Hey folks, new to magic classes and decided to try THM first. Was just wondering if there's any tips to keep your mana up, im always going oom fast and am rank 12.
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Hey folks, new to magic classes and decided to try THM first. Was just wondering if there's any tips to keep your mana up, im always going oom fast and am rank 12.
When you're in a party and you're the healer, after every heal, go back to passive mode to restore Mp.
For soloing, meh I don't solo.
You get Stygian Spikes at rank 16 and Siphon MP at rank 20 which makes it easier, and Conjurer has an ability called Spiritbind which halves mp cost while active (binding you at the same time).
Thanks for the great fast replies, one other thing. How effective are INT MND PIE respectively? i'm leaning towards a balance of int and mind 1:1 and piety at about .5
As it stands now certain stats aren't doing what they are meant to do, I would focus on VIT and MND as these boost your HP and MP directly. Piety may also affect certain things, like how much MP is taken with Siphon MP.
so, INT is bad?
INT isn't bad, but you get a lot more "bang for your buck" with MND (increases MP and heal potency), VIT (increases HP and phys defense), or PIE (increases damage of DoT spells and the amount of MP recovered by Siphon MP).
I find int absolutely useless, some may not agree but most do. PIE raises the DoT damage, modifies the drain/siphon mp/siphin tp spells(IE raise the amount you recieve), and is supposed to modify magic accuracy.
MND raises your over all MP pool. It also raises mag resistance as well as it modifies hoe much you can heal for.
I can verify that piety does alot for the DoTs and siphons as THM. charts have been made, I recommend doing a blog search, toms of good information.
What worked for me, was adding evenly to vit/mnd/pie, i think with gear I hit about 115-125ish in all 3.
poison II is the highest damage per mana spent in the game as of now
Bio and BIO II (umbral)does disease DoT and debuffs the mobs damge output
Dia Dia II (astral) does consumes the target from within doing DoT and reducing targets defence.
scourge us umbral and banish is astral
umbral is water/ice/earth
astral is fire/wind/lightening
Since all thm spells are mostly umbral i put all my points into water/ice/earth...although i did get the other 3 to 50 as well
while that may be correct, I don't know either way, but its SUPPOSED to have an effect according to SE's lodestone post
link
about half way down the page
why do my absorb spells and poison seem to miss so often? i mean scourge and banish NEVER miss, even when im grinding mobs 10-12 levels higher..
@ PIE not affecting magic accuracy. maybe it works on a different algorithm in terms of the magic resist. there could be two types of resistances, mob resist, and you physically missing the spell. Such as evade and miss.
Hard to answer that Fixy, because plain and simply, stats are brokern. They may work to some extent, but not properly. Although I an tell you one thing piety does do right, is modify the damage per tic of the DoT.
well i tested going from 30 pie to 60 pie and i did notice a slight increase in accuracy on level 39 mobs, my THM was 27 at the time. but with my proposition it would only matter if you are at the mobs level or very close to it, close enough that it wouldnt "evade"
well just read the blog with the piety/DoT chart....it has posted the exact amount of damage for both thm and conj dots per tic, as well as there damage when used out of class,as well as comparing the out of class to having the thm affinity trait. Once the test numbers were confirmed by the general public, it has basically become common knowledge.
Try it.....thats my best answer.....I know its true from my experience, and I suspect those who were claiming otherwise were the general forums types who like to claim there speculation as fact. Again though, everyone learns better from there own tries, test, and experience.
So i did what you said and i had about 30 int and my scourge was hitting for average 300-500 while sp farming Sordes 10-14 levels above me. after getting bored and dumping a full reassign into int, i was getting average of 450-750 scourges. Just a thought...
Thanks guys this info was very helpful!!
Best way to conserve MP is not to use spells.
There I said it.
I do....I have an infatuation with hydromancy from some previous MMOs I really enjoyed, so I have got all elemental affinities to 40, then keep the umbral affinities of ice and earth at 105 with water at 120.
(50,50,50,104,104,115 at this moment)
Anyway,so I do use drown to debuff water affinity and I often use water II...... anyway, I have a play style that focuses on debuffing, more specifically on umbral, and even more specifically water.
Now if this helps here is a link to a good blog on dots, that also has a good way to test it.
http://lodestone.finalfantasyxiv.com...entry?e=184327
Thats correct, thats a tic every 3 seconds. Not to mention that PIE modifies your drain and drain II, MP siphon, TP siphon, and is the stat that icreases magic accuracy and raises your magic resistance. IE increasses the chance of DoTs sticking and reduces the chance of landing nuke of any kind for 0. so if I cast my macro with all 9 dots/debuffs, poison II, bio II(which also debuffs and reduces targets damage output) dia II(which also debuffs and lowers enemies defence), drown II, choke II, burn II, frost II, rasp II, shock II, and reduces the mobs resestance to corisponding elmental affinaty.
so when I hit my macro I cast all 9 debuffs back to back and often have them all up at once. Meaning my next nuke is gonna hurt cause they are debuffed, as wel as doing alot of damage.
at 125 PIE (my standard) when all debuffs stick (not to mention piety mods how long they stick) I am ticking for:
Poison II - 68
Bio II - 42
Dia II - 42
Burn II - 38
choke II - 38
drown II - 38
frost II - 38
rasp II - 38
shock II - 38
Total = 380 dot every 3 seconds. for a total of 205 MP
scourge II or banish II = 44 MP so 5 cast of one, the other, or a combination of the 2. On mobs 10 levels over you, you often only hit for low 200 but not always. DoTs hit for the same amount reguardless of level difference.....so my level 20 MRD is garunteed a 350+ dot.
scourge/banish II we will average at 400 for argument sake. Thats 2000 damage in 30ish seconds for 220 MP.
Now lets break down damage with a dot accrediting cast time. Keep in mind as you are casting your DoT tic will grow
poison II - 68 damage in first 3 seconds
bio II - 110 DoT at 6 sec
Dia II - 152 DoT at 9 sec
Burn II - 190 dot at 12 sec
choke II - 208 dot a 15 sec
drown II - 242 dot at 18 sec
frost II - 280 dot at 21 sec
rasp II - 318 dot at 24 sec
shock II - 346 dot at 27 sec.
at 30 sec tic wil have 346 again
Total = 2260 and debuff to 6 elemental affinities, offence, and defence.
when does a dot ever get to tick full duration in groups? im mostly sapping stats and putting them on dps and just using dia and bio for their properties.
When my group is doing an NM or raid.
It took me about a 6 weeks of playing at my own casual pace tolevel THM to 50. that means in 11 month of play, I have had 10 + months at 50 with no need to group.
As far as the sapping stats go, well, its well known absorb is modified by PIE. Meaning if you have no points into PIE your missing alot more then others, as well as absorbing less.
I assume your points are dumped into INT instead of PIE, which is fine, if INT is working properly and raising your scourge II and banish II properly, then your playing a strong caster DD role, and thats great.
I simply prefere to play the debuffer support roll. I often use an absorb macro then use initiation to pass the buffs from absorb to my tank.
oh an NM would make sense, slipped my mind.