Its simple, treat stone skin II like media II, it cost a little more, but it can go on everybody. Done. Problem avert.
FYI SE, I will be very upset if they don't add Stone Skill II in 3.0.
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Its simple, treat stone skin II like media II, it cost a little more, but it can go on everybody. Done. Problem avert.
FYI SE, I will be very upset if they don't add Stone Skill II in 3.0.
Works like Medica II? Shield over Time, huh?
But really, Mr. G pretty much confirmed in the live letter that they are gonna make Stoneskin party-wide when out of combat. Full-party Stoneskin in combat is OP when you combine it with Succor.
Would be nice to have an aoe esuna II for when everybody is poisoned
Am I the only one, that when the time comes for Whm to get "a" buff, hopes it isn't used on an Aoe stoneskin? Healers have been asking for this for a while, but it's only due to the annoying nature of casting stoneskin on each member prior to every battle. I don't want a spell to relieve annoyance. I want something useful.
Edit - OP, I didn't mean to belittle your idea. An Aoe stoneskin is a nice idea but healers aren't asking for it due to utility.
I'd prefer if the AoE stoneskin were given to the 3rd healer class that will be added in 3.0.
AoE stoneskin and or esuna would be way too OP inside of combat. Outside would be fine tho.
They should just make divine seal turn it AoE
my only fear about Esuna II is your poisoned, now run here. Sure the band-aid issues but we could else could we add for WHM, is Divine Seal, would it work on Media(s). LOL. Mr G, just a simple fix.
If they make the 5 yams for a 500 MP. Go ahead and let healers burn the MP. DRK got that MP regen.
Now what should SCH get.
Stoneskin is there to mitigate nuke dmg. FFS stop re-applying it after every trash pull!
Well if they have an AoE stoneskin, for balance purposes, I don't think it could add up to the same % as a stoneskin. That would be OP unless it cost a lot. But basically, it should be along the lines of a succor for WHM.
AoE stoneskin makes succor useless then
Speaking as both a WHM and a WAR, reapplying SS between pulls is incredibly handy, as the SS eats the initial burst of damage that healers are usually compelled to heal ... before we (the tank) even gets an overpower off.
Yeah yeah, good healers will wait, but sometimes that spike hits hard and fast, especially if you get a crit or two. SS helps a ton to mitigate that in the first few seconds of a pull.
Devs already said at LV Fanfest that even they are annoyed with having to SS everyone at start of fights and are planning to make SS aoe if you aren't in combat. So requesting one that is aoe in combat would be too similar to changes they are already planning, plus it would step into area that scholars already fill.
Why not just bring back sacred prism as how it worked in 1.0? Basically the next enhancing magic cast would be an aoe. I'm sure that there'd be some spells that it wouldn't apply to, but theres an aoe stoneskin if needed.
Stoneskin II already exists in the game, its on SCH.
The next Cure, Cure II, Benediction, Esuna or Stoneskin will be cast on every party member.
CD: 5mins
I think aoe SS should be a new spell, Stoneskin II. It would have a longer cast time (mitigated by swiftcast) and allowed on SCH and PLD. This would make a pretty good OT ability. Graniteskin traite would affect this spell too, so it wouldn't be as potent on other jobs.
Or, give a new caster the CC ability, Multicast. Works like the All materia of FF7, or the FF4DS Augment of the same name. When used, allows the next spell to be cast on multiple targets.
I don't think they'll add that spell, instead they most likely will give white mage the ability from 1.0 which makes the next spell aoe with longer cast time!
Edit: found it, it's "Sacred Prism" Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.
It kind of annoys me when whms think they have to stoneskin everyone before the pull. First aoe the boss does knocks stoneskin off everyone they medica and over heal thanks to stoneskin eating some of the damage. They had to cast the aoe heal anyway so all that time spent casting stoneskin goes to waste. If I see someone chain casting stoneskin I just pull the boss anyway.
They announced at one of the Fanfests Stoneskin will be changed to Stoneskin everyone in your party when out of combat. It was also meant to be in since 2.0 but they had some issues with a bug where White Mages could stay out of combat and spam Stoneskin.
They can make it so that stone skin 2 is an aoe but reduce the dmg mitigation like how succor is like Aldo. It provide an aoe shield but a less effective than also single target shield
I kind of wanted to avoid that because it would become SCH, If we do that then SCH need a counter act like Sacred Soil II, where one walk in and get a 20s Mystic Shield.Quote:
They can make it so that stone skin 2 is an aoe but reduce the dmg mitigation like how succor is like Aldo.
I do this on my PLD in some fights. Anyway, an OT that uses shields to protect his self. Time for DRK older brother Rune Fencer.Quote:
I think aoe SS should be a new spell, Stoneskin II. It would have a longer cast time (mitigated by swiftcast) and allowed on SCH and PLD. This would make a pretty good OT ability. Graniteskin traite would affect this spell too, so it wouldn't be as potent on other jobs.
Please don't be that person.
Yes, it 'goes off on the first AoE', cool, then we can use less MP treating the wounds, nevermind ~2000 damage we blocked to you as a tank right at the start, nevermind dingus over there who just ate two stacked AoEs and by all rights should have died but because of Stoneskin lived and just saved us about 600 MP on raise costs.
You're basically giving your healers the finger by making our job unecessarily harder because you can't wait a few seconds.
I would really like to see the MP boost effect of SoS to be % based instead of potency based, to allow it to keep up with gear upgrades more efficiently.
Would also be nice if Esuna was faster imo, not neccesarily AOE, for example making it instant and off-global (think fluid aura), but still have a short cooldown of like 1.5 seconds to prevent abuse.
These are really the only 2 things I would want to change. Of course I would welcome more toys ^^ A SCH ability that used a stack of Aether Flow to gift mana to a party member would be cool, but not really needed.
Would make them too much like Scholar if usable during battle.
I started this game as a WHM, I evolved as a healer.. And to be honest I don't even use Stoneskin inside combat unless I have to or really just have nothing to heal. I just view WHM as a reactive healer and thats exactly how I treat it. If you compare the mitigation and HP restored with Cure II and StoneSkin, Cure II will win and they both cost the same MP. So unless we're trying to prep for something like Ravensbeak, Megaflare or Gigaflare or that Derpgoon needs the extra defense, SS stays where it is on my 2nd hotbar[which is still easily accessible.]
Predicting damage and timing heals I can do. I don't feel I could properly do this while also trying to mitigate damage with the slow cast of SS.
As far as the OP's proposition... A AOE SS would do nothing if its outside combat and therefore only save time and relieve the lazy and that's not a buff a healer could actually use to enhance their job.
To be honest it would make them more balanced as far as mitigating and strictly "healing damage". It's not entirely a bad thing and it would make the job more flexible because some don't even have a WHM in their group because they argue it can't do jack compared to SCH.
This thread makes me miss Sacred Prism.
White Mage is a pure healer with big heals and minor shields.
Arcanist is a mitagator with smaller heals and big shields.
It's already balanced between two jobs. Making the two jobs more identical isn't "balance" so much as it is boring.
Those are extremely short sighted and close minded individuals. There are things WHM can do better than SCH and vice-versa. This idea that they don't have WHM in their group because they "can't do jack shit" compared to a scholar seems quite silly. WHM can do plenty of things SCH can't. So the statement seems shortsighted on arrival.
I know I am nitpicking 'but really'.Quote:
Arcanist is a mitagator with smaller heals and big shields.
why was it taken out of the game. sure it be nice as a to this utility back in the game but doesn't SP->SS seems over power. Would a person go SP->SC->SS2 or SC-SP-SS2, middle of the fight.Quote:
This thread makes me miss Sacred Prism.
Beside, why if we take SS II off the GCD and added a 5m CD. I mean sure I would love to had it at that spam-able level, just to see that 1 healer who like screw Media II going SSII all the way. But the real question people need to ask them selfs. why do we need stuff longer. Everything cannot be this T8 DPS-Check. and Im sure if we had SSII in the game as an AOE; people would use it more. Raven beak type of attacks and Dev would gear more fights to this utility.
in 1.0. the Conjurer was able to cast AoE stoneskin ^ every single skill could be casted alternatively as an AoE
although i think they removed it later on when they tried to patch into the direction of ARR (when jobs were introduced etc.)
i think alternatively they could do it like that (instead of implementing an AoE version of each spell), that they implement an instant skill buff for WHM (long re-use timer - 300 seconds) that grants your next Spell an AoE effect.
I personally would like that very much if you ask me.
not just for stoneskin. also for AoE Regen, Wind/Windra, AoE Stone (for heavy effect), AoE Stoneskin.
As in 1.0. every spell could alternatively be cast as an AoE spell.
but as for feature skills i'd like to see also "Dia" for WHMs
Esunaga too.