Why would someone chose a concept of useless event rewards?
Hello,
I mean I have played a couple of MMOs where seasonal events were a good way for newcomers to make some good fortune. In FFXIV it would mean that the lucky eggs would have for example a small (but not relic quest small) chance of dropping materias and expensive materials.
I know that it would change prices of materials and materias for a few weeks but then the prices would return to normal, so there will be no permanent harm to economics but the events will be more profitable and will live longer than day or two (because now people get their rewards and mostly don't bother wasting their time for a few allagan pieces).
Why does everything have to reward you?
Why can there not be events that are done just for fun, vanity or silly titles? Why does everything have to award gear or other items useful to progress? this is a game isn't it? Something we play for fun? the whole point of games it to play for fun, not to play for some form of alternate career progression. We don't all work for Oracle and progress up the ladder by losing to the boss at racquetball....