I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
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I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
It probably has to do with Aether augmenting/ strengthening their abilities
The whole thing with pugilism is the fact that, while punching isn't that strong, you can get in a lot of hits in quick succession. This is explained at the start of the pugilist questline.
I'm more confused why MNKs have so many pointed/ spiked weapons yet their damaged in blunt based
Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
Monks hit pretty hard, pretty quickly.
Lore-wise the combat for each job makes sense. Monk quickly whittles away at the monster, BLM has massive bursts of damage at a relatively slow rate, SMN infects diseases and festers them which is why they're DoT based, DRG is burst heavy because they need to kill dragons quickly (especially with their jumps, one of the keys to their burst rotation), BRDs... pew pew, and Ninjas are a mix of burst (ambush) and quick attacks (stealthy).
Though SMN is really weird in that their connection with the pets isn't the basis of the job (it's more like an Arcanist learning how to summon small aetheric versions of Primals and that's as far as that went), the rest are in line with what they actually do.
They attack the monster's vital points. o/ While the others are brute force.
First off, punching someone ONCE doesn't do nearly as much damage as, say, exploding them with fireballs. That's why, as a MNK, you'll never see yourself doing as much damage per-hit as a similarly geared BLM. However, you hit a lot faster than they do, meaning in about the time it takes them to cast a single 1200 damage fire spell, you've hit the enemy 4 or so times for about 300-400 damage per hit, not counting crits.
As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
This is not just video game logic, getting hit with a blunt object hurts like being stabbed but it hurts in different ways. Being hit with a metal fist is GOING TO HURT! That is not video game logic. Getting stabbed with a lance or pierced with arrows is GOING TO HURT! Again, not video game logic.
The only illogical thing is the lack of elemental resistance, this is a gameplay choice however.
OP, if someone punches you in the face will it not hurt as much as someone stabbing you in the face? It will hurt the same amount, the only different is one is piercing and the other is blunt damage. They hurt in different ways.
It's the same reason why Bards deal less damage than other classes. Bows have historically been one of the most terrifying weapons with unrivaled stopping power for thousands of years. Yet in this game they deal less damage than any other melee weapon by a wide margin. And i'm talking on a per hit level, not combos. Doesn't really bother me than a monk that hits 3-4 times per attack in a 4 attack chain deals more damage than a single hit, but the autoattacks...
And it's looking like machinist might end up in the same boat...
They also explain that a lot of your damage is actually internal. Hell, Touch of Death is literally "damage targets internal organs".
Ironically, internal damage is extremely dangerous IRL, more than many types of external wounds. Part of why you can literally take an arrow to your brain and survive, yet a single well placed punch will kill the victim (the 'king' hit being an example)
Yes, internal damage is the cause of a lot of deaths. The shock wave from an explosion has a bigger blast radius than the shrapnel, for instance, and can be just as deadly. But it isn't exactly fair to compare a perfectly placed punch to a target that isn't prepared to receive the punch to an arrow that was perfectly placed to NOT instantly kill someone. You are much less likely to survive being shot in the head than you are from having a ruptured spleen. The main problem is that people know when they have an arrow sticking out of their head, but many people overlook internal damage until it is too late.
My point is simply that an internal injury is just as, if not more so, dangerous as external injuries, even arrows.
a Monk does a slow ramp up of damage, its multiple small hits with internal injuries going on that give it the damage output that it gets.
You can wear armor to mitigate impacts and such, but a strike designed to ignore that armor and inflict an internal injury is going to hurt. Even plate armor does not prevent damage to the body. Thats the essence of how a Monk does its damage.
One can argue that Mages and Bards aren't as lethal because the target has defenses against external attacks, but lacks the ability to protect its insides.
http://www.heykiki.com/blog/wp-conte...13/03/a120.jpg
Imagine that with a glove made out of metal and spikes.
If you think this is bad, you should get a load of what you can pull off by making everyone attack bare-handed in FFII.
I like to think of it like this: You can be a deadshot with a bow/arrow, but once targets start moving around (As living things do) in even slightly unpredictable ways (As living things tend to do as they go about doing that living thing I mentioned) accuracy tends to decrease. Yeah, getting an arrow in the abdomen hurts, and is likely to kill you. But there's a surprising amount of room in there to take nonlethal shots, and unless you have laser-pinpoint-accuracy 100% of the time, you're going to hit those a lot (Eagle Eye, lolz). On the other hand a well trained Monk who can land lots of blows in a short time specializes on hitting vitals. The closeness increases the likelihood of hitting, say, the kidneys or the liver, or the spleen, or whatever. Yes, the punches aren't doing as much damage per shot, but repeated abuse to vital targets will cause a similar effect over time as the bow. In either case, one lucky shot can outright kill someone (Crits).
Also that. :P
You guys also forget that in japan damaging internal organs means making em explode in one shot like there was a bomb in there waiting to be triggered xD
Because Chuck Norris punches and he can stop a chainsaw
/thread
http://images.dailydawdle.com/chuck-...g-chainsaw.gif
Well if your gona start questing the logic behind that you might as well ask these too:
1. Were do we put all our items?
2. How dose Meat item not rot over time?
3. Why we kill a enemy and 30 secs it back again like it dons't even remember you and it's more like sup dude,
4. That we as adventurers can get, burnt, shocked, frozen, stabbed, jabbed, sliced, poked, slamed, mountain ed buster-ed and freak else know's what.
5. Run around for like 6 in game days and not die of sleep depravity.
lol that's to name a few things.
But yeah I can see where your coming from with certain logic in games.
http://giant.gfycat.com/RichUnfinishedHarvestmouse.gif
Meanwhile in Japan.