Quick question:
Will I need to buy a new copy of ARR as well as Heavensward when the Mac version is released?
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Quick question:
Will I need to buy a new copy of ARR as well as Heavensward when the Mac version is released?
Yes this would fall under the same as needing to buy the Playstation/PC version to play on both, so yes you will need to buy XIV for mac if you wish to play on mac also but the base and heavensward is bundled together as one price.
Hmmm. Hopefully there will be some kind of discount for current players.
Unknown at this point. They could allow you to just download the Mac client and use your existing account. I don't know why anyone would want to use the Mac client though, considering it's not a native client, it's going to have limited performance compared to playing it through bootcamp.
Also, it's not the same as the PlayStation/PC thing, considering Square can host the Mac client download themselves. For PlayStation you need to go through the PSN store because Sony wants it's share of the money.
Wasn't the only Mac version that you'd be able to buy/pre-order the bundle version of ARR + HW to start with?
Squenix could have allowed PS3/PS4 players to download the PC client and be able to play yes, but they didn't. They could also allow PC players to download the Mac client, but they might not. Sharing a Windows and Mac client is a LOT more common than sharing a PS3/PS4 client though.
Could we please get a clarification on this? If I as a PC user will be able to use the Mac client for travel without paying twice?
Want to know too
I am a windows user, but i rather run the game under mac while using my laptop
Would be nice if I can just purchase the windows version instead of both
Yes, I believe that was indeed the case.
Check the last slide on this post for the Mac package.
http://forum.square-enix.com/ffxiv/t...=1#post2836363
You have to buy the game for each platform you want to run it on, but the account and subscription is only a single monthly payment. So, you'll need to pay for any additional client you want to use, but it's a one time charge.
SQEX is bringing FFXIV to Mac with the help from Transgaming.
Which means Cider time.
I already have to buy 4 damn copies of the expansion... (ps4/pc for wife and I). If I have to pay for the mac client... I don't know.
Given how that works and the underlying hardware platform similarity between Windows and Mac hardware, I don't see how this is a big issue, especially if it allows Mac users to be included now rather than later.
My understanding of Cider is that it's not a virtualized PC environment, but an application environment that translates API calls. That would allow a developer to more quickly port an application from PC to Mac. It would not prevent the developer from optimizing their product for the Mac, but it would simplify the process since it allows developers to focus on areas that will most benefit from native optimization instead of simple API translation.
Thanks for letting me know I have to fork over nearly $300-500 (depending on deals) each expansion for the wife and I (PC/PS4/OSX). Good to know all those meetings with Blizzard taught the business departments nothing.
I could always wait 1 year for it to be discounted I guess or I guess it's time we don't use different platforms since clearly SE is doing it wrong.
I understand PC/PS4... but requiring payment for OSX when all SE did was get some company to use their improved wine wrapper rather than really go native... I don't get that.
where is the information saying the mac version wont be native? it was my impression that version would be native to the mac.
oh nevermind. transgaming cider, what a waste. seriously SE a total disappointment there.
better than using windows emulation but still a waste.
making the game native would have made you look a lot better. this just makes you look lazy and greedy.
I really hope the community team are relaying the general response towards this expansion's pricing structure back to SE?
I don't think I've ever seen an mmo expansion that is so blatantly abusive towards it's customer base (And I've been playing these things since UO). For a community that is usually (And rightfully) positive towards SE and Yoshida's much appreciated efforts in turning this game around, the amount of anger over this release really should have you guys taking notes and paying attention.
unless you live in certain areas, i have no idea how it would even be possible to get that high in what you are spending. assuming you both get a CE, thats 130x2, so 260. from there, 40x2, because thats all that is needed at that point, and thats the only way to get close to your price. regardless, why you need it on three different platforms is beyond me.
59.99x2 ~ 2x Digital CE (PS4). We can now play only on PS4 for those areas.
39.99x2 ~ 2x Digital Standard (PC). We can now play on PC/PS4.
59.99x2 ~ 2x Bundle (OSX). We can now use any platform.
Then there's the exchange rate. Visa currency exchange fee. Canadian Taxes.
$474.72 (roughly)
Why I "want" it is because of ease of use and not having to boot into bootcamp all the damn time and I assumed it would have been free. That said we are going to re-evaluate how/if we can play and which platform to choose but that's just ridiculous.
Look at it like this. Say you bought a record on vinyl. do that mean the record company owes you a 8 track, cassette, CD and digital download of the same record.
Feel privileged (the mac users not rankina) they didn't price it at Apple prices you guys are use too. unless you want to pay $300 for the client to feel hip.
It's not really a concern over pc/ps4. I get it. Sony is screwing everyone around and SE doesn't want to play dirty like they did in XI and allow someone to upgrade an expansion without having to buy it on both platforms.
The bigger issue is they want 59.99 for a bloody mac emulator. Blizzard doesn't do this at all and if you buy a game on PC you can play it on OSX.
it isn't an emulator, it's a library wrapper(think Java or GTK+) built off of wine, simply put it lets the game see its native platform information while translating to the native OS. seems like what an emulator does but it isn't. it will perform a lot faster than an emulator could. it might even perform as fast as native windows depending on how well they tweaked it.
I still think this is lazy of them but it isn't an emulator
Last time I tried to get the game to run through wine was back in the 1.0 days.
It didn't end well lol
if they used transgaming cider it is wine with heavy tweaking. but to be fair I know little about this only what people have said in this thread.
some confirmation as to whether it is infact transgaming cider that was used for the macos version or if it is infact a full port would be nice.
I agree, the Mac client is going to contain the Windows files inside the Transgaming Cider wrapper. Everyone can open it and check it out the Application file. It makes no freaking senses to have different charge $59 for a client wrapper that uses internal same Windows.
SE, we are not stupid.
They said in the live letter where they confirmed the Mac client, that they are working together with a Canadian company called Transgaming. Transgaming is generally best know for their Cider wrapper. Like you and others have already said, it's not as bad as an emulator, but it's not going to be as smooth as a native client. For those already playing using bootcamp, there's no reason to get the Mac client, especially if the client isn't going to be free. For those who aren't comfortable using bootcamp, or just don't want to, the Mac client is going to perform well enough.
Just out of curiosity, if the Mac client just happened to appear on your Mac, what would prevent the client from not knowing it wasn't purchased? Are we gonna have to add a key to use the Mac Client?
Just happens to appear on your mac? Not sure what you getting at there but the data installed won't do any good unless you have key registered to your account for that system, So yes you will have to have the key added to your account to be able to use the mac version.
each client sends a code back to the login servers when you log into the game. if the login servers see a client code not registered for your account they send back a negative to the client.
which is what will happen with the mac client if you don't have it registered.
wait till the game is released on the mac someone from wine hq will likely examine to see if they can come close to re producing what cider does for it. keep in mind that while transgaming puts back into the open source pool of wine they purposely hold back code for long periods of time which is why their product runs better in a lot of cases than wine, and it is not against the rules so long as they add their code eventually.