I recall someone on this forum saying that they just re-queue after sitting in queue for more than 30 minutes. Does that help at all?
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I recall someone on this forum saying that they just re-queue after sitting in queue for more than 30 minutes. Does that help at all?
Probably a placebo
Only if you requeue as tank
It helps for sure. Sometimes the queue bugs out after a while and you get stuck in nowheresville.
Also requeuing makes you eligible for any new In Progress pops if there are games that are
"Finding members..." when you requeue.
I certainly don't think it adds time.
Yes...60% of the time it works every time.
But in all seriousness, I think there's more than likely a bug with the queueing system though SE has never addressed or acknowledged it. On the plausibility scale I'd put the "FL Re-queue Superstition" somewhere between ancient astronaut theory and Tupac is still alive in Cuba.
It seems like it can help sometimes when the DF isn't acting the way it's supposed to. If everything is behaving as intended it should move you to the very back of the queue when you do this.
The chance of getting into an IP game after you requeue is much higher than if you were just waiting normally. Actually, in my experience, requeuing is the only way to get into a join in progress after you've been waiting that long because for some reason, with the way SE does things with the PVP queue, it doesn't search for players who have "JIP" checked, yet did not queue when games were "Finding members". :/
Yeah I think most of my In Progresses came like within 5-10 seconds of queueing... a very small percentage of my In Progress joins came after waiting more than 5 minutes, and beyond that I'm not sure I've ever got one.
I'm frustrated that there hasn't been an acknowledgement that the current state of things where we have artificially imposed restrictions on our ability to play when we want to, and must sit around waiting an arbitrary amount of time as if our free time has no value, is a problem.
This thread is the reason the term confirmation bias exists.
I really think something is wrong with the PvP queues at times. We try to monitor who gets in when we queue during prime time in our linkshell and occasionally some players get into games consistently while others are locked out for sometimes an hour or more despite having queued at around the same time.
One thing is for sure, there is no way of getting into an in progress game if you don't requeue after about 5-10 minutes. It helps to know people who get in so that you have a chance at getting an in progress game if you've been waiting a while.
But you're dealing with strictly anecdotal evidence.
For example: JUST NOW AS I WAS TYPING - I got an "in progress queue" pop after 14 minutes in queue. By your theory, 14 minutes now becomes a magical number for in progress queuing. Because it happened to me and I noticed it.
You're not keeping track of data over a period of time. You're remembering specific instances that agree with your theory. That's what confirmation bias is.
Honestly, I wish I understood how the queue worked so that we wouldn't have to resort to things like this at least on Storm.
For example, despite having several dozen people in queue during a game, we may still have a large hole of 3 or more people UNTIL they requeue. It's really bothersome and I don't understand why it doesn't try to pick from the members who have actually been waiting and are also checking join in progress.
Guys, I'm starting to think this works. Last night I had queues insta pop after leaving 15 min+ queues and then requeuing right away. It wasn't just for matches in progress. It popped for new 72 man groups.
Well it would not matter at all if team is full from the start. In the past during the sweet que time 5est to 8est where I can tell there are at least 3 matches going on (pre2.5). Everyone was reporting being short at start of match. Respamming que would generally net me 3 to 4 inprogesses. I always tell people this is strictly observational.
This is all we know for sure. The system does not put people on a list and work its way through the list to fill matches. I think anyone in a semi active pvp LS would agree. The way it picks people are no way based on time in que. If it is because the system is bugged and not working as intended. Has anyone tried to submit a bug report through 2 players. IE screenshot 1 min que 50 min que still waiting? Or my conspiracy theory they have some secret matching system.
From my experience, the way the queue system works is that once it sticks you into an instance, you're stuck there until it fills.
Example:
Instance 1 has no room for you. It sticks you into instance 2. A spot you would fit into opens up in instance 1 because someone left; too bad, you're in instance 2. A new person queues up and takes the spot in instance 1, which will fill up before instance 2 does. The new person had a better queue time as a result of this.
So, does requeueing help? Sometimes, yes, especially in the case of queueing for in-progress.
This is just how I believe it works based on my experience. I have nothing concrete with which to back it up. One of the main reasons I believe it works this way is from queueing for multiple things at once. Queue up for pvp and a primal at the same time. Once your party starts filling up for that primal, you can forget about being queued for pvp. You're stuck there until that primal party fills up.