I think -
Npc could have some voices to make it more lively.
Autoattack could be faster and autoface enemy - sometimes mob is selected and character is not attacking just because he looks a bit in the right
:P ah another of these threads.
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I think -
Npc could have some voices to make it more lively.
Autoattack could be faster and autoface enemy - sometimes mob is selected and character is not attacking just because he looks a bit in the right
:P ah another of these threads.
Voice over yes please .
And just no its hard enough not un rooting a mob sometimes, don't mes about with the AA any more..
I'm not locked on or looking right at it I don't want to hit it!
^Yep, I purposely turned off the auto-lock function precisely because of that.
I wouldn't want voice acting for these three reasons:
1. It costs a bomb for voice acting.
2. Content development would take longer.
3. English dubbing sounds ass.
Voiced dialogue is great. Stupid stock lines that play every time you talk to an NPC and 85% of the time have nothing to do with what they're talking about, on the other hand, are not great.
Auto attack need to automatically lock on when a user presses action on any skill while a monster is selected, That will fix the auto turn issue op is talking about.
As far as Auto attack speed, Low levels it should be slow, especially until a job comes along who can manipulate time, (Time should never be defeatable by equipment, ala haste only by the job/class skills)
AA locks for me when i use a skill idk what you guys are doing wrong....
Voices yes yes and yes again! It makes such a huge difference and makes the whole world seem so much more alive. It such a small change too, it doesn't require much work from the dev team to do. WOW has voice acting for some NPCs when interacting with them, they don't say a lot, just a small sentence but the difference is huge.
As for faster auto-attacks i'm all for it too, pple asked for this many times before but the dev team responded saying they were not willing to change the attacks speed.
As they should, There is no reason to speed up the auto-attack since it is related to the weapon delay and that spells like haste will be made available in the future and weapons with different delays will also be released. Why speed it up only to have to fix it later when it is perfectly viable right now.
No voice overs, SE isn't well known for good US voice overs. Screw that. Faster auto attack? hmm maybe...
Theyre still tuning auto attack. Thats been said for a long time that in 1.18 all we got was the first wave of its implementation.
Also I would enjoy more voice acting.
Not every NPC would need voice, just the important ones. I play a lot of old-school JRPGs so I'm kind of used to non-speaking NPCs, but at least make it so that every important dialogue has voice-over.
I am seriously going to be angry if I don't get to hear the almighty Admiral!!!
Final Fantasy XII would like to have a word with you
Umm... nearly all FF games have been pretty good with voice acting. Granted there were a few odd moments, (Tidus/Yuna laugh scene, which was SUPPOSED to be awkward) but they are not even close to being bad. If you want horrendous, play some of the Star Ocean games.
Issue with voice overs is most games have their npcs say 1 of 5 lines with 1 of voices, Rift is a good example here "death to the dragons" by 80% of the npcs with the same voice for every situation..... If they are going to do voice overs well they will have to spend a small fortune on it honestly, in multiple languages. It would be nice if they had it but they would have to make it good... something I have not seen in a mmo yet and there is a 1000 other things SE needs to finish before this.
As for auto-attack speed they already said it is not finished and they did this to allow things like multiple attacking weapons and haste gear.
Is there such thing as weapon delay in this game? i don't see that in the stats anywhere... granted that if different weapons have different attack speed which in the end affects overall DPS then there's no need to touch auto-attack speed. But as it is now it looks like every single weapon in the game share the same attack speed and thus makes auto-attacks seem kind of slow compared to other mmos and i wouldnt like to replay on haste only for that.
Local NPCs having voice overs, that would be annoying. I was fine with FFXIs way of story telling, music drove the emotion of the moment, not the voice acting. I wouldn't mind certain cutscenes to have voice overs like they do now, just not driven by that notion entirely. FFXII voice acting was good. Kingdom Hearts series... not so much. FFXIII - I'll pass on the US voice overs.
If this was a single player I'd see it more viable, and used in more areas. Simply put I don't want to be hearing the same story from the repair npc every single time I visit. ( just an example )