Details regarding bugs in FINAL FANTASY XIV that have been addressed will be posted in this thread.
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Details regarding bugs in FINAL FANTASY XIV that have been addressed will be posted in this thread.
- The following issue has been addressed
- An issue wherein the shield equipped by a Miqo’te will appear to be flipped over when a spell is cast while the character has her weapon drawn.
- Countermeasures have been placed for the following issue:
- An issue wherein Cascadier NPCs and Bombards from the Firefall Faire cease to move.
- An issue wherein, under certain conditions, casting times would last indefinitely has been addressed.
- The following issue has been addressed.
- An issue wherein players, whose highest level crafter is either an alchemist or culinarian, are unable to accept the quest “Waking of the Spirit” from NPC F’hobhas even when all conditions are met.
- The amounts of gil and types of items obtainable from treasure chests that appear in Shposhae have been adjusted.
- The obtainability of the following items in Shposhae has been adjusted.
- Copper Shposhae Coffer Key
- Brass Shposhae Coffer Key
- Bronze Shposhae Coffer Key
- Silver Shposhae Coffer Key
- Mythril Shposhae Coffer Key
- Steel Shposhae Coffer Key
- The following issue has been addressed.
- An issue wherein it is possible to inflict certain monsters with status effects that they are normally immune against.
- The following issue has been addressed.
- An issue wherein certain monsters may not appear in the beastman strongholds.
- A countermeasure has been implemented to address the issue wherein the server goes down when players log out or change areas in high population areas such as the markets of Ul’dah where the server load is at its highest.
*In our previous announcement, we asked for players to refrain from using the markets of Ul’dah until we have finished implementing the countermeasure, but you will now be able to access these areas normally.
We apologize for any inconvenience this may have caused and thank you for your patience.
- The frequency of use of the 100 Needles enemy action has been adjusted.
- The following bugs have been addressed:
- A bug wherein the client would crash when naming a personal chocobo.
- A bug wherein items with no affixed materia would display incorrect materia icons and numbers.
- A bug wherein opening the macro bar would cancel a player's target lock.
- A bug wherein an additional message would be displayed when using Cure and certain other actions, stating that no effect took place.
- A bug wherein the stats provided by gear would not diminish when that gear's durability fell to 0%.
- A bug wherein enemies attacking other NPCs would sometimes result in the server crashing.
- Countermeasures have been placed for the following contents during which the server may sometimes go down.
- Behests
- Bowl of Embers
- Bowl of Embers (Hard)
- The following bug has been addressed.
- A bug wherein Path Companion levels were incorrect.
- The following bugs have been addressed:
- A bug wherein forming a party of 3 or more players will prevent party members from targeting each other.
- The following bug has been addressed.
- An bug wherein the message that will appear in case the requirements for the Bard quest "A Song of Bards and Bowmen" are not fulfilled, it will say "Thaumaturge" instead of "Archer."
- A bug wherein text commands such as “/display” which toggle between ON and OFF would not properly toggle between those option
- The following bugs have been addressed.
- A bug wherein using items repeatedly during high-intensity gameplay could enable a player to use items that normally cannot be used.
*After the maintenance, the widget may keep displaying items that have been consumed, but this can be resolved by closing and reopening the widget.- A bug wherein the quest link pearl for the white mage’s quest ‘Seeds of Initiative’ cannot be obtained.
*The quest itself can be completed normally without the quest link pearl.- A bug wherein the server may go down during a battle in the bard’s quest ‘Requiem for the Fallen.’
- A bug wherein monsters will not link in the monk’s quest ‘Return of the King...of Ruin.’
- A bug wherein an error may display when a player attempts to join a party.
- We have temporarily restricted access to inn rooms in Ul’dah.
*This is a temporary measure to allow for the investigation into the issue which causes Ul’dah to crash. Inn rooms in Gridania and Limsa Lominsa will not be affected by this restriction.
*If you logged out of the game from your inn room prior to the start of maintenance, you will still be able to use its functions even after the maintenance completes unless you exit the inn room.- The following bugs have been addressed.
- A bug wherein players are sometimes unable to progress normally during job quests listed below.
- How to Quit You
- Return of the King…of Ruin
- Into the Dragon’s Maw
- Doing it the Bard Way
- Parley on High Ground
- Keeping the Oath
- Always Bet on Black
- The Chorus of Cataclysm
*If you are unable to progress in a quest even after winning a battle, please redo the battle.- A bug wherein players are sometimes unable to receive other loot when obtaining their job specific equipment.
- A bug wherein the load time for exiting an instanced raid sometimes takes longer than normal.
- * An issue wherein players could not access the Worlds in FINAL FANTASY XIV has been addressed.
- A fix was applied to address the issue wherein macro and configuration settings were reset after the World merge. These settings will be automatically restored to their status before the World merge was performed. The fix only applies to characters that were affected by this issue.
* Once the emergency maintenance is completed, the restoration will take effect when you logout of the game and return to the Character Selection screen, or when you logout by entering “/logout” in the log widget. Please be aware that the restoration will not occur if you shut down the game after logging out or enter “/shutdown” in the log widget.
* If you prefer to continue using the macro and configuration settings which you created after they were reset, first logout of the game and return to the Character Selection screen or enter “/logout” in the log widget to apply the restoration. Then, select the 3 files you copied before the emergency maintenance and replace them with the new ones that were created in the character folder. For more details, please refer to “Regarding Macros Getting Reset after the World Merge (Mar. 27): Follow-up.”
- The overcrowding issue has been addressed for the instanced raids “The Aurum Vale” and “Cutter’s Cry.”
- Countermeasures have been setup for the issue wherein an instance continues to remain for “The Aurum Vale” and “Cutter’s Cry” even though no characters are inside it.
* We will continue our investigation to fully resolve the issue.
- Countermeasures have been emplaced to address the overcrowding issue for the instanced raids “The Aurum Vale” and “Cutter’s Cry.”
- Countermeasures have been emplaced for the issue wherein an instance continues to remain for “The Aurum Vale” and “Cutter’s Cry” even though no characters are inside it.
- Countermeasures have been emplaced to address the high server load in Ul’dah.
* We will continue to monitor the situation regarding the above 3 issues.
- Items were restored on specific characters that experienced partial item loss during the World merge.
* Since all lost items were restored in a bundle, players who obtained an unique item that they lost may now have 2 of the same unique items in their possession. If this is the case, we kindly ask that you toss one of them.
* If this issue caused an item you had bazaared to disappear, then there may be a problem with the bazaar’s status. Please contact a GM via GM Call and explain your situation to them.
* Unfortunately, we will not be able to reverse any rollbacks that occurred during the technical difficulties following the World merge. We deeply apologize for this inconvenience and thank you for your understanding.
- The following issues have been addressed.
- An issue wherein recruiting for a party sometimes causes the server to crash.
- An issue wherein certain parts of the Config are displayed in Japanese. (Non-Japanese clients)
- The following issue has been addressed.
- An issue wherein using the Return command while inside the instanced raid “The Thousand Maws of Toto-Rak” does not warp the player out of the dungeon.
- The following issue has been addressed.
- An issue wherein teleporting out of the instanced raids “The Aurum Vale” and “Cutter’s Cry” will cost more anima than usual.
- Adjustments have been made on certain Worlds in response to the high server load in Ul’dah.
- The following issue has been addressed.
- Certain “Sentinel’s Trousers” have the “Untradable” tag attached to them.
- Certain items had their “Untradable” tag removed with the World Merge.
- The following issues have been fixed:
- Starting a guildleve could crash the server.
- Guildleves are sometimes not shared at the beginning of a guildleve.
- Countermeasures have been setup in response to possible login difficulties.
- The stockpile points required to raise a player's supply rating has been reduced for the hamlet defense battles.
- The following issue has been fixed:
- Recast timer may not function correctly when an action is initiated.
- Progress may not be possible in the leatherworker quest "Head of the Class" (*EN only)
- The waiting time for reentering the Thousand Maws of Toto-Rak has been increased from 5 minutes to 15 minutes.
- The amount of bonus company seals awarded in company leves has been raised based on leve objective and difficulty.
- The amount of company seals awarded for caravan security missions has been raised.
Low-level Caravan Security
<table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" bgcolor="#f5cca2" align="center">Cargo Delivered (Packs)</td><td width="20%" bgcolor="#f5cca2">0-2</td><td width="20%" bgcolor="#f5cca2">3-5</td><td width="20%" bgcolor="#f5cca2">6-8</td><td width="20%" bgcolor="#f5cca2">9</td></tr><tr valign="middle" class="td01" align="center"><td bgcolor="#f8dfc5">Maelstrom</td><td bgcolor="#fffaf3">60</td><td bgcolor="#fffaf3">100</td><td bgcolor="#fffaf3">140</td><td bgcolor="#fffaf3">200</td></tr><tr valign="middle" class="td01" align="center"><td bgcolor="#f8dfc5">Twin Adder</td><td bgcolor="#fffaf3">70</td><td bgcolor="#fffaf3">110</td><td bgcolor="#fffaf3">150</td><td bgcolor="#fffaf3">210</td></tr><tr valign="middle" class="td01" align="center"><td bgcolor="#f8dfc5">Immortal Flames</td><td bgcolor="#fffaf3">60</td><td bgcolor="#fffaf3">100</td><td bgcolor="#fffaf3">140</td><td bgcolor="#fffaf3">200</td></tr></table>
High-level Caravan Security
<table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" bgcolor="#f5cca2" align="center">Cargo Delivered (Packs)</td><td width="20%" bgcolor="#f5cca2">0-2</td><td width="20%" bgcolor="#f5cca2">3-5</td><td width="20%" bgcolor="#f5cca2">6-8</td><td width="20%" bgcolor="#f5cca2">9</td></tr><tr valign="middle" class="td01" align="center"><td bgcolor="#f8dfc5">Maelstrom</td><td bgcolor="#fffaf3">170</td><td bgcolor="#fffaf3">250</td><td bgcolor="#fffaf3">330</td><td bgcolor="#fffaf3">500</td></tr><tr valign="middle" class="td01" align="center"><td bgcolor="#f8dfc5">Twin Adder</td><td bgcolor="#fffaf3">180</td><td bgcolor="#fffaf3">260</td><td bgcolor="#fffaf3">340</td><td bgcolor="#fffaf3">510</td></tr><tr valign="middle" class="td01" align="center"><td bgcolor="#f8dfc5">Immortal Flames</td><td bgcolor="#fffaf3">170</td><td bgcolor="#fffaf3">250</td><td bgcolor="#fffaf3">330</td><td bgcolor="#fffaf3">500</td></tr></table>- The algorithm for calculating the following parameters has been revised:
Critical Hit Rating / Critical Hit Attack Power / Magic Critical Hit Rating* Players will find the impact of these parameters more pronounced when facing higher-level enemies.- Changing from gladiator to paladin will no longer reduce HP. Instead, the character’s INT will be reduced.
- Archer and bard weapon skills now affect Shot recast time.
- Those equipped with a shield now have a chance to block attacks while casting. A successful block prevents spell interruption.
- The following changes have been made to actions:
<table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="15%" bgcolor="#f5cca2" class="th01">Class /<br>Job</td><td width="25%" bgcolor="#f5cca2" class="th01">Action / Trait</td><td width="60%" bgcolor="#f5cca2" class="th01">Adjustment</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f8dfc5" rowspan="5">Pugilist</td><td bgcolor="#fffaf3">Concussive Blow</td><td bgcolor="#fffaf3" align="left">・The effect of the combo bonus has been raised.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Haymaker</td><td bgcolor="#fffaf3" align="left">・Physical attacks now deal more damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Aura Pulse</td><td bgcolor="#fffaf3" align="left">・Physical attacks now deal more damage.<br></td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#fffaf3">Howling Fist</td><td bgcolor="#fffaf3" align="left">・Physical attacks now deal more damage.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#fffaf3">Simian Thrash</td><td bgcolor="#fffaf3" align="left">・The effect of the combo bonus has been raised.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#f8dfc5">Monk</td><td bgcolor="#fffaf3">Dragon Kick</td><td bgcolor="#fffaf3" align="left">・The effect of the combo bonus has been raised.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f8dfc5" rowspan="2">Gladiator</td><td bgcolor="#fffaf3">Riot Blade</td><td bgcolor="#fffaf3" align="left">・Physical attacks now deal more damage.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#fffaf3">Goring Blade</td><td bgcolor="#fffaf3" align="left">・Recast time has been reduced from 80 to 60 seconds.<br>・Physical attacks now deal more damage.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#f8dfc5">Paladin</td><td bgcolor="#fffaf3">Hallowed Ground</td><td bgcolor="#fffaf3" align="left"><Before><br>Renders you impervious to physical attacks.<br><After><br>Renders you impervious to most attacks.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f8dfc5" rowspan="3">Marauder</td><td bgcolor="#fffaf3">Berserk</td><td bgcolor="#fffaf3" align="left">・Increases physical attack and reduces physical defense more than before.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#fffaf3">Rampage</td><td bgcolor="#fffaf3" align="left"><Before><br>Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land.<br><After><br>Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.<br>・Effect now wears off at a faster rate.
</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Whirlwind</td><td bgcolor="#fffaf3" align="left"><Before><br>Combo Bonus: Combo Bonus: Consumes TP to increase damage when you are below 50% HP.<br><After><br>Combo Bonus: Resets Berserk effect when active to increase damage.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#f8dfc5" rowspan="2">Warrior</td><td bgcolor="#fffaf3">Collusion</td><td bgcolor="#fffaf3" align="left"><Before><br>Redirects enmity generated by target party member’s next attack to you.<br><After><br>Redirects a portion of enmity generated by target party member's next attack to you.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Steel Cyclone</td><td bgcolor="#fffaf3" align="left">・TP cost has been reduced from 2000 to 1000.<br>・Physical area of effect attack damage has been reduced.
・Rampage now grants less damage increase.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#f8dfc5" rowspan="6">Lancer</td><td bgcolor="#fffaf3">Vorpal Thrust</td><td bgcolor="#fffaf3" align="left">・No longer subject to an accuracy penalty.<br></td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Impulse Drive</td><td bgcolor="#fffaf3" align="left">・No longer subject to an accuracy penalty.<br></td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#fffaf3">Life Surge</td><td bgcolor="#fffaf3" align="left">・Effect duration has been increased from 60 to 180 seconds.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Power Surge</td><td bgcolor="#fffaf3" align="left"><Before><br>Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge.<br><After><br>Increases attack power and reduces defense. Duration is extended when a weaponskill or Jump is used on the target. Effect is enhanced if duration is extended several times, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge. Effect ends upon reuse.<br>・Recast time has been reduced from 30 to 10 seconds.<br>・Action no longer consumes TP.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Chaos Thrust</td><td bgcolor="#fffaf3" align="left"><Before><br>Delivers a sixfold attack at low accuracy.<br><After><br>Delivers a sixfold melee attack and grants a bonus to critical damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#fffaf3">Enhanced Power Surge</td><td bgcolor="#fffaf3" align="left">・Effect potency has been reduced.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#f8dfc5">Dragoon</td><td bgcolor="#fffaf3">Jump</td><td bgcolor="#fffaf3" align="left"><Before><br>Delivers a jumping attack, returning you to your original position after the attack is made.<br><After><br>Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made.</td></tr><tr valign="middle" align="center" class="td02"><td bgcolor="#f8dfc5">White Mage</td><td bgcolor="#fffaf3">Benediction</td><td bgcolor="#fffaf3" align="left">・Area of effect has been expanded.</td></tr></table>- The following bug has been fixed:
- The help text for certain actions were incorrect.
- The following issues have been fixed:
- The server may crash during progression in the battlefield for the quest ‘United We Stand.’
- Countermeasures have been set up to address the issue wherein certain cutscenes may not play correctly in the quest ‘United We Stand.’
- Progress in the quest ‘United We Stand’ is now possible upon victory in the battlefield even if certain cutscenes have been skipped.
- The following issues have been fixed:
- Achievements may not properly be granted upon completion of a company leve.
- The requirements for obtaining the Allagan Band have changed:
Monsters that appear in behests at the aetheryte camps listed below will no longer drop the Allagan Band. Instead, if a player has fulfilled the requirements to progress in the quest “A Relic Reborn,” they will be able to obtain the item as a reward for completing the behest.
- Camp Iron Lake
- Camp Broken Water
- Camp Nine Ivies
- The following bugs have been fixed:
- Certain conditions for “Target” in the “Recruit” menu do not function properly.
- Including a 1 byte comma (,) within the tab name field of the “Log Settings” page (Configuration > Log Settings) and closing the page will cause the game to freeze when the page is reopened.
- The Return command may not work properly when used to move a character from the Market Wards to the inn rooms in Gridania.
- The text is sometimes missing from the journal for the quest “Engineering Victory.”
- Countermeasures have been implemented in order to address the following issues with Skirmish.
- Under certain conditions the server may crash
- The screen sometimes remains dark upon entering the instance and all control is lost
Due to these countermeasures, your character will now appear at a different location immediately after teleporting to Locke’s Lie or Turtleback Island.
- The following bugs have been fixed:
- Completing the faction levequest “Intel Outside” may not unlock “Wanted: the Maskmaker.”
* You may see 2 records of “Intel Outside” being completed in your Lodestone History, but this will not affect gameplay.
- The following changes have been made to the loot of Atomos.
- Over-aspected cluster can only be obtained as a loot upon the first defeat of Atomos.
- After the first defeat, the amount of over-aspected crystals will increase.
The following adjustments have been made:
- The rate at which combatable Atomos appears has been reduced.
- Monsters will no longer spawn around Atomos when it appears in low and mid level areas.
- The selling price for the following items has been reduced to 1 gil:
Dried Prunes
Ginger Cookie
Blood Drops
Dawn Drops
- The amount of Grand Company Seals required to trade for 999 Bronze Arrows has been raised from 25 to 50.