classes, etc.
If queueing with a full party for content that doesn't involve an alliance, you don't get withdraw counter incremented, but if queueing with a partial party, or fill party for Labrynth/Frontlines, someone else not commencing and making the party miss the queue causes the withdraw penalty counter to go up for all party members. Might be unfair but without that would be exploited by people that would party up to withdraw all they want.
The absolute pinnacle of this behavior was when ST debuted (obviously before the penalty was put into place). You could settle in for at least 25 withdrawals on average. People trying to catch in progress so they could snag oils.
That's exactly why I asked for the queues to work like frontline does a long time ago.
Pretty much 100% of the time, only 1 or 2 people are not ready, while 22 or 23 people are.
Just send in the ones who are ready to go on the first pop, and let the gap fill after entry with in-progress joiners.
Before they added the penalty for withdrawl tanks would queue in progress non stop for Labyrinth of the Ancients, and hit withdraw if it wasn't in progress.
56 times..... 56....
No idea on a personal best, but it was rare to get into LoTA/ST in under 10 before the penalty.
About 2 weeks after LoA launched and healers/tanks realized they could abuse the in-progress option, had one queue that took 42 minutes to finally go through after 60-65 withdraws.