when ever we get to the second boss and he starts shooting ppl i cant seem to keep them up, my heals just aren't reaching them in time, any advice?
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when ever we get to the second boss and he starts shooting ppl i cant seem to keep them up, my heals just aren't reaching them in time, any advice?
It becomes impossible to heal thru those shots once the boss has enough stacks. In reality, Madison is more of a DPS awareness check than a heal check. With a good party, a healer can actually stay in cleric stance 90% of the fight. It's up to the DPS to stop the shooting as soon as it starts. Dealing damage to him is what stops it. Even when adds are up, DPS must IMMEDIATELY shift focus and start hitting Madison once he pulls out his musket. Only after he stops should they continue killing the adds.
I (SCH) just Stoneskin everyone whenever I have the time. Shots or no shots. I had some trouble with the leg-grabbing mobs but never with the good captain's shots.
I think he does that shot straight after whenever he jumps at somebody. That's how I knew to ready an adlo.
I don't know if it's because my stoneskin prevented all damage but he kept shouting how impossible it was that he was missing all his shots.
what I do is swiftcast>stoneskin>regen the target of the musket shots and focus all my healing on them. Use divine seal. You'll have an easier time if you are a scholar because of the shields, but I guarantee it will still be rough. In the end, it's up to the dps to handle this because if they aren't stopping him, you will reach a point you simply cannot keep up.
Yeah it's a rough DPS awareness check and even DPS check in itself. Though I think it should stay that way. It's good training - I'm thinking it might be a trail of some sort to see if you can output enough DPS for some endgame stuff. Same for the second boss in Quarn.
I mean the mechanic itself is from mog ex. DPS to interrupt./now waiting for heal to interrupt
Yeah it's a DPS intelligence check. It's not that bad till near the end, when add are up and he's pew pewing away.
If your DPS are having trouble stopping the gunfire, let them know that the gunfire always happens immediately after he dashes at someone. You can also throw out a Fluid Aura on him too for good measure.
The dash is also a good indicator for you to pay attention and get ready to heal just in case.
Keep stoneskin/succor up on yourself and the dps. If you can mitigate the damage he takes zero stacks.
On my scholar I try and conserve my Aetherflow stacks so I can throw a quick Lustrate on whomever is getting shot near the last phases of the fight. I also try and keep the Succor shields up as much as possible. I've been known to throw up a Sacred Soil as well, but that depends on how you're sitting with your stacks. You're mileage may vary,
Realistically, this fight is pretty easy to heal up to the final phases, when the buff he gets allows him to just blow people away.
Think of it like Mog EX when the WHM or BLM moogle begins casting Flare/Holy and DPS has to do enough damage to stop it.
Exactly. I've done the fight several times as healer and DPS and it's definitely a check for the DPS. They need to do enough damage to Captain Madison to stop him from shooting. The key to the DPS is that when he charges someone, it's time to lay into him as hard as possible. Also, the slaves need to go down fast as they will bind.
I've found most people having trouble with the first boss. No one takes the stun off the tank and there's no one to stun the Tail Screw move. Healers don't esuna the stacks so people wipe when tail screw is effective. The final boss seems to be the easiest here.
It baffles me hearing healers not taking off that status effect. You have more than enough time to get it off everyone, it's an effect that pops up after an enemy attack lands, and it's colored red. Then again nearly every one of my failed DF Moogle EX parties was because of healers never using Esuna/Leeches on anything.
I've been running these experts as WHM constantly to work on my Nexus lights and I feel I might snap at someone if I didn't.
If your party fails at that mechanic more than 2 times and they r aware of tht mechanic then u really need to call em out and say dps is piss or dumb.
Cuz i had a group where the tank told them to hit the boss due to the mechanics and they just went on failing wipe after wipe.
The captain shot me for
All my hp which is a whooping
6.6k hp ( no food) + stoneskin ( so another 1.2k hp or so) + a benediction at 500ish hp + a swiftcast stoneskin.
So thats around a total of 14k hp of dmg done.... To a healer.
If you miss half a second and the boss tags 3 of you.
-you
-dps
-dps
Then most likely 1 of you will die.
If you don't have PoM or swiftcast off of cool down it will be impossible, unless the tank stuns the move.
Also if you don't start casting esuna/ leech on the mogdark debuff by the first second then there won't be enough time to get them both as they might be unfortunately out of range thus wasting time, thus killing them lol.
The only time in which someone died on me due to this status effect was when it was placed as follows:
- Me single stack
- Dps 1 double stack
- Dps 2 double stack
I had to sacrifice one dps since i couldn't clear 5 stacks before the next hit. And tank didn't stun a single tail screw so yeah, death had to happen. That run ended with me having only 300 mp left :/
Three stacks are cleansed easily, but when its more than that, at least in that one run i had to let someone face the risk of death.
I don't think I've ever seen multiple stacks on people. I'm guessing everyone was standing too close together and they were getting hit by multiple slimes?
You have a good amount of time to Esuna 3 people without any kind of casting speed buffs... I go all out DPSing on my whm in that fight and even being midcast I've never failed to get rid of all 3 debuffs. Keep an eye out for the tank being stunned and the slime being shot so you know it is coming.Quote:
If you miss half a second and the boss tags 3 of you.
-you
-dps
-dps
Then most likely 1 of you will die.
If you don't have PoM or swiftcast off of cool down it will be impossible, unless the tank stuns the move.
Also if you don't start casting esuna/ leech on the mogdark debuff by the first second then there won't be enough time to get them both as they might be unfortunately out of range thus wasting time, thus killing them lol.
About the moogles, it's not even the Moogle Go Round debuff that I'm talking about. The icons are super similar and I'm sure its intentionally done that way to trick healers and that def would need some practice to figure out. I've had multiple failures because the charm doesn't get Esuna'd, the charm that has really noticeable pink chains for a few seconds before it actually hits and has a unique, moogle face debuff icon in the party list.
No we weren't, it was a very strange situation. I was standing aside, and we had melee and a bard, so people were spread out enough. But maybe dps were standing close and I didn't notice. So yeah that was the only scenario in which it was difficult to esuna. Three stacks is just fine and anyone who can't cleanse that definitely needs to step it up.
To back you up, I've had this (multi-stacks) more often than not when I run this dungeon with FC, also - our seemingly constant layout was tank, DRG on the boss, SMN by the entrance, and I always seem to skirt around to the lower left side rather than directly behind with the SMN (weird habit I have to just run off to an angle'd side) so we weren't particularly close together, either. We seem to have a similar layout.
Only times I was closer to everyone else was to Medica II (to help mitigate damage from stacks and regen for Tail Screw (also did help when stacked + tail screwed while busy esuna-ing said double stacks off people).
Always by mid to end of the fight, three of us would get double stacked at one time, and I'm left fighting to esuna and keep everyone healed from stack damage, tail screw and tank's usual received damage at the same time. It ends up feeling like Madison's musket tirade - but on all members at the same time o_O
The easiest time we've had with this particular boss was when we somehow did NOT get double stacked.... then it was a cakewalk
It seems to me that these new dungeons are more towards dps than anything else. I'm a whitemage and i've seen it all. From players not wanting or willing to take the stack when the tank try to pass it to them in the first boss, even after this is explain to them. When the first boss targets a player he will leave that player with 1% mp, as long as the healer uses ensuna to remove the negative stack, the healer will have enough time to bring that player back with a médica II. It took me reading about it to understand what I was doing wrong, but after I did it was a piece of cake. There is enough time for you to remove all stack and heal your party....I hope this helps!!!!
If one person is down and he's up to where he'll hit 4, then one person will get two stacks. The boss fires one, two, three, four... If two people are dead, 4 will be 2 on each person. I have had the displeasure of being there as the only person other than the healer and I had 3 stacks as DPS. Let's just say it lasted long enough for me to notice the effect.
This fight really comes down to DPS'ing the scorpion quickly, stunning tailscrew, and removing the effect. We asked our DRG to limit break right away every time. Think he did? With a DRG and a PAL, there was no reason that TailScrew got off every time. Someone also has to be the sacrificial lamb and remove the target line to the tank so that when stun takes effect, the tank CAN stun TS.
Is it possible to get out of the way of Madson's sword swipe after he dashes at you? Not that I've ever had a problem dying to the mechanic, but just wondering how to avoid it if it's possible.
I thought for the first boss, it was just: tank interrupts Tail Screw. If Tank gets the Prey debuff, they pass it off to a DPS so they are not stunned when the Tail Screw happens.
Is there really any more to it than that? Are you saying that the stun itself can be esunaed if you leave the prey on the tank?
You can't esuna stun.
You can pass off the prey to a DPS to stun tail screw but it's much more simpler to have the tank stunned and have the healer esuna/leeches the DoTs. This only works if the party is spread out. Tail screw only brings the target to a critically low amount of HP so that the DoT will kill them so if you remove the DoT tail screw doesn't need to be stunned and can be dealt with easily.
First boss: tail needs be stunned. 4th shot cannot be stunned and healer needs be aware of that. If there are dps with interrupts, no need to care the prey target, who haven't will interrupt.
Second boss: dps must do their job, and healer not required to heal more than usual. If asked for emergency heals, all dps fault.
Third boss: prepare popcorn and something to drink, will be a long battle.
Again, the tail screw is irrelevant if the healer does their job and players don't stack together. Stun is a convenience to save having to heal someone up, but the whole mechanic is just a healing jump scare.
As said above, just esuna/leeches the debuff off your party. You have plenty of time to do so before the move is used (as long as people don't stack up).
Thanks for the help I went in the day after I posted this and we cleared it no problem it would appear I got a bad group.