Just what the Title says. Before 1.18 i would have thought CON as it has thunder and all elemental spells. But after 1.18 CON got the rasies and AOE cure spells. Im pretty sure that CON is going to be WHM and THM is BLM. what about you?
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Just what the Title says. Before 1.18 i would have thought CON as it has thunder and all elemental spells. But after 1.18 CON got the rasies and AOE cure spells. Im pretty sure that CON is going to be WHM and THM is BLM. what about you?
In the future each Class will have more than 1 job. Con might be WHM and THM something else like RDM. Nothing about THM speaks BLM to me other than 2 elements..
True but they said WHM and BLM are jobs that are coming first. and as of the first jobs appearing into the game each class has 1 job.
So one mage has to be a WHM and the other has to be a BLM
I think they're both very poorly suited to exclusively receive BLM without some major changes to the spells they can cast.
A class that gets Flare not leading to BLM is stupid, but it would be just as stupid to give it to the one that has lower damage output and all the best curative spells. The problem is compounded by conjurers worshiping the elementals in the Twelveswood and thus needing access to elemental magic for lore purposes. I know people with the classes already leveled would rage, but I think they should pretty much rebuild the class spell lists completely before they make either one lead to BLM or WHM.
I think the best solution would actually be to give cure spells over to THM, since lore-wise they deal with life and death, make it the class that leads to WHM, buff CON damage and make it the one that gets BLM. Basically reverse what they did with 1.18. I personally didn't raise up THM to heal myself, so it would be a personal setback, but one I think would be best for the game and keeping with lore.
Edit: I suppose I would also accept CON leading to both WHM and BLM but severely restricting spell usage, but the comment from the developers about one job for each existing class has me doubting they'll do this.
I don't know, but I find it very difficult to lump Thaumaturge or Conjurer as a Black Mage. Both schools have BLM spells. If I'm going to take a crazy guess, I'm going to say you go either White or Black if you're either CON or THM.
I have a feeling they might play a bit with the current abilities that each of the Disciples of Magic have, moving spells from one of the classes to the other to make one more suitable. After all, most of us agreed to "any drastic changes" that the development team would deem necessary to improve the game. I imagine we'll see one big swaps in available spells for the classes to make a base for the job system cause as it stands, both are RDMish (THM because of the spells it has and CON because of the 50/50 access to both schools of magic.)
they confirmed BLM, WHM, MNK, DRG, PLD, BRD as jobs but they never confirmed if these where the only jobs or whether they would be the first jobs released.
I was of the same impression as you that I could not recall them saying BLM would be there upon the 1st wave of jobs, so I went back to hunt Reinheart's translation of this interview:
http://forum.square-enix.com/ffxiv/t...l=1#post202295
It does say WHM and BLM both to be jobs planned. Now that doesn't mean it will be that way 100% because they can change their mind before they actually release it.
It says they are planned and decided, but it doesn't say WHEN those jobs are going to be seen lol. I want something that says "BLM is coming in 1.20, BRD is 1.21, etc" (or something to that extent)
EDIT: That was my original concern, I wasn't implying that BLM is not confirmed, I hope that's not what you guys thought I meant lol. I know it's confirmed, I'm just raising the point that SE has not specified when we get each job.
CON gets WHM AND BLM
THM gets something else.
That's my prediction.
here is another post probably a translation of the same interview
http://forum.square-enix.com/ffxiv/t...azine-Aug.2011
one thing I think we all should keep in mind is that since jobs dont come out untill after 1.20 that it is possible (unless already stated otherwise) that they could be planning to release Archanist and Musketeer at the same time. This could potential mean that they have a couple more jobs yet to announce. We do know for sure that they still have at least 1 job unannounced.
i dont think that will happen as they said they will not put in new calsses into the first ones are balanced. now of course i am not 100% sure if by balancing they mean job balancing but i assume so.
Also in the letters of future tasks there are no metion of new classes what so ever. im 100% sure jobs will come before new classes
They did say WHM and BLM are in the first wave of jobs and they did say that in this first wave there's just one job per class.
So yeah, we're gonna get both of them and nope, Conjurer can't have both of them. Also they're gonna rearrange the spells, so it's kinda pointless if now Conjurers got all the elemental nukes + Cure and Thaumaturges got Sacrifice, Banish and Scourge
Now let's try to move on :D
From what they did with 1.18 it seems they want Conj to be WHM and Thau to be BLM (Curaga and Rebirth). Honestly I think this is a bad Idea for 2 reasons:
1) AoE Thaumaturge's cone is so much better when healing and buffing than Conjurer's circle. Also I find the cone extremely painful when doing AoE nukes.
2) Lore Conjurers are in tune with the elementals and Thaumaturges are dealing with life and death... well it's quite clear to me.
Obviousely they can find a way to go over these things, but it seems like a huge waste of time to me since we already have a situation that leaves no doubt.
^This.
In the article the mentioned jobs are confirmed to be in the game - they are decided upon. It isn't said that they are the first wave of jobs though. In fact, they didn't even mention 7 jobs - leading to people assuming what ARC and MRD gets by mapping the WHM and BLM to the 2 mage classes we currently have.
Essentially SE is coming up with Jobs to implement - BLM and WHM are the most staple of FF mage jobs. It simply isn't an FF game if there are traditional jobs and you don't have both WHM and BLM. Thus they will both definitely be in the game. Not necessarily at the same time, however.
My prediction is:
- Gladiator - Paladin
- Pugilist - Monk
- Marauder - Warrior
- Lancer - Dragon Knight
- Archer - Ranger (?)
- Conjurer - White Mage (and then eventually Black Mage as well, but not in the initial set)
- Thaumaturge - Bard
I was under the impression that the jobs they announced were the initial set of jobs to be released as well, but after reading that post again it's clear to me that's not necessarily the case.
This link is from a past Letter from the Producer, IV (02/28/2011).
http://lodestone.finalfantasyxiv.com...449d1b7c37eb49
Don't worry people, no matter which class (TRM/CON) will "become" blackmage, what is important is that Black Mage is coming out :P. Here is some AF 4 j00.
I think you're right. CON obviously has white and black mage tendencies. Even if the original plan was for one job to each class, this is the only arrangement that makes sense and is worth bending the "rules" for.
As for THM, hand it a (weaponized) scythe and you have a Dark Knight. Seems like a natural progression to make.
I'm one of those people who thinks that the CON will get the White Mage and Black Mage jobs and the THM will get the Red Mage and perhaps an Oracle/Necromancer. Who knows? (But i can't wait for the official announcement) (^_^ )
I think a lot of people who played FFXI forget that RDM is not traditionally about enfeebling at all, and they're also not purely a mage. THM does not have "RDM's spells," and it doesn't wield a sword besides. I think RDM is one of those jobs that will need to come when they have worked out how to require at least two classes to unlock, because in all games red mages are jacks of all trades that use black magic, white magic, and swords.
They only specialize in enfeebling magic in FFXI specifically because jacks of all trades aren't welcome in a game based entirely on set roles within a party of people. They also actually had no staff skill and were intended to use swords, players just found it inefficient and SE didn't do enough to try and fix it. Not saying that we should ignore XI completely, but please remember that the jobs of the Final Fantasy series have a lot more history than what players forced people to do with them in one.
That's just the thing. The original plan never was one job per class. The whole idea behind jobs is specializing into a role for the party you are in. Naturally it makes sense to have multiple roles you can specialize into - and they already said as much.
They only stated that in the initial rollout of jobs they will unlock 1 job per class - no doubt for fairness/balance as well as to get jobs out ASAP.
They also mentioned a bunch of jobs they finalized the names for and decided on having.
The thing is both aren't one and the same. Just because you know you will have a job in the game, doesn't necessarily mean you will have it as one in the initial release. That is what I think is happening with BLM.
It's quite obvious BLM is going to be in this game. It just has to be. However they both clearly stem from CON - and having that not be the case would just make matters confusing and nonsensical. Being that Jobs are being released primarily to give defined party roles, the initial rollout must have a healer - the WHM. Thus, I believe initially there won't be a BLM Job, and they will release it later in the 2nd wave of Jobs.
Well a lot of people are guessing BLM is not in it. all the facts point towards WHm and BLM coming in the first round. I mean then have gear being made over 3-4 months ago. I really think it will be added first.
Anyway keep the suggestions coming! No one knows and we could all be wrong!
I'm also in the "CON will get both BLM and WHM eventually" camp. It's the easiest way to go about the whole Lore and Spell distribution issue. I've said a bunch of times that taking nukes away from CON or making either CON or THM straight-up healers kills their solo-ability and makes bringing out a WHM job pretty pointless. I have a feeling that the class uniqueness they are going to get is going to be more in line with a revamp of their class abilities or some kind of new mechanic for both of them.
Edit: @Tsukino
I also do hope we get jack-of-all-trades RDMs in this game that require CON + GLA to unlock, but I don't know how it would work or be at all useful since the point of jobs is to specialize.
Actually there isn't anything pointing to BLM being in the initial round.
The gear designs are already in game and were .dat mined - the same gear is used by WHM as well, just recolored. Besides, the BLM gear concept art was posted before the job system was even made. This is another reason why I'm sure they knew right away that BLM, as well as WHM, were definitely going to be Jobs - thus their names were finalized and decided.
Besides, it honestly makes much more sense that CON get WHM and later BLM, while THM gets BRD.
Well BLM gear and the fact that he metioned blm and whm as the only mage jobs plus the fact that at the start each class will get only one job plus the fact CON got all the whm spells in 1.18 are all pointing to THM being BLM. (or at the very least CON being WHM) I do not see how THM is BRD but we don't no. none of us has any clue. But there are signs.
However there are zero signs to CON getting 2 jobs at the start or THM being BRD. that does not fit. THM has very few buffs. In fact CON has more. Again we are both just guessing it could be CON getting BLM i don't no thats why i made the thread to ask what the people think.
People seem to thin CON gets BLM and WHm. I hope thats true for all the people who ranked CON. I know lots of people wanted to nuke not heal on that job lol.
When did they say only one job per class?
Imo I think conj will be both blm and whm, just makes sense with the lore, you can probably choose.
Thm might become time mage or maybe rdm or both or who knows /shrug.
I can't really add too much to the conversation that hasn't already been said, but I did notice something interesting. The French name for Conjurers is "Élémentaliste," or "Elementalist," which seems to lean heavily towards a Black Mage-type magic user. Yet in the German version, they're called a "Druide," or "Druid," which is more of a priest-like role.
Just something to think about! :cool:
I think CON = WHM (they are something like priests in the lore, the link between the people in Gridania and the Elementars) and THM = BLM (there business is very dark)
I don't think they switch all element skills from CON to THM, because they are a part of the CON in the lore. But maybe you can put on CON element skills with THM BLM if you learned them as CON.
Red Mage would be a future planed cross class job (play 2 classes to a specific level to unlock the job)