What should I macro for my war?
Is there anything that should be activated together? And anything that needs announced when I use it? I think I saw someone announce the skill that pacifies you after 20(?) seconds.
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What should I macro for my war?
Is there anything that should be activated together? And anything that needs announced when I use it? I think I saw someone announce the skill that pacifies you after 20(?) seconds.
I don't think you need any macros for a warrior, I personally don't use any.
If anything, a macro to let the healers know about your pacify, and a macro letting them know you popped holmgang.
Any macro used to pop something like 2 CDs, imo, it's just faster to do it manually.
I have macros I use on a regular basis:
- Provoke (especially to let the other tank know I'm swapping)
- Need TP (for when I Overpower spam a lot and there's a NIN in the party)
- Tomahawk (mark 1 so when I pull a group of mobs, my party sees my initial target, you can continue to mark targets while your skills are on CD with the same button w/o actually having to use Tomahawk)
Then there are situational macros for specific fights. Things like:
- Spiny Stacks = 2 (Garuda EX)
- Mog Stacks = 3 (Mog EX)
- Tanks need Orbs (Ramuh EX)
- Please clear Orbs (Ramuh EX)
I don't use a macro for Berserk's Pacification because Pacification only lasts for 5 seconds, 2.45 of that my skills are on CD anyway (I usually get pacified right at the end of using an ability, 395 Skill Speed) and most healers I play with can't or won't remove it in time to matter. Also, that's a healer CD and healer MP used. It seems not worth it to me. If healers do remove Pacification, I'm happy, but I don't know if it makes much difference and I certainly don't expect it.
I also don't use a macro for Holmgang although maybe I should. It's an issue that rarely comes up regardless.
The macros Scarlet mentioned are fine, just don't use them for CDs (offensive/defensive) or weapon skills. Tomahawk is fine since you'll use it like... once in a fight, but anything else is out of the question.
In general, I think Macros that combo actions together are an extremely bad idea.
No macros. I guess at a push you could use a Provoke macro for PUGS but I don't find it necessary as long as you're paying attention.
I main as WAR and I have never macro'd anything. I have seen few WARs macro when Berserk's Pacification is incoming for Esuna/ Leeches, personally I don't think it's worthwhile announcing it since but the time healers get to it, it's already worn off.
There's a reason for that: you're forcing your healers to play reactively. If they know that Pacification is going to be coming in 5s, they can cleanse it immediately, and you won't miss a single GCD (latency willing).
In response to the main post, the only macros I use are one for Holmgang and one for Berserk. Both are important for your healer to know about (Holmgang for Benediction, Berserk for cleanse).
Pacification is very good for TP regeneration, WAR can play Flash/Brutal Swing if needed. If u can play 9 skills in Berserk, then Pacification start exactly with GCD and u miss only one GCD skill.
Every macroed skill dont go to game's queue system, so I dont use any macro. Wrong. I use one macro to change fifth cross-skill (macro change crosshotbar, hotbars and cross-skills) and use it out of combat :)
What Scarlet says, plus Holmgang (because people should know I can survive a few seconds longer with it :p). When you're playing certain fights without voice comms, it's incredibly useful to communicate mechanics to your party (Ramuh EX being a prime example of this).
I would macro Pacification as well, but most healers I know won't bother removing it anyway and so I just live with it.
Other melee has Invigorate, tanks - not. Fracture, playing constantly, has very high TP cost. And BRD when play songs, lower his dps. Playing songs for WAR only not calculate in overall party dps. In my opinion - good way is save TP with non-esuna'd-Pacification and playing Flash (if available) instead of Overpower (both gives same aggro level).
I meant about making aggro when in Pacification. One (and only in my opinion) good reason for removing Pacifiaction effect is tanking (which means doing mechanics or making aggro). When pacified WAR can play Flash (for aggro/mechanics) or Brutal Swing (mechanics), then is not need for removing Pacification. PLD in my party usually has TP problem long before me.
You don't need macros on war. The only "macros" I ever used since starting the game I took off.
1. Berserk - "pwease clear my pacification" - By the time they do, it's just about over with anyhow.
2. Brutal Swing "I jes stunned!" - 9/10 times Brutal Swing is being used to add to DPS rather than Stun. There's not much content to stun anymore.
3. Doubleling up on abilities - Like Convalescence/Mantra... Bloodbath/Berserk. Again.. just not worth it.
4. Provoke + Tomahawk - used it alot in the beginning, but it's more beneficial to seperate the two so I can do things like finish a Butcher's block combo directly after a Provoke.
There is no need for Macros on War, unless you just happen to be doing something that communication helps for.
For ex.. Ramuh I use "pick up orbs " "don't touch orbs" macros to help people know when to collect an when not to.
Outside of that, every content I do that communication is a must I just use teamspeak for anyhow.
Don't use macros.
The macro for Provoke is useless. If you need a tank swap, the other tank know when you are going to use it and will see the ability animation.
The macro for Berserk -> Pacification is useless too. If you have a bad healer in party, the macro is useless. If you have a good healer in party, you will get a esuna/leech without saying anything (if he/she can do it).
Only macros I've ever used on my war is for berserk. Not because I want esuna but to warn the team I can't attack for 5 seconds. And if the healer can esuna it off, good. If not, I'll just wait.
But general macros for tanks I certainly have Goad or Army's Peaon.
I only use fancy macros to add flavour to my gameplay experience.
I was using the old "over 9000" joke back in days with Thrill of battle, when I had less than 9k hp without it >_>
I've never used a macro as a WAR
I might have tried using a marking macro when I was leveling up... but I stopped using it shortly after.
with Overpower/Flash at pull, there should really be no problems keeping the aggro on all mobs.
You can make aggro with Flash. I always play that - 1 or 2 Flashes (every Flash build aggro like hit with potency of 600, with Defiance *2 - 25% this is 900 potency) and let mana regeneration begins :).
Approved.
Provoke is Instant, combo hits - on GCD. And all skill are queued. So, good macro must give info to second tank about 3 seconds before Provoke, before tank will queue next hit. If not, in worst scenario, Provoke gives aggro +1 over second tank to me then, after that, queued last combo skill of second tank will hits and gives +3000 to second tank aggro.
Better than macro is going to second tank position, stack (that gives visual info about swap), wait for 2 or 3 combo skill then Provoke. Second tank will stay in position and move after aggro swap. This is good and safe way.
I use macros for pvp on ps4(hot bar space is limited) for non pvp cross class skills, set it up so feather foot, foresight, and convalescence are grouped under one button, so I can hit it once for feather foot, or 3 times for a quick easy mitigation combo. Also internal release and berserk, hit it once for the crit, or twice for the crit/dmg burst( way I look at it, sometimes I just want the crit, so it's first line, but I never want berserk without the crit)
Pave though, it's best not to use macros, you want to make sure you're using exactly what you are pressing, the gc dis 2.5, but you can only macro whole numbers( 1/2 each action adds up) plus with the abilities on your bar, u have a visual of how long left on CD
Have a /p <provoke> <just used it> macro that's separate from Provoke but right next to it on my cross/hot bars.
Usually don't have to use it, Ifrit Ex though it can come in handy so the other tank knows and doesn't drop that rage of halone just as I provoke > BB or RoH myself
Plus (and this is very big plus :) ) without macro - skills are queued, you can press every skill 0.5s before GCD off or before end of animation of current skill (Instant) and game will begin queued skill without delay after. Macroed skills must be play AFTER GCD off or actual skills animation ends. This is important for overall DPS (for GCD skills) and special technics (like for playing 9 skills in Berserk). Or simply - for playing without constantly mashing buttons/keys :)
Xenosan's method with Provoke above is very good - macro is for info only, skill is playing separated.
With my cross hotbar setup I was lacking a bit of space and needed to either remove an ability or combine something (or some things). All I really needed to do was combine Thrill of Battle with Convalescence, which seems to work well for me. I simply put no delay in the macro and I hit the button twice to activate both abilities (usually).
I don't play WAR in Coil though, so that macro is really just to still have access to those abilities which I use simply to give the healer a break. Outside of crazy mistakes they're not even needed (since WoD/ expert dungeons are the most intense things I play as WAR).
Thrill of Battle is 2-situational skill: 1. before big hit to increase HP buffer; 2. in low HP situations
Playing Convalescence with makes sense in situation 2 only, but honestly ToB or Conv alone shoud be enough. If it is very bad - better option than ToB+Conv is Holmgang. Or 2x Inner Beast (IB, Infuriated, IB) - this gives HP return from hit and 20% mitigation wihout healer.
WAR can restore HP, in situations in dungeons where healer is dead I play IB as often as possible, Bloodbath is on and I just play combo with Storm's Path (HP restore + 10% mitigation), when HP is very low - Second Wind/ToB, then in the end - Holmgang. In most cases this allows kill boss.
Skills on WAR are very specific (very situational) to combine in one combo. WAR is not Pally, where most skills are for mitigation only and can be combined (PLD dont have "self heal" abilities).
I play on PS4 and arrangement of crosshotbar took me a lot of time (and many corrections). I dont use macros, but use 2 skill sets and crossbar enhanced mode + addditional hotbars to monitoring cooldowns of important skills.