So which do u think will be the new mythflox brainflop?
-snowcloak dungeon ( snow place one)
-sastasha hm
Or
-temple of qarn hm
* i may have forgotten one i think dunno
Hunts don't count as they r not dungeons lol
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So which do u think will be the new mythflox brainflop?
-snowcloak dungeon ( snow place one)
-sastasha hm
Or
-temple of qarn hm
* i may have forgotten one i think dunno
Hunts don't count as they r not dungeons lol
Unless they shrink Qarn considerably, it's too long for a speed run. Sastasha appears to have puzzles and stuff unlocked, so it might be Snowcloak.
Dungeons? You mean linear corridors?
They better drop some sexy looking gear. The Divine sets are the best looking drops so far.
Solstasha HM, Solcloak, Temple of Sol HM.
That reminds me, did one of the 2.3 dungeons ever officially turn into the new Speedflox or no? Back in 2.2 it was such a common thing to hear about Bray HM being the place to farm myths, didn't see any of that in 2.3, really.
I'm not sure. From all the 2.3 dungeons a lot of them can be sped run to some degree,though there's usually some sort of gimmick that would slow the group down. If I had to choose though, I'd say Hullbreaker Isle maybe?
Who knows lol cuz all i know there will be one for sol farming ( probs 2 boss method ) assuming hull due to skipping some mobs at start and the easy boss fights.
Also one for the new tome, im betting on snowcloak cuz sastasha will probably have a hundred doors that needs keys and quarn being quarn ( the dungeon of rage quits back in the days lol )
None of them will be Mythflox level as they've actually learned from that (though they really should've learned from AK...), but one of them will be a bit quicker than the others for sure. However, we could end up with another Hunts situation where 4man dungeons become entirely irrelevant for capping the new tomes/getting Soldiery/etc. as quick as possible. Gonna guess Snowcloak since it's a story dungeon (assuming they all give equivalent tomes), though.
2.3 had no speed run dungeon because hunts were our tome farming speed runs....
Who cares.
Probably hunts. Hoping they keep the new tome out of hunts, dungeons are just so worthless now.
Better question is do they plan to keep hunts relevant? If so, I won't be bothering with the new dungeons heh.
I think Tam-tara HM can be cleared faster than a full run of BL HM, even if you are forced to split the trash mobs before the first boss, but hunts are still the best method to get myth, specially a day after a maint, when most if not all S ranks will pop.
But the myth will be gone soooo im pretty sure SE will be further adjusting hunts due to how they saw it as a "catch up" gear up thing and which quickly got out of hand ( nerf lol)
Thus making sure they don't ruin the gear progression any further in their new shiny omg 2.4 patch we've all been waiting for.
More objectives that require killing a certain number of enemies (Sifakas in Hullbreaker) might put a stop on speedrunning.
That said, I can't see any of the new dungeons becoming the new Brayflox' Longstop. The devs seem to be getting wise to that lunacy and appear to be coming up with various gimmicks to force people to fight smaller groups of enemies.
All i wanna know about the new dungeons is how many "lights" each of them are going to give.