That in the future we will only be able to fully rank one craft per character? If so, I'm making a mule now.
EDIT: My question has been answered and it seems this has already been asked a lot. I apologize. Please do not respond to this thread.
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That in the future we will only be able to fully rank one craft per character? If so, I'm making a mule now.
EDIT: My question has been answered and it seems this has already been asked a lot. I apologize. Please do not respond to this thread.
Maybe.
/pointless 10 character limit that can easily be rectified by a simple phrase.
oh look...another one of these threads...
No, it isn't true.
we do not know if its true are not. NO ONE knows. we do know that they may limit us somehow. we will see.
But their silence on this matter is crazy and somewhat stupid. if this plan is even in your head you need to tell the fanbase. its something lots of people would quit over if they start limiting jobs we spent a yeat to level.
I am fine if they do, to me it is better that way, I dont care for the "everyone can do everything" type, one of the reasons I like FFXI was the way they limited crafting, and how they did the Job/sub
even if they do make the change the same people that level multiple crafts on one character are going to do one of 3 things.
1. quit and leave you do deal with it yourself.
2. pay for extra mules so each one of them will be its own class.
3. only do one class to max and suffer on the other. this will cause the costs on those items to increase.
Nothing is stopping everyone from doing everything in FFXI ,except having a create another character. Being required to make a whole other character to lvl another craft is simply a speedbump and a way to get more money out of people. The only thing that hinders everyone from doing everything is a higher monthly fee and annoyance of delivery systems.
will probably only be able to "Master" one craft like in xi. or they could have something else up there sleeves. but truth be told know one knows for sure.
SE, Please do not do this.
I have a friend that knows a friend that works at SE, and he said that this is not true.
Limit how many craft you can do should have been here from day 1. Craft system was made for you to make friends and get item from them to make item for yourself and make profit for everyone. What did players do? they ended up level up every craft in the game so this system fail. limit it to 2 craft and half is good enough in my books anymore is crazy also if people want to level up more make more profit for SE due to the fact that cost 3$ per mule.
I don't understand why players are mad about this idea this would help out the market and profit for every craft. Before everyone just level up each craft and make there own stuff so profit is not made for other people at all. Stop the Dam QQ and see the good side of this change i hope SE does do this maybe then i can make profit. i had a high level craft before i reroll and i could not make any profit due to everyone level up the same craft
Then again everyone on here QQ SE going to listen to you guys over the good side of things. SE is becoming blizzard listening to there players way to much the forums is becoming a bad idea everyday.
Simply because they might want to make their favorite character a Master Blacksmith but if the character is already a Master Armorer, it's a lost goal. Permanent decisions like that kinda awkward in a game you're supposed to playing for years. Sure you could make a new character, but then you have to start from scratch with everything else and pay another dollar every month (dependent on what they do with the payment system and when they implement it).
It's not a feature I'm rooting for, but I could live with it.
Yes.
How dare they satisfy their customers. Only disaster can come from making them happy.
In Final Fantasy XI, players could level all crafts up to 60, and choose one craft to master to 100. There is nothing wrong with that and I wouldn't mind that being in this game. Allow players to get to 50 or whatever, then allow you to master only one. It would help gameplay and the server economy a lot more if people had to specialize at higher ranks.
In that one translation they said they'd like to limit us from mastering all craft classes, what this may translate to is a multitude of things. Perhaps only cap one class but can take the rest to -10 from cap. This would let you repair things but only make the best from a single class. Or it could mean level them all, but only get special benefits for a single class.
I think players should be allowed to reach max level on all crafts but I also think there should be a limiter somewhere. An idea would be 'specialization' in which the player chooses one or two specific crafts to specialize in, allowing the player to not only craft items that would be impossible without the specialization but also an easier time crafting items under said specialization in general. Players would then be able to freely switch specializations, but at a steep cost (guild marks might be good since max level crafters will have all the guild-items anyway, but also prevents the player from switching too often).
This idea could be taken further to include special Guild Tasks (the things you get from the Task Board) that would only be available to the player's specialized craft that would reward tokens that could then be used to buy unique and untradable equipment with the added effect of a much needed gil sink.
Translation from Reinheart's topic:
"Famitsu: Currently you can make all crafting class to rank 50 but later are you planning where you can only master one class only?
Matsui: It doesn’t mean the plan isn’t there but overall this isn’t being looked into yet.
Iwao: It’s certain we don’t want to make it all mighty?
Matsui: We’re also planning major changes to the crafter so first we have to make the ground work.
Yoshida: First we have to build strong foundation or even if we put something on top it’s just going to break. Making changes to recipe or making it feel good that you did crafter class. Also by adding material craft content being added sharpening the crafters."
It's only a PLAN. And it's not even being looked into yet. So its safe for now, I can assume. If they do decide to limit our 'master' crafting class, then it'll be after the cap-increase on the ranks.
sounds like you are the one on here QQ'ing. the people that spent the same amount of time leveling their craft as you did yours and should have just as much a right to make the high end gear. it's not their fault they did it 3-4 times and you only did it once. the QQ'ers are the ones asking for the changes because they cannot keep up not the people that have taken the time to actually use the system in place to level multiple classes and do not want to have to change after a year of leveling.
the difference here is that crafting is its own class in this game not something you do on the side. it's like saying you can only have one battle class you can cap and be effective at. this is not xi and the crafting system nor classes are the same and should not be treated as much.
they did it in FFXI you got one craft to 100 the rest to lv60
fishing 100 too.
it will kill the classes as jobs though if they do that.
How about letting every crafting class level to 50 then only one crafting class can gain levels beyond 50 whenever they increase the level cap
It would be nice if characters were cheaper than $3 each. XD
The whole system itself demands you level multiple crafts if you want to have the best skills for finished items or making parts. It was never intended to have you interact with other players to get the pieces you need. "Hey bro, mind doing 200 synths of this one part for me to get a few hq's? Thanks dude".
They would have to gut the entire system to make mastering a craft without a hundred hoops to jump through possible.
I'm not QQ the problem is everyone level max craft which mean there noting selling on the market due to the fact everyone have max craft. So what the point of even selling item if everyone can make it themselfs?.
They should allow everyone to level to 50 but once they rise the cap you can only master 1 craft per Char.
SE please nuke forums. It's been a mistake :|
Replace crafters with a botting retainer that crafts for you. Spare people the pain.
What has been told but not confirmed is Not true.
What has been told and confirmed Is true.
There you go. Now you can answer any other question about this game and your real life.
"everyone can do everything" is a nosense-unrealistic system, it has no future, in a MMO as in the rl....
you know that the first economy rule is: demand & supply??
why should i buy something, if i can make everything by myself?
why should you buy something when you can get a better item premade off a mob? that, in itself, is the true destruction of the economy along with there not being many people playing.
look at the seer's cowl for an example. do you think this item may have made things tougher for the 30 level crafters to sell items? it's one of the better items in the game and you get it for free by fighting a mob. this is worse for the game than any one person having all crafts leveled. of course nobody has problems with them because it's free gear for the non crafters and they don't have to buy something.
Bah, can a mod delete this thread? I regret making it now...
None have problem with that because there are few untradeable items, immagine that 90% of the good items were untradeable... i think "someone" would disagree.
On topic, why should I craft (work), gears and items and try to sell them(make profit), when everyone can make those items? obviously none would buy them .....
If we were able to: adjust cars, cure health problems, make all things you need to live your life (foods, houses, cars etc....) do you think a society would exist?... its kinda a phylosophycal thought... but you can applicate it, even to a game.
English, sadly is not my language, so I apologize for my grammar, but i think youll get the point.
stop complaing this is a issue that should be talked about no one should be allow to level all craft. Why would i even buy something from any of the players in the game when i can make every blacksmith,goldsmith,armorer and my gf can make all the cloth,lw,wood,cooking and so on item like before i reroll? i never had to buy anything from the market ward. Even if i needed item to make something it can easy be farm within 30-1hour of work it was dumb and pointless to buy anything from the ward.
They should not allow us to level all craft in the next up coming rise in cap and this should also work with DOL also should only allow us 2 for each.
this is a unrealistic system and wont work very well in a mmo that run off a market.
@Cairdeas if you read one of the update on the forums they no longer allow us to delete our own Topic/close it.
do you think there would be an auto market if you could go off and just go to a place that gives away free cars? no, you would just go get a free car. you would never buy one if you could get something better for free. why buy a ford when you can go get a mercedes given to you at no cost?
do you think there would be a health care system if you got free treatment given to everyone? you would never go pay a doctor or pay for meds if you were given them for free without any drawbacks.
do you think the housing market would exist if you could pick out the your dream home and then go get another that is even better for free? no you would take the upgrade you got for free.
you use these examples of doing everything yourself, but why not go and pull up your server and tell me how many have every craft to cap in it. there's not going to be many. the truth is no matter how many can make anything you are not going to sell anything if they can get a better item for free. that is in real or a game economy.
how can you figure a weapon and gear that is as good if not better than anything made for mid and high range for all battle classes is only a few items?
Players could level all crafts to the original cap in FFXI too, and then later were allowed to select one craft to master to the raised cap. This was fine in that game because crafts were just a side task, not an actual class. Crafts are supposed to be playable classes in FFXIV. Some players, myself included, actually enjoy leveling crafting jobs as a class. If I were suddenly unable to continue leveling my classes, I would lose interest in playing. I do enjoy my DoW as well, but I spend a large chunk of my time crafting because I enjoy it.
If someone suddenly told you that you could not level any other DoW/DoM classes beyond 50, you had to pick just 1, I think you might lose interest in playing as well. (The "you" in this case refers to everyone in general, not any particular person in this thread).
I would like to be able to continue to level any class from any category to the level cap. However I would also be in favor of specializations for each craft and access to those specialties could have restrictions (similar to what was done in WoW as one example). Only crafters with that specialty could craft recipes in that category. Each crafting branch would would have similar choices, and each player could specialize in only 1 specialty per craft.